StriderTR wrote:
I have to agree. I am not sure why everyone rips on the game so much.
Yes, the original Crysis broke a lot of ground when it first came out. The games graphics were the hot topic of the day. Though there is a lot more to the game than just it's graphics. It's not like Crysis 2 exactly looks bad by any means.
Yes, it was co-developed for console as well as PC. Yes I hate it when they do that as much as most PC gamers do. We all don't own the gaming systems we do to play at far inferior console levels. Yes most of us expected DX11 support.
For what we got at release though, it's still a good game. The graphics still look good, the story is still great, and the game play is still fun. Like everyone else, I still can't way to see the game in DX11, but I am not going to rip on them for not having it ready at release. I am still quite happy with the game and am glad I pre-ordered it.
Perhaps it's the fact I am an "older" gamer, but that's my opinion on it anyway.
Fine, so the graphics look good, but in my opinion the flaws equal the good things to say. Someone said that textures are blurry only if you hit a wall with your nose, but this is just not true. A lot of the rubble lying around looks like it is just ripped from a 5 year old game and the aliens look worse than those from the first games.
I don´t care about Dx11, but even the actual version looks not that good - and to claim that Crysis 2 is state of the art and looks better than any other current game is just ridiculous.
What I am also missing very much are physics. Crysis/Warhead had them, Crysis 2... does not. No chopping trees, in fact no dismantling of environment, nothing. I even discovered some decals on smaller plants which are bigger in diameter than the bloode tree itself.
And the oh so fantastic possibility to kick cars into enemies is just the next joke. You kick a car with a nice run-up and then it slides 4 meters and it not even get a dent.
I remember videos where a facade gets hit, comes down in pieces and destroys a car. None of this actually happens in the game.
But most important to me the game is not fun. I really mean that.
I am older too and I started my career as a gamer with the good old C64 - believe me, gameplay IS more important to me than shiny grafics.
I am still playing old games like "Turrican" on my Amiga 500 or "Medal of Honor: Pacific Assault" and "Painkiller" on PC and love every single second of it. Why? Because the design of those games is great, the gameplay is fun and they are good in what they are doing.
Crysis 2 on the other hand does a lot of things wrong without compensating for its flaws with some really nice plus points. And more than that it even comes with some flaws I would call absolute game killers. Replayability is very important to me and Crysis 2 makes me not want to play it again as long as no one forces me at gunpoint.
1) The level design. Tube after tube after tube. Uninteresting and barely challenging.
In fact I can beat the game in under 5 hours on Post Human. And I don´t even have a upgradet suit since I still can´t collect any nanos...
2) The incredibly annoying talking suit.
3) The way the game get interrupted in the first level with stupid freezes for stupid tutorial messages. I am playing on Post Human, don´t you think I know at least after the first run how to handle the controls? But nooo, you can´t turn that nonsense off. I already thought on the second run "Oh goood, now the game forces me to stop... and now theres the next freeze... come ooooooooooon..."
I hate it when games do something like this and Crysis 2 is a parade example how not to do it.
4) Cutscenes/scripted sequences which you can´t exit.
When I know that I am forced to spend another 5 minutes with that babbeling blockhead Gould or to watch your capture for the umtiest time than I more than anything else want to turn the game off instead of playing it.
No, grafics are not what makes Crysis 2 a fail. Its just everything else in the games design.