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Joined: 03 29, 2011 /09:26

Posts: 1301

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 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /09:55 

xxRomeexx wrote:
Funny thing is i checked my fps ingame with no huge drops at all, stays above 35 fps but it looks like it crashes to desktop anyways.

Download this software and use it to set your GPU fan to max, also you can try OCing with it >>
http://event.msi.com/vga/afterburner/download.htm

In windows task manager / resource monitor see how your CPU is doin' while gaming.


   



Joined: 03 26, 2011 /12:31

Posts: 11

Location:
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /09:56 

Both DX11 and Texture pack Works fine and great for me...dunno what other people are screwing up on their end :P lol

Win Vista 64bit
4gb ram,
1tb Raid 0,
Nvidia GTX 560ti,
Quad Core Q6700 @ 2.66 ghz

Runs very smooth everything on ultra, at 1080p, but could be a bit smoother, gunna do some OCin' since I'm watercooled baby
(IMO 8gb ram is not necessary)


   



Joined: 03 25, 2011 /12:49

Posts: 34

Location: United Kingdom
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:06 

Ah man... after some nice high/DX11 action i reached the Central Station mission. Just as i was walking up the steps to the entrance of the station i started getting massive shadow flickering :(

Also near the Onyx building too where the marines and SAM's are placed it was as if i was seeing two bridges blurring into one another :(

I tried reverting back to an older driver than 275.50. I used WHQL 270.61 and the problem still occured.

My System:-

Core i7 980X @ stock
2x GTX580 3GB version in 2-way SLI
12GB DDR3 RAM
1200w PSU
1920x1080 monitor res
Windows 7 64-bit

Patched @ 1.9 + Hi Res Enabled DX11 Enabled - everything on ULTRA. Motion Blur Disabled


   

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Joined: 03 25, 2011 /05:20

Posts: 359

Location: Russia
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:06 

Someone know the way to get darkness away from the game?
It's now like a vampire-nanosuited-dark story...
I don't care about graphic anymore. I just wanna to save my eyes from the darkness...
Tried "brightness", it's not flushing darkness away. Like the darkness is now controlling this game.


Last edited by UNIT_TEST_01 on 06 27, 2011 /10:10, edited 1 time in total.

   



Joined: 03 26, 2011 /04:10

Posts: 9

Location: United States
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:09 

Ya, I've got both DX11 enabled and the Texture pack enabled and everything set to Ultra with motion blur on medium. It plays just fine for me.

Windows 7 Professional 64-bit
6GB Corsair DDR2 800 RAM
500GB hard drive [nearly full]
ATI HD5870
Core 2 Quad Q6600 2.4GHz @ 3.0GHz

It runs just fine. Though, looking at the textures, they don't look very high resolution even though they're enabled in game.


   

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Joined: 04 09, 2011 /06:02

Posts: 129

Location: Egypt
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:11 

UNIT_TEST_01 wrote:
Someone know the way to get darkness away from the game?
It's now like a vampire-nanosuited-dark story...
I don't care about graphic anymore. I just wanna to save my eyes from the darkness...
Tried "brightness", it's not flushing darkness away. Like the darkness is now controlling this game.


I have the same problem and I only use patch 1.9


   



Joined: 03 25, 2011 /12:49

Posts: 34

Location: United Kingdom
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ
PostPosted: 06 27, 2011 /10:12 

BeauT3rHam wrote:
Also, the microstuttering is back in all its former glory. This is indepent of graphical settings, dx11 on/off, and high res textures on/off.

Specs:
i7 920 @ 4.2Ghz
ATI HD6970 CrossFire (catalyst 11.6)


I used to own two GTX590's and ran those in Quad SLI. Microstutter was a b1atch with those too. So i sold em and got two GTX580's (3GB versions) and microstuttering went away. Plus with those 580's each having 3GB of vram, i wasn't losing out that way either :)

Quadfire and Quad SLI is and always has been a mess. Don't think i'll be trying that again in a hurry. Just gonna stick with 2-way SLI with two of the best single-GPU-based cards.


   



Joined: 03 25, 2011 /12:49

Posts: 34

Location: United Kingdom
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:14 

Squiddles wrote:
Ya, I've got both DX11 enabled and the Texture pack enabled and everything set to Ultra with motion blur on medium. It plays just fine for me.

Windows 7 Professional 64-bit
6GB Corsair DDR2 800 RAM
500GB hard drive [nearly full]
ATI HD5870
Core 2 Quad Q6600 2.4GHz @ 3.0GHz

It runs just fine. Though, looking at the textures, they don't look very high resolution even though they're enabled in game.


Seconded. I don't think they look very hi-res either. Perhaps only the DX11 pack installed correctly and the hi-res pack may actually be switched off even if it says its switched on?


   



Joined: 03 23, 2011 /01:41

Posts: 5

Location: Hungary
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:22 

Anyone heard about a problem with dx11 and HDMI? Because i linked my monitor with a hdmi cable and i had my issue. Now i linked it with a dvi and no issues so far.


   

User avatar

Joined: 06 11, 2010 /04:09

Posts: 7

Location: Hungary
 Post subject: Re: Crysis 2 PC Patch 1.9 FAQ + Known Issues
PostPosted: 06 27, 2011 /10:33 

Quote:
Requirements:
- Fast HDD or even SSD

What is considered to be fast for them? Would 7200 RPM be enough? Or should I get a HDD with 10000 RPM?


   

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