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Joined: 10 06, 2011 /01:38

Posts: 21

Location: United States
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 28, 2012 /07:24 

Alien of XRAIN wrote:
I would like to see less linearity too. I would like to see more scenes, where you are doing your own objectives during middle of Ceph vs marines firefight. I remember, that there was a scene where marines were defending an area from Ceph assault and you were supposed to blow up something behind the enemy lines or something like that. I don't really remember the scene correctly anymore, but it was very cool.

Also, I would like to see less handhelding. I find it better to discover all the "tactical options" by myself.


Yeah I liked that scene as well. Those little bits help pull you into the game more because it makes you feel more involved.


And I never really cared for the tactical options in the binoculars. Just seemed like clutter with stuff that I would prefer to figure out myself.


   



Joined: 03 04, 2011 /04:22

Posts: 382

Location: Germany
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 28, 2012 /07:38 

Cry-Adam wrote:
What if it was a sexy chick voice? Would you turn it up then? :)



hehe:D i think even it would be hot chick voice, i would want to turn off that. beacuse after a time, its annoying a bit.
-what i would want is customers difficult level, to have the possibility playing very different.
- the possibility, if i have infront me a barrier like 1.5metres high stone, wall,... go close and pressing space (jump) causes climbing over it. or a extra key. i would thing it should be setable if someine wants combine it with jumping or if he want a extra key. if i couldnt explain it well, here in german:
"ein kleines hindernis wie eine stufe, mauer,.., die vielleicht unter 1-1.5meter hoch sind, mit sprung- oder eine extra taste besteigen. hierfür sollte man vielleicht spieler auswählen lassen wie er es haben will".


   



Joined: 03 25, 2011 /11:28

Posts: 10

Location: United Kingdom
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 29, 2012 /11:08 

I hope they go back and realize that in Crysis 2 they missed one of the most important parts of the end of the game... Crysis 1 had a massive alien ship thing which you take down with the TAC launcher, Crysis Warhead you take down the four legged fire Alien (another Boos type thing) with the PAX Cannon, yet for some reason on Crysis 2 there's no better massive alien they just put some cloakers at the end, there's also no kick A*** 'Experimental' weapon so i hope they pust these at the end of Crysis 3


   



Joined: 03 28, 2011 /03:05

Posts: 132

Location: Netherlands
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 29, 2012 /01:11 

pcis4000 wrote:
I hope they go back and realize that in Crysis 2 they missed one of the most important parts of the end of the game... Crysis 1 had a massive alien ship thing which you take down with the TAC launcher, Crysis Warhead you take down the four legged fire Alien (another Boos type thing) with the PAX Cannon, yet for some reason on Crysis 2 there's no better massive alien they just put some cloakers at the end, there's also no kick A*** 'Experimental' weapon so i hope they pust these at the end of Crysis 3


I rather have a great open world with options then some stupid end boss. this will never happen because the consoles cant handle open worlds so again crysis 3 will be a pc fail.


   

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Joined: 04 21, 2011 /10:15

Posts: 2

Location: United Kingdom
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 29, 2012 /01:39 

Boeteloez wrote:
pcis4000 wrote:
I hope they go back and realize that in Crysis 2 they missed one of the most important parts of the end of the game... Crysis 1 had a massive alien ship thing which you take down with the TAC launcher, Crysis Warhead you take down the four legged fire Alien (another Boos type thing) with the PAX Cannon, yet for some reason on Crysis 2 there's no better massive alien they just put some cloakers at the end, there's also no kick A*** 'Experimental' weapon so i hope they pust these at the end of Crysis 3


I rather have a great open world with options then some stupid end boss. this will never happen because the consoles cant handle open worlds so again crysis 3 will be a pc fail.


Is it too much to ask for both?

Crysis 1 on the Xbox ran brilliantly. Yes I appreciate it doesn't have the same graphical levels as the PC version, but it still looks fantastic.

Was a little disappointed that there wasn't a 'boss' at the end of C2, but story related battles at fixed parts of the campaign work for me, and keep the free roaming.

