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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: A N1 "Classic" Mode/Playlist
PostPosted: 04 30, 2012 /03:15 

It appears C3 MP is going to stick with the C2 formula of custom classes, modules, killstreaks etc, a formula that enjoyed such wide spread and lasting popularity amongst the wider gaming community…

In light if this, how about including a classic mode/playlist that actually is classic…

Would include:

- Classic N1s (Separate Speed, Strength, Default Armour and Cloak) with all its in built abilities
- No custom classes
- No suit modules
- No killstreaks
- Pick up weapons
- On the fly weapon customisation
- Hands free sprint etc
- Updated classic maps perhaps
- Cycles through popular game modes
- Classic hip-fire and recoil (with some balancing eg:laser/precision rifle)
- Include new abilities such as ledge grab and slide (sliding with hands free speed: whooooo)

This would be something for the Crysis purists, while fans of C2 can enjoy the updated C3 MP. It would have to be more popular than the last “classic mode”


   

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Joined: 06 11, 2010 /04:09

Posts: 336

Location: Netherlands
 Post subject: Re: A N1 "Classic" Mode/Playlist
PostPosted: 04 30, 2012 /03:58 

Love the idea but not gonna happen, It would basicly mean making 2 different MP games and the community would get fragmentated.


   

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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Re: A N1 "Classic" Mode/Playlist
PostPosted: 04 30, 2012 /04:20 

I appreciate its remote possibilty, but they have made this MP before, not like there is a huge amount of work in putting in the N1. No more than a mode without nanosuits at all, like the last classic mode. You could forget the classic maps and just put it on whatever the existing C3 maps will be


   

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Joined: 01 13, 2011 /09:58

Posts: 3968

Location: Australia
 Post subject: Re: A N1 "Classic" Mode/Playlist
PostPosted: 04 30, 2012 /08:52 

SUNNY_LEGUNA wrote:
It appears C3 MP is going to stick with the C2 formula of custom classes, modules, killstreaks etc, a formula that enjoyed such wide spread and lasting popularity amongst the wider gaming community…

How do you know?


   

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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Re: A N1 "Classic" Mode/Playlist
PostPosted: 04 30, 2012 /08:57 

M4dn3ss wrote:
How do you know?


I'd LOVE to be wrong, but gut feeling from all of the information released...plus Hunter module obtained from pre-order, and having a 2 year development period.


   

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Joined: 06 11, 2010 /04:09

Posts: 31

Location: Ireland
 Post subject: Re: A N1 "Classic" Mode/Playlist
PostPosted: 04 30, 2012 /02:29 

Would love to see this happen :).


   

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