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Joined: 03 12, 2011 /12:42

Posts: 90

Location: United Kingdom
 Post subject: What Crytek should do for crysis 3 in community/multiplayer
PostPosted: 06 27, 2012 /11:22 

1. Don't leave a single glitch, parasite, bug or error in the game, if this happens at least try and fix it.

2. Listen to the crysis community, this is quite a big thing because with crysis 2 you didn't listen to any of us and gave us crappy answers and ignored us for like a whole year and didn't post anything,keep us informed and updated, listen to our ideas and interpret them in the game if they are reasonable and don't change the gameplay too much.

3. Add more guns, there were not enough guns in my opinion and there were not many attachments.

4. I think you should be able to mix up your power,stealth and armour modules e.g. 2 armour 1 stealth, 3 stealth, 2 power 1 armour etc.

5. Add an objective mode where vehicles and ordnance are used, with bases control rooms vehicles bays quite like crysis and tribes ascend.

6. Kill streaks should not be map based, you should be able to choose them yourself in your loadout and they should have a higher count instead of just seven and they should be more varied and there should be more of them.

7. Armour should be a lot stronger when used and running should not take up energy and should not count towards levelling your power.

8. Sniping should be a lot smoother because it is quite difficult to get headshots when someone is running let alone walking. Also the electro-rifle thingy should be 1 hit kill but with a really slow reload time and really slow ROF (rate of fire).

9. I think a roll should be added it would really be a great addition and could be used very tactically e.g. rolling out from a corner and opening fire or rolling out of the way of an air stomp or avoiding a car kick.

10. Assassination should be quicker and smoother, also you shouldn't have to stealth to assassinate, maybe if you assassinate someone without stealthing they make a noise and alert their teammates and the take down is more brutal but if you are cloaked and you assassinate it is more efficient and silent. Also there should be more assassinations, some should depend on if you are using armour stealth or power. for armour maybe you turn them around crush there neck and snap their spine, with power a few punches then a knife.

11. Add more equipment throwing knives, claymores etc

12. Improve the kill cams make them more smooth and actually show you what happened.

13. When matchmaking actually find a match that has people in it

14. FIX THE MUSIC!!!!!!




Leave comments below whether you agree with me or not leave your own suggestions or ideas whether campaign or multiplayer or just in general, hope you are looking forward to crysis 3 and I hope it is a success and is better than crysis 2. Peace

Predator


   

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Joined: 01 13, 2011 /09:58

Posts: 3995

Location: Australia
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 27, 2012 /12:42 

I agree with most of the points you mentioned except 4 and 6
4. Not sure if that will be really hard to balance
6. By "Kill Streaks" do you mean like in Crysis 2 how if you go on a spree you get rewards like radar or Ceph gunship? If so I'm not really a fan of those TBH.

Also 11. More equipment, definitely. But not Claymores, IMO they are just a way of getting random cheap kills
I'm not really sure about point 9 either. But apart from that, good suggestions.


   

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Joined: 10 18, 2010 /01:03

Posts: 655

Location: Switzerland
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 27, 2012 /01:37 

Considering that 89 % of community didn't reach even 18 .. i do not think they can offer something sane..

About your post ..

1. Not all bugs, glitches can be fixed ..If bugs, glitches come from your side they can not be fixed ..

2. One of the developers say sometime "the most stupid and terrible mistake that can make developer is listen to someone from the community and make the game for one person" golden words

3. I do not see in this problem.. I do not care

4. See point 2 in my post..(this is your preference)
5. See point 2 in my post..(this is your preference)
6. See point 2 in my post..(this is your preference)
7.See point 2 in my post..(this is your preference)
8. See point 2 in my post..(this is your preference) COD not need in another game
9.See point 2 in my post..(this is your preference)
10.See point 2 in my post..(this is your preference)
11.See point 2 in my post..(this is your preference) i think C4 is sufficient..

12. Why do you need this? ..

13. I do not see in this problem

14. I dont have problem with the music..



Best deal..

http://www.mycrysis.com/forums/viewtopic.php?f=58&t=46990


Last edited by Lorenso on 06 27, 2012 /02:32, edited 3 times in total.

   

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Joined: 01 30, 2011 /04:22

Posts: 618

Location: Finland
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 27, 2012 /01:42 

I think they should just replace the matchmaking system in the consoles with the server browser instead of improving the matchmaking system. I doupt, that Crysis 3 would have enough large community constantly playing it, so that there wouldn't be long waiting times (Of course, terribly made matchmaking system makes it even worse). With a server browser you can just instantly hop into a match the player wants to join. It also would give players a change to play DLC maps in public too since they don't need to wait for 20 minutes just to find a single match.

And I agree with M4dn3ss about not including claymores (Or other equipment similiar to it). Those have always been just annoying.

I would like to see more attachments, which aren't those generic silencer, extended mag stuff. Hologram was fun to use, so I would love to see something else, which is just meant to be distraction.


   

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Joined: 01 13, 2011 /09:58

Posts: 3995

Location: Australia
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 27, 2012 /01:51 

Did the consoles have a server browser?


   

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Joined: 01 30, 2011 /04:22

Posts: 618

Location: Finland
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 27, 2012 /02:57 

Crysis 2's console version doesn't have a server browser. Then again, I have seen only very few FPS games, which have server browser in the console versions of too in the current console generation.


   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 27, 2012 /04:31 

I agree with OP about everything else except 9. No rolling. I disagree with most people about claymores. I think they would work well. I'd like to see a server browser and rentable servers on the consoles. I think that there should be killstreaks. If you don't like them, just play on a server, where they are off. However, I doubt that there will be server browser and such on consoles. Crysis 2 MP felt kinda cheap, and I have a feeling that Crysis 3 will improve from that, but only a little.


   

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Joined: 01 13, 2011 /09:58

Posts: 3995

Location: Australia
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 28, 2012 /09:07 

I'm sure you will love planting random claymores to get random little dodgy kills...


   

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Joined: 04 20, 2011 /02:35

Posts: 2881

Location: Croatia
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 28, 2012 /09:17 

Lorenso wrote:
13. I do not see in this problem

14. I dont have problem with the music..



13. Matchmaking never finds a server based on your filters, so it's mostly empty. That's what the OP wanted to say

14. He meant overlapping music in the menu (probably)


   

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Joined: 04 12, 2011 /06:10

Posts: 931

Location: Denmark
 Post subject: Re: What Crytek should do for crysis 3 in community/multipla
PostPosted: 06 29, 2012 /03:42 

Seems like good ideas, except for the one about claymores. If I see claymores in Crysis 3, chances are I'm probably not going to play it.

Also, I don't think you should count on Crysis 3 getting a multiplayer mode big enough for vehicles to be needed. From what I've heard, the C3 multiplayer will only be 6v6. That means that a mode where the maps would be big enough for vehicles, would be pointless as it would take you like 10 minutes to find another player.


   

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