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Joined: 03 14, 2011 /12:25

Posts: 16

Location: United States
 Post subject: Why did you make MP into the PS3 demo?!
PostPosted: 03 23, 2011 /08:02 

The proximity sensor, the controls to activate the killstreak vs the grenade, all of it was fine in the XBox version of the demo. While certain things (like not using the orbital strike blind) were added in very nicely, other things have been downgraded to the PS3 demo functions. Bring back the beeping on the proximity sensor at the very least. The red thing around the radar is garbage.c

Also, some of the audio isn't being cued properly, and the profanity audio tracks are missing.

Please bring back all the cool stuff from the XBox version of the demo instead of this lame-ass stuff from the PS3 demo, and it'll be perfect.


   



Joined: 01 28, 2011 /08:28

Posts: 1042

Location: United States
 Post subject: Re: Why did you make MP into the PS3 demo?!
PostPosted: 03 23, 2011 /02:55 

I agree. The ps3 demo was garbage, so I went back to the 360 patched beta. They pulled it, being the ps3 demo, for a reason and now the 360 full version runs like it. The patched beta was worlds better. Cmon now.


   

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