
by Cry-Adam Mar 10, 2011 / 08:35
SCARAB:
Introduced in 2018 and manufactured by US-based Scrutch Industries, the SCARAB is a more compact, flat-top carbine variant of the SCAR assault rifle. Utilizing advanced rifle cartridges that are smaller than the previous 5.56mm rounds, the SCARAB offers increased ammunition storage per-magazine with zero impact on combat effectiveness. The SCARAB differs from the SCAR in its shorter barrel, which optimizes the weapon for close-quarter combat, and a higher cyclic rate of 900 rounds per minute compared to 700 on the SCAR.
Part of the Superior Combat Assault Rifle weapon family comprising the SCARAB, the larger SCAR assault rifle, and the SCARE sniper variant, the weapon is mainly used by US Special Forces. Recently, the SCARAB has also seen extensive deployment in the police and private sector. It is a valuable alternative to submachine guns, offering a compact design without sacrificing fire-power.
The weapon can mount a variety of attachments including a silencer, under barrel shotgun, and combat scopes, making it excel at closequarter combat while offering the versatility to adapt to new combat situations on the fly.
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45 Comments
May 22, 2011 / 11:37
May 22, 2011 / 11:37
May 08, 2011 / 08:45
May 06, 2011 / 00:04
Apr 19, 2011 / 19:02
Yes and i had a 27 Killstreak with it. :)
The Scarab is a way better than Scar!
Apr 14, 2011 / 09:05
Apr 08, 2011 / 00:16
Apr 07, 2011 / 20:43
Apr 05, 2011 / 09:35
Apr 04, 2011 / 04:57
Mar 30, 2011 / 15:03
Mar 27, 2011 / 21:18
Mar 24, 2011 / 09:48
Mar 21, 2011 / 20:03
Mar 21, 2011 / 20:03
Mar 21, 2011 / 15:56
Actually, it kind of IS COD & HALO combined..but with new,unique features as well.
In HALO:Reach for example, Armor is all about appearance. You spend all this time getting Creds so you can 'buy' new Armor, but the Armor doesn't DO anything! And in the field,when your runnin n' gunnin, everyone looks pretty much the same anyway. Except for maybe the Dome Helmet(I forget what it's called cuz I haven't played HALO for so long now)which only makes you a more visible target,& the Robot Arm,all that expensive Armor is useless.
In Crysis2, however, your hard-earned Armor/Nanosuit actually DOES something! Many things actually..The Armor,Power and Stealth Modules are what sets this game apart and, unlike COD/HALO etc.etc., allows for creative,dynamic individuality.
All those Mods are what attracted me to this game in the first place. My one main complaint is the inability to go fully Prone. Yes you can crouch, but you can't go all the way down on your belly.Then again,that's prolly a good thing, because being able to Cloak, go fully Prone and then lay in wait in a bush or water-flow or other Stealth-enhancing environmental object would be too great of an advantage.Besides, in Crysis2 we have Power-Slide & Air-Stomp--just a few of the many unique abilities available that make this game unique.
When I first read about Crysis in Game Informer, I was like 'Wow! Armor that actually does something, actually, many things.' Right away, I started thinking about how the HALO:Reach Armor system is all about vanity.What a waste I thought, to spend all that time accumulating Creds, and then use them all just to change the color of your Visor or the Style of your Chest-piece.
COD does have Perks similar to the Crysis system, but not nearly as many. Eventually and inevitably, everyone is the same.
Not so in Crysis2.With all those Weapons + Attachments and, more importantly, Armor,Power & Stealth Modules, we now have the hitherto unavailable opportunity to create truly unique Classes, distinguishing each individual Gamer from all the others.
Mar 20, 2011 / 17:14
Mar 20, 2011 / 13:51
Mar 17, 2011 / 23:17
Mar 17, 2011 / 06:23
Lol same here