by Cry-Tom Feb 18, 2011 / 05:58
An environmental screenshot taken in-game of Impact
Impact Description
A grand hotel and an ultra modern office block have lurched together and are somehow propping each other up although the shockwaves periodically rippling through the structure indicate they won’t hold much longer. This is the smallest and tightest of all the maps and requires lightning reflexes to survive for long. Either keep continually on the move or set up an ambush, just remember to relocate after each kill.The tight spaces make the Jackal a superb choice as you don’t need to worry about longer range fighting. Team Instant Action matches are particularly intense on this map.
Impact Tactical Overview
Below is a tactical overview of Impact, here you can see all levels of the map, entry and exit points, and plan out strategies or identify key tactical points.
Previous Articles
44 Comments
Mar 12, 2011 / 09:22
Mar 09, 2011 / 11:50
Feb 24, 2011 / 06:34
Feb 22, 2011 / 04:13
Feb 21, 2011 / 18:36
Feb 21, 2011 / 18:36
Feb 21, 2011 / 13:36
Feb 20, 2011 / 04:43
And I like 6 vs 6. It should make the game much more personal and team-based. We might actually have to work together in this game, (unlike Crysis).
Feb 20, 2011 / 00:10
Feb 19, 2011 / 16:29
http://www.youtube.com/watch?v=5ZFpEIq2hso
Feb 19, 2011 / 14:32
Feb 19, 2011 / 07:51
Feb 19, 2011 / 07:34
Feb 19, 2011 / 07:34
Feb 19, 2011 / 05:00
Feb 18, 2011 / 20:51
Feb 18, 2011 / 20:36
Hidden comment
Feb 18, 2011 / 18:34
I hope so! Only 6v6 would suck!! :(
Feb 18, 2011 / 15:20