| Author |
Message |
 |
Cry-Tom
Crytek Staff
Joined: 06 11, 2010 /04:10
Posts: 715
Location: Germany
|
|
Post subject: The future of PC Gaming by Cevat Yerli Posted: 10 27, 2010 /05:09 |
|
|
|
|
|
|
 |
Cry-Adam
Crytek Staff
Joined: 06 11, 2010 /04:09
Posts: 2013
Location: Germany
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 10 27, 2010 /05:16 |
|
Farmville on CryEngine4 via Facebook?
I'm digging it! :D
|
|
|
|
|
 |
neokinesis
Joined: 06 14, 2010 /05:03
Posts: 20
Location: United States
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 10 27, 2010 /05:16 |
|
Shinanigans wrote: Farmville on CryEngine4 via Facebook?
I'm digging it! :D Nice try, but I haven't seen Pyramid Scheme, Bragging Showcase, Social Grief System, or Addiction Centers inherently built into the previous Engines. The title 'Crysis' could mean too many different things, from Armageddon, to Financial Dispair, to Child Patrolling. Part of what makes many of those social games successful is the ability to give what is expected. For the most part, FPS don't tend to be a good avenue for that because of their long and diverse history. Turning CE3 or CE4 on its side, so to speak, and allowing the creation of other genre type games might make it more accessible. Classic Platformers and Classic Adventure genres lend themselves well to Social Gaming because they are easy to see, interpret, and understand. They are both effectively streamlined for a very wide audience range which is another important factor in being successful as a social game. Until Studios start treating the Craft of Game Design like the UPA did with Animation in the 1950s, I believe the games will continue to dilute themselves. What the trends have always showing is that the gameplay is key. There is still a lot of innovation that can come in redefining how we play so that games become more immersive for the audience by feeling more natural when playing. At first glance this may appear as simpler or dumbed down, but can become increasingly more difficult to achieve. It excites me to see that Cevat Yerli seems to understand the importance of the community for F2P games. It is a circular business model. The hardest part for developers and marketers now, is communicating that the Social Game you play today or yesterday is different tomorrow. Traditionally games were out of the box one way. Patches and Updates are a relatively new thing as the history of gaming is concerned. Social Games evolve as we play to give us more of what we want. This is what really sets them apart. http://www.businessweek.com/news/2010-10-26/zynga-tops-electronic-arts-as-social-games-spread.htmlWhatever the case, EA and Crytek better pick up the ball soon.
|
|
|
|
|
 |
SGT_Pheonix
Joined: 06 19, 2010 /04:29
Posts: 108
Location: Banner Elk, North Carolina (USA)
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 10 27, 2010 /05:35 |
|
Well then Crytek needs to revive AAA games for the PC, make them worth getting. Plus with these new market computers out, and decent Graphics cards you can buy for all types of PCI slots or AGP, there is no way your computer cant at least run games at their minimum, unless your computer is like 10 years old.
|
|
|
|
|
 |
Talon1995
Joined: 06 11, 2010 /04:10
Posts: 2461
Location: Philadelphia, Pennsylvania, United States
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 10 27, 2010 /11:01 |
|
Hahaha, nice idea, but no, I don't believe that. I for one, wont be playing a FPS game trying to microcharge me at every turn.
However much I dislike saying it, the future of gaming is with Steam and Digital Download services. People have stopped buying $60 games anymore because they turn out being a disappointment 70% of the time. Why do games like Modern Warfare (1), CounterStrike, and Bad Company 2 have the biggest populations right now? They pack all the goods and then some! Games haven't been selling great right now because:
1. They are a ported afterthought. 2. The company destroys a perfect game mechanic (ahem, IWNet I'm talking to you!) 3. The game lacks well thought out story and online support. 4. The game has excessive DRM (Ubisoft....)
Why play the new games when they have all that going against them? The older games are still more popular because they are proven quality titles and the companies supported and cared about them.
Since 2007, we have seen the sequel era. These conpanies are taking their fanbase for granted and simply developing a bad game because of that. Deciding your sequel should have no dedicated servers, no mod support, be a port, or not great patch support the original had, just destroys your sales. The fanbase has responded by pirating these $60 titles since the companies can't be trusted, playing the original, or waiting until it hits the bargain bin.
