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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Proposed Crysis 3 controls
PostPosted: 09 18, 2011 /05:40 

I think these controls combine the deeper gameplay of C1 with the simplified suit functions of C2. So here goes:

In C1, armour was the default mode. In a way for C2 "Power" (a combination of speed and strength modes) is the default mode, as in you had the speed and strength functions on all the time, but when you weren't using them your suit recharged.

Basically Crysis 3 could keep the same control inputs from Crysis 2, but switch Armour and "Power" modes. The controls would work thusly:

Armour mode: Armour is again the default mode like C1 (PC version), when you aren't taking damage your suit recharges. There is no C2 webbing and your suit doesn't shine. There is no slowing of movement. Damage could work either C1 or C2. In this default armour mode you would sprint at a normal (normal human) speed without using energy, also allowing you to sprint (at normal speed) when your suit is out of energy, just like C1.

New Power mode: As far as the control input, this is activated exactly how you would activate armour in C2, with your suit turning a sexy C1 red (optional). It allows you to sprint faster, jump higher, melee harder, throw further just like C1 as if you had both speed and strength activated at once in C1. Just that you would hold jump for a high power jump like C2

Cloak: Activated just like C2, except that you cannot now combine it with power/speed/strength modes.

This would deliver gameplay pretty damn close to C1, while maintaining the simple (console friendly) controls of C2.


Last edited by SUNNY_LEGUNA on 04 13, 2012 /05:10, edited 1 time in total.

   

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Joined: 03 01, 2011 /05:53

Posts: 282

Location: United States
 Post subject: Re: Proposed Nanosuit 3 / Crysis 3 controls
PostPosted: 09 18, 2011 /06:31 

Great post, i agree with pretty much all of it.
Now that i finally get to play the entire first one now that its coming to consoles i was looking forward to something like the original suit modes or what you described.
But its looking like they will be the same as crysis2 + prone, which is a bit of a shame. Other than that its looking great.

PS. I'm pretty sure Ive run into you a few times on the ps3 multiplayer, you are a good shot, always make for fun games. Mhmm


   



Joined: 09 14, 2011 /09:51

Posts: 428

Location: Armenia
 Post subject: Re: Proposed Nanosuit 3 / Crysis 3 controls
PostPosted: 09 18, 2011 /08:20 

i would be fine with that

but i would rather have RB bring up the Radio menu just like C1 but hay


   

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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Re: Proposed Nanosuit 3 / Crysis 3 controls
PostPosted: 09 18, 2011 /09:48 

@ Uggazew
Thanks, i too was dissappointed about console C1 having C2 controls, but as its just SP shouldn't ruin our enjoyment of it. Yes, the C2 PS3 community is the definition of "a small world

@Raulo4@hotmail.com
yeah i would prefer C1 radial menu too, but seems Crytek think we console players can't handle it. I think my tweak idea would work pretty wel, especially for MP.


Last edited by SUNNY_LEGUNA on 04 13, 2012 /05:21, edited 1 time in total.

   

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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Re: Proposed Crysis 3 controls
PostPosted: 04 13, 2012 /05:13 

I posted this ages ago when this site was pretty much dead.

Thought I'd dig it up to see if anyone else thinks this idea could work, since it is much more relevant now than at the time I posted it.

Personally I like the radial menu from C1 best, but if Crytek are insistant on making a "simplified" control scheme to help with console version, I think this idea is a pretty good compromise.


   



Joined: 12 23, 2011 /02:39

Posts: 168

Location: United Kingdom
 Post subject: Re: Proposed Crysis 3 controls
PostPosted: 04 13, 2012 /01:47 

I personally think that the controls as they are in crysis 2 houldnt be changed, when you aren't using any abilities, the suit isn't in any "mode", and only then does it recharge energy, which makes much More sense to me.. And I think the combining of suit modes like sprint and invis is fine, remember that this is nanosuit 2.0, it is pimped now!!
And yes I played crysis 1 since it came out, and think th controls for the PC are different, but not better. I do prefer a suit that doesn't always have to be in a mode..


   

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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Re: Proposed Crysis 3 controls
PostPosted: 04 13, 2012 /02:09 

You are in a "power mode" by default all the time in C2:

When not using a power function (speed sprnt, power jump, strength punch) your suit recharges, BUT it is ALWAYS on tap.

The fact that you can't sprint at normal human speed (without using suit energy) also shows that you are in power mode all the time, whether you want to use it or not. When you run out of energy and are forced to walk also shows you are in a power mode all the time, even with no energy left.

This is further demonstrated with the controls from C2 being used in the console version of Crysis 1. In the console version you're suit glows red (strength mode) by default the entire game, unless you activate armour.

I understand that N2 is functionally superior to N1 (at least with reduced battery drain of cloak it is), and that makes logical sense for it not to be nerfed, but I'm more interested in what makes a more satisfying game experience. Not what makes logical story sense.

The fact that you can sprint cloak through most of the campaign, and sprint from one end of lighthouse to another in MP makes cloak too OP on C2

Cloak should be an aspect of Crysis gameplay, but not the only aspect, which it pretty much is in C2 gameplay.

Also, on the point of N2 being "pimped" there are a number of areas where its significantly weaker than N1:
- being forced to walk when out of energy
- armour mode only taking a % of incoming damage
- armour mode slowing you down, lighting you up like a xmas tree, and putting stupid webbing over your visor


   

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Joined: 06 11, 2010 /04:09

Posts: 65

Location: Spain
 Post subject: Re: Proposed Crysis 3 controls
PostPosted: 04 16, 2012 /07:04 

In my opinion C1 (for consoles) and C2 controls were perfect, but everyone is different. Maybe they should let us choose the controls as an option.


   

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Joined: 04 18, 2011 /05:33

Posts: 1945

Location: Bulgaria
 Post subject: Re: Proposed Crysis 3 controls
PostPosted: 04 16, 2012 /07:12 

This would destroy the gameplay. No more jumping while shooting, no cloak jump...nothing.


   

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Joined: 02 17, 2011 /05:35

Posts: 1300

Location: United Kingdom
 Post subject: Re: Proposed Crysis 3 controls
PostPosted: 04 16, 2012 /08:05 

Jumping in power mode should be a power jump, just as it was in strength mode in C1. If you don't want to jump high, turn power mode off; the delay from 'holding' the button is unbearable.

EDIT: and no Sunny, you're not in power mode at all times in C2. a light on the HUD tells you when you are and are not in power mode, and it is only on when you are jumping or sprinting. The lack of a normal sprint function is simply a bad design choice in response to limited console controls, nothing more. Whether or not you glow in the console version of C1 is irrelevant, that is not C2.

Other than that, I agree that the suit should make a return to default armour mode. That was always the best decision.


   

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