RAAAAGGEE
GutterTrashJosh wrote:
You want to add prone? I can see where it would be fun in some aspects, but if the verticality of the levels is anything close to how it was in C2 this would be an awful idea. Imagine every time you turn a corner someone is waiting, prone, and has the drop on you. This would be a very annoying issue, seeing as how a lot of spots are traveled through regularly...and no one wants to have to check the lower corners of each room they walk into. I understand how it could seem like there would have to be more skill involved, but this would lead to frustration over anything else.
If the gameplay is going to be even a bit as hectic as in C2, that guy deserves the kill.
Because you go stand still for 15 seconds and avoid getting shot/ninja'd.
It wouldn't be too bad with all the extra health you'd have, which you complain about later:
Because then you'd actually have time to jump over him, as an example.
And voila, free kill! Unless you can somehow turn 180 degrees instantly while in a lying position.
Which I wouldn't support.
You can jump really high in this game, unlike pretty much every other "modern" fps nowadays.Remember, son?
GutterTrashJosh wrote:
Having bullets not halt you is an awful idea, especially if you have higher health, complete armor protection up until your suit depletes, and you want improved speed. In Crysis 2 alone it would be a pain in the ass to be shooting someone and they sprint through it and slide, or just sprint through it. Maybe if you had the increased speed action that you want, then when you are getting shot it is just the normal human sprint that you also want. I can see where that would be okay, but don't really see the need in changing it to that. I would see this as annoying rather than an improvement.
DOES ANYONE EVEN ANY IDEA OF WHAT "SKILLS" ARE?
BTW IT'S BEING ABLE TO DO STUFF, NEVERMIND THEM BEING TOUGH.
So here you want to keep an GOD AWFULLY STUPID design decision, that only serves to break the flow and lacking speed of the game.
Why? Because boohoo, I can't hit stuff that's running fast and doesn't stop and die in a second!If you wonder why I'm so hostile on this, then it's because take a look at this;
I play with a shotgun. That means I have to get all close and personal.
I'm against full-auto assault rifles that kill me in 2-4/5 (if very lucky) shots.
^ And they don't mind shooting from a nice distance.
Now, HOW THE HELL am I supposed to get anywhere
near these guys, when the only thing I can do is run at them. And guess what happens when I run at them?
Bam, stray shot - running spree over! Dead.
If I didn't stop up, I'd probably have a chance to actually parkour my way close to them, and maybe even survive to get a shot in.
But no, I have to drop the soap every time I get hit.
More health and speed would make life more dangerous to those not prepared.
Exactly because it'd allow the HERECOMESTHENIGHTTRAIN playing style.
Those proficient with the game would probably dodge the hell out of my sorry butt, and that's exactly what skill is. Being able to counter problematic situations.
Be it hitting or dodging.
GutterTrashJosh wrote:
The next thing you want is armor energy and protection until depletion (like single-player in C2). This by itself would make armor mode WAY too OP. People would have double health (which you want to increase health anyways) and the amount of time and bullets it would take to kill someone would be ridiculous. The only way to kill someone would be to make clips longer, but still if health and armor is as good as you wish it would be way too easy to get away, and kills (and matches) would take too long.
No, it wouldn't. Because you'd still have armor mode too, remember?
And if it's too hard to consistently fire at someone, then sorry chum - skills are lacking.
I don't think you really understand how it would work. If you know you have a good reserve of health, and you got hit. Would you run at the spot?
Or would you try and kick some butt - knowing you may still have enough health to survive?
I think it's the latter, son.
And no, armor mode should be exactly what it advertises:
GOD DAMN
TANKING MODE.
Not some "ooohhhhh I can take a bullet or two more!" glow-glow mode.