The customers are not supplying a sudden drop in AAA sales decreases, its the shoddy companies that are forcing us in a direction we don't want to go. The only thing player sparked is Steam movement, the drop in sales is because the people have decided to stop buying these undependable "AAA" titles, when older games are proving BETTER competition than the sequels.
Dont blame us for the crappy sales, blame yourselfs for the shoddy business decisions on sequel titles, and expecting everyone to buy a game that doesn't live up to expectations.
Cutting features out of a sequel isn't exactly a great way to get sales, but many businesses seem to think cutting basic features like dedicated servers and modding tools is "good" for the community.
And on top of all this, you have the Great Recession! The current recession is resulting in tighter purchasing decisions for the consumer, so they buy less AAA titles and stick to what they already have. Companies deciding to remove fundamental features for games in a time when people have less to spend, is just shooting yourself in the foot.
Sorry, we don't buy that ****.
Last edited by Talon1995 on 10 28, 2010 /10:23, edited 1 time in total.
|
|
|
|
|
 |
Cry-Angelic
Joined: 06 11, 2010 /04:09
Posts: 1893
Location: United States
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 10 28, 2010 /09:39 |
|
Life changing topic on the future by Mr. Cevat Yerli. And if that wasn't enough, they're aiming for games as simple as Farmville.
|
|
|
|
|
 |
thmage
Joined: 06 11, 2010 /04:08
Posts: 10
Location: United States
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 12 31, 2010 /02:37 |
|
Talon95 wrote: Quoted Very well said, I agree. I also think that the retail PC market is being hurt by terrible marketing. I don't see any sort of commercials by Microsoft or any game companies advertising the PC as a gaming system, yet loads of money is still being poured into the 5-year-old consoles. If the gaming companies aren't willing to invest a little, they can't expect to get good returns. Meanwhile, the Free-To-Play games are doing a better job at this actually! Farmville ads are all over the internet and I've even seen them on billboards. Hopefully as the consoles continue to fall behind in terms of hardware (with Sony and Microsoft focusing on free-movement concepts), the software side (developers like Crytek) will make a shift back to PC. I wouldn't be surprised if this started happening. Also, a side note, with the popularity of smartphones and their connectivity with computers, why doesn't a game company try to make a game that integrates both systems? I'm don't know how that would work exactly, but I bet it would be pretty awesome and extremely popular.
|
|
|
|
|
|
Jmmm7519
Joined: 01 01, 2011 /02:39
Posts: 17
Location: United States
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 01 02, 2011 /07:53 |
|
I Really thought that was a intresting Point about PC gaming not doing much on marketing, However PC gaming has took a huge downfall and can be map by 3 Ways. Number one reason that really mark the Decline of PC gaming in the gaming Market. Is When consoles became Intergrated with hard drives, Internet and Mods. This made consoles be able to finally have the spoils pc had over console And catch up with the quality of games PC was making. Second Is more of a lack of understanding by the general person. Most Non PC gamers or people in general View PC gaming as expensive Investment due to most not knowing much about the PC. So the general people will buy console due to the thinking of consoles being so much cheaper than PC. Now finally the third is the lack of games being made for the PC. Reason being Developers games on the pc are being pirated more than on the console and overall the crowds bigger on the console which equals more profit. In conclusion This triple Effect has hurt the PC gaming Industry badly. Consoles were able to catch up by far the most with the PC technology which made it a clear winner for people who generally see PC Gaming as more expensive than console and even more so console being bundled with more games since more Developers develop games for console thus Flee from the burden of there games being pirated and as well the plus side of profit increase because the larger crowd console holds over PC. Now with all that being said the true question on this topic is The future of PC Gaming? PC gaming future is safe and will always be simple fact that a PC does more than just gaming so the hardware isnt all influnced by just PC gaming PC's are made to do everything thus it will always be around and so there will always be some developers making games for PC.
|
|
|
|
|
 |
qdash
Joined: 06 11, 2010 /04:11
Posts: 133
Location: Brotherhood of man
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 01 09, 2011 /03:40 |
|
Future of PC gaming not in the past. I hope old things named old school will die so fast, so it can be, because gaming is all about comfort and innovations.
|
|
|
|
|
 |
Cry-Fan75
Joined: 01 08, 2011 /08:47
Posts: 186
Location: San Francisco, Ca.
|
|
Post subject: Re: The future of PC Gaming by Cevat Yerli Posted: 01 11, 2011 /05:31 |
|
Simply EPIC! Cevat Yerli!
|
|
|
|
|