14.11.2008
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Patch 1.2 is nearly here!
Introduction
Ok, just a few days after some more information on what the team has been doing, and we've got the full patch list for you guys to witness. The patch is nearly ready, although we don't have a set date for it currently. This patch will see lots of tweaks and fixes, many of which have been hot topics bought up by the community. The biggest issues that you will see being fixed are the Sniper Scope bug in which the weapon recoil was wrong after zooming in, and the intro movies were not letting people skip them, which have now both been corrected.
Fixes
- Fixed:Several client and server crashes
- Fixed: Several memory leaks
- Fixed: "\" in level names in levelrotation.xml will now work
- Fixed: Incorrect weapon recoil after zooming
- Fixed: Claymore mines sometimes did not detect enemy players
- Fixed: Potential exploits using client cvars
- Fixed: Players not able to skip intro movies
- Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
- Fixed: Saving of Favourite Servers and Last Played Server list
Improvements
- Balance: Reduced prices of AY and SMG
- Balance: Increased price of Shotgun
- Balance: Reduced price of the PS-Radar Kit
- Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
- Balance: Reduced Kill radius of any Explosive Weapons
- Balance: Adjusted splash radius of any Explosive Weapons
- Balance: Reduced rate of fire of the Grenade Launcher
- Balance: Adjusted C4 vehicle damage
- Balance: Increased LAW rocket Speed
- Balance: Increased AAA Rocket speed
- Balance: Increased AAA Rocket turn speed
- Balance: Adjusted AAA Gun damage
- Balance: Reduced splash damage of VTOL rockets against infantry
- Balance: Increased damage of Helicopter rockets
- Balance: Increased SOCOM damage
- Balance: Increased AY69 damage
- Balance: Adjusted Stand to Prone modifier for weapons
- Balance: Adjusted Stand to crouch modifier for weapons
Updates
- Added shortcut keys for Nanosuit modes
Release
There is currently no official release date set for the release of Patch 1.2, although it will be in the month of November. We will also give you notice on the release before it is made available, so keep checking back to MyCrysis.com for more information.
Related Links:
- Download Crysis Wars Patch 1.1
- Download Linux Dedicated Server
- Detailed Information: Linux Dedicated Server
- Detailed Information: Crysis Wars Patch 1.1
- MyCrysis Team
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14.11.2008
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a'ight
skipping intros was definitely needed, glad we had the option to not display them at all.
nanosuit modes shortcuts will probably help quiet a number of ppl as well.
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14.11.2008
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14.11.2008
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Bonjour,
Super, vivement ce nouvaeu patch pour continuer dans l'amelioration de Crysis Wars.
Cordialement.
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14.11.2008
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Hi,
Hooah good news!
Thanks.
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14.11.2008
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Hauk19
Please speak english, this isn't a french community...
About the patch:
YES!! Now THAT is what WE were looking for... Although, you forget bringing back strength punch.
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14.11.2008
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Wow, you guys really do listen!
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14.11.2008
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Guys, i'm glad you're happy but also remember this is not the last Patch for Wars either
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14.11.2008
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Sup with suit-mode shortcuts? I've been using them for ages?
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14.11.2008
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Nice =)
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14.11.2008
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ooo buffs for the duelies and AY's...I like that...
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14.11.2008
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We want teh SDK too!!!
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14.11.2008
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Please don't forget to workout the kinks and add lean back into the game
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14.11.2008
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Screw the Lean
I want strenght punches!
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14.11.2008
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leaning is a must and wall jumping deserves to be back in. i'd like to see some damage balancing for rifles. and the shotgun needs to return to its original glory. also, right clicking in weapon customization it takes you into zoom instead of exiting the menu. the patch is definitely looking good though. it looks like you guys are putting a lot of work into the new patch. i'm happy to see that crytek cares about the community and the games they released and not just the games to come. great job!
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14.11.2008
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In fact right now I don't think the strength pucnhes should be one-shot-kill.
They should do mroe damage but not one-shot-kill in full armour. In crysis 1 it was great: you spawned in a bunker and no time to configure a decent weapon to fight so nothing better than a strength punch. But in crysis you could also see a bunch of noobs that the only way they know how to play is with strength punch. So I think that increase the strength punch damage is the way - but not put it 1 shot kill
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14.11.2008
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YESSSSS!!!! please people be grateful for this patch. wait a little before complaining again. This is excellent news. hells ya.
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14.11.2008
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Although there are a few things that can be added in in later patches, this is such good news!
Thank you, Crytek!
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14.11.2008
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well im not ungrateful or anything, but why did you simply ignore all the pleas to put the melee (strength punch) back to their normal/original levels?? All you really have to do is modify it so the hits to the head do the most damage then torso , then limbs, etc. that way the average person who ISNT using any kinda aiming when they run into a bunker and punch, wouldn't get the kill immediately but rather after maybe 2 hits and head hits would be one.
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15.11.2008
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They paid attention to almost all of the other requests, Khameleon808, and besides, this is not the last patch.
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