Some heavy weapons other than the JAV would be welcome, I think we all felt pretty awesome walking onto the deck with a TAC launcher!


   



Joined: 03 28, 2011 /03:05

Posts: 132

Location: Netherlands
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 29, 2012 /02:03 

What ever, i never finshed part 2 cuz the whole game was a simple weak consoleport which had nothing to do with part 1
A big boss is the last im worry about. On pc we get so much crap thrown at use i really wonder why i should even buy this game.

Origin mandatory, a simple consoleport, a small world with lots and lots off walls and the current story is so silly it makes me laugh!


   



Joined: 04 09, 2011 /05:25

Posts: 63

Location: Australia
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 29, 2012 /04:04 

Boeteloez wrote:
What ever, i never finshed part 2 cuz the whole game was a simple weak consoleport which had nothing to do with part 1
A big boss is the last im worry about. On pc we get so much crap thrown at use i really wonder why i should even buy this game.

Origin mandatory, a simple consoleport, a small world with lots and lots off walls and the current story is so silly it makes me laugh!

Agreed. After Crysis 2 I'm not too optimistic about Crysis 3. And now after seeing that 'gameplay' trailer I'm even less inclined to buy it. I read a Crytek representative said they want all platform versions to be exactly the same. No thanks. This isn't 2005 anymore.

In the trailer all I saw were stupidly big guns (taking up 1/3 of the screen?) shooting bright colours and spamming without any thought. Why are they putting so much into "become the hunter" when they're just going to go all Call of Duty/Halo/Shoot as much as you can until stuff is dead?

That and the worst alien design in scifi history making a return. Ugh, I just can't be arsed cutting through those useless, boring fools for another game.


   

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Joined: 06 14, 2010 /02:18

Posts: 552

Location: Japan
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 05 26, 2012 /01:54 

discuss more please!


   

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Joined: 11 22, 2011 /12:39

Posts: 1

Location: Russia
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 05 26, 2012 /02:45 

More non-linearity and customization. And separate Maximum power to Maximum strength and Maximum speed like in Crysis 1 on PC


   

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Joined: 08 29, 2011 /03:12

Posts: 195

Location: United States
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 05 26, 2012 /03:03 

I dunno, what I think is that Crysis 3 needs variety, reading all the posts down to here. Going back to the original post, I would like Larger Maps, Crysis 2 levels were somewhat linear. This relates to Freedom of Route, in Crysis 1, you could plot out a move and do it your way. Although you could still do this in Crysis 2, just not at that same level. I really like the More Vertical idea, it would be nice to be able to take out an enemy from afar. I think Energy was kind of a big disappointment in Crysis 2; I get how the Nanosuit 2 is supposed to be more advanced, but in Crysis 1 I could kick over a hummer and blow it up just by punching it in strength mode! I could only flip over cars in Crysis 2... Sprint and Power were kind of weird... I think that a Nanosuit wearer would be completely capable of sprinting and punching on their own, now when you're jumping like 25 feet or punching a lock open, then I get why energy is used. Pickable and Driveable Objects were kind of limited in Crysis 2, in Dark Heart after you destroy a Ceph Gunship, you could pickup its remains and throw it, but that kind of variety was only found in that level. Earlier in the game, before you fight the Ceph, there are a ton of vehicles; cars, hummers, even ambulances! Wouldn't it be cool to infiltrate a Cell base under the disguise of a doctor in an ambulance! I kinda liked Suit Modules but I still think they were somewhat underpowered... AI and Enemies really disappointed me in Crysis 2. I like to play in Post-Human Warrior, and the AI were still weak. I could take a Pinger and still take it out. Yes I would get close to dying a couple of times, but I would still make it.
Seeing Crysis 3, I hope it's maybe a bit better. If Crytek could make a game like Crysis 1 once, I believe they can do it again. Seeing the gameplay trailer, I like what I see, it looks like large maps, and maybe even a bit of physics! My favorite feature thought, is the ability to take dead aliens weapons! I've always wanted to take a Devastator's Gun, or even a Pingers!

Sorry bout the insanely long post =(


   

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