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Joined: 06 11, 2010 /04:10

Posts: 3816

Location: United Kingdom
 Post subject: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 07, 2012 /09:00 

Casus Belli wrote:
Casus Belli is a realistic multiplayer mod for Crysis Wars. It takes place in a not so distant future in the context of a third world war. You embody a soldier in many different surroundings, from the Afghan deserts to Ukrainian cities. The gameplay is battlefield-like, offering many brand new features. Casus Belli is developed by a non-profit association.


http://www.casusbelli-mod.com/main/?page_id=141



   

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Joined: 03 17, 2011 /11:10

Posts: 2107

Location: United States
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 07, 2012 /09:01 

Very nice.


   

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Joined: 07 30, 2011 /03:49

Posts: 350

Location: United States
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /07:12 

I speak Classical Latin and here's finally a chance to use it on these forums. :P

"Casus belli" can either mean "The fall of war" or "The fallen of war" depending on whether you take "casus" as a noun or the perfect passive participle of "cado".

Looks nice btw. :)

jdb2

EDIT : ( Could also mean "War's end" )


Last edited by jdb2__alephnaught0 on 04 10, 2012 /11:03, edited 1 time in total.

   

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Joined: 04 18, 2011 /05:33

Posts: 1947

Location: Bulgaria
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /03:16 

Well, I didn't really want to mention it, since I do give up on things pretty easily and spontaniously, but I am thinking of writing a game myself in pure C. Of course, this idea does not mean I have the corresponding knowledge. I barely understand pointers, let alone making a game that requires math, textures,cinematic and all that ****.


   

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Joined: 03 23, 2011 /11:32

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 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /03:27 

farmdve wrote:
I barely understand pointers
Go away with that! aaaarrgghh


   



Joined: 10 15, 2011 /07:03

Posts: 321

Location: United States
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /05:00 

So how many people on here still play crysis wars? I haven't played since crysis 2 released. Was just curious if it was worth getting back on. This mod looks sick!


   

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Joined: 04 18, 2011 /05:33

Posts: 1947

Location: Bulgaria
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /05:01 

Blutaar666 wrote:
farmdve wrote:
I barely understand pointers
Go away with that! aaaarrgghh

Not sure what you mean...

I may not understand them very well, but that didn't stop me from building this, even though the code is messy

Image

Has stopped my GPUs from overheating when doing GPGPU computations multiple times.


   

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Joined: 03 10, 2011 /10:34

Posts: 1322

Location: Germany
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /06:14 

I still play Crysis wars


   



Joined: 06 15, 2011 /04:14

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 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /07:55 

Namsei wrote:
I still play Crysis wars

Use scar+laser?)))


   

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Joined: 03 10, 2011 /10:34

Posts: 1322

Location: Germany
 Post subject: Re: Casus Belli Release (Multiplayer Mod)
PostPosted: 04 08, 2012 /07:56 

rtr150 wrote:
Namsei wrote:
I still play Crysis wars

Use scar+laser?)))

Yes, I do.


   

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