Post a reply Post a new topic Previous topic | Next topic      Page 1 of 1   
Author Message


Joined: 03 01, 2011 /03:32

Posts: 1

Location: Malaysia
 Post subject: Crysis 3 Gameplay ~
PostPosted: 07 03, 2012 /05:10 

Hi everyone.
I'm just a ordinary gamer and of course a such huge fan of Crysis fan.
Well, the overall of Crysis is very good. But, here some of my suggestion that I like to giving out.
Hope u guys don't mind.
First of all, the climb over obstacle should be set up on this nice game. It'll be much cooler if to add on in the game, same as the battlefield 3.
Second one, put some of the upgrade of the nano suit to be permenant.
Lastly, modified the armor mode of nano suit.
It drain too quickly and it didn't last long. Dont decrease
the mana unless get hit by the opponents. Well, that's about it. I hope these suggestion would change our mind. Cheers :)


   

User avatar

Joined: 01 13, 2011 /09:58

Posts: 3979

Location: Australia
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 03, 2012 /06:14 

dariusyi wrote:
First of all, the climb over obstacle should be set up on this nice game. It'll be much cooler if to add on in the game, same as the battlefield 3.

IMO it's just a gimmick, and can make the game more frustrating to play.

dariusyi wrote:
Second one, put some of the upgrade of the nano suit to be permenant.

What do you mean by permanent? Lasting through the whole SP campaign? Throughout a whole MP game? Upgraded forever for MP?

dariusyi wrote:
Lastly, modified the armor mode of nano suit. It drain too quickly and it didn't last long. Dont decrease the mana unless get hit by the opponents.

So you mean you want it like Crysis 1's armour mode?


   

User avatar

Joined: 06 14, 2010 /03:58

Posts: 137

Location: Australia
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 04, 2012 /09:14 

Hey there dariusyi,

I agree on the vaulting over obstacles idea, I enjoyed it in BF3 too. They did it well in BF3; still allowing you the control of your view as you're vaulting. It would be cool if they added a few more moves too, maybe a bit more variety in melee moves.

I would definitely like to see sliding at least how it was in Crysis 2's multiplayer consistent through singleplayer and multiplayer. It was a bit disappointing going from Crysis 2's mp to sp and having a slower, less exiting version of the slide mechanic. I also liked the mp slide-kick better than sp.


   

User avatar

Joined: 12 09, 2010 /02:38

Posts: 177

Location: South Africa
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 06, 2012 /03:07 

I would like to see Air Stomp as part of the suit. It's just there. No attachment. Just jumping and stomping!


   



Joined: 06 17, 2012 /09:04

Posts: 4

Location: United States
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 06, 2012 /08:54 

Darth Hova wrote:
I would like to see Air Stomp as part of the suit. It's just there. No attachment. Just jumping and stomping!

Thats a sweet idea u have a +1 from me. :)


   

User avatar

Joined: 06 11, 2010 /04:11

Posts: 2

Location: United States
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 09, 2012 /03:27 

They need to go back to Crysis 1 and reproduce how they did it there. So much more fun there vs number 2. I used to stay in speed mode and strafe fight, that was so much fun. They need to go back to the suit functions like Crysis 1 and just add the good things that came in crysis 2, like slide and the ground pound. A new player should not have a disadvantage over people who have been on for a while, they at least need to have a mode like crysis 1 MP where everyone starts with the same gun and there are guns available around the maps to pick up. Why did they have the Battlefield soldier suits on the MP in Crysis 2, that was rediculous, please change that.
Ideally, I could have Crysis 1 MP play with all the new weapons, plus slide and ground pound, and why the heck can't you lay down in Crysis 2? Please please please Crytek, bring back the fun of Crysis 1. Please please please please, I miss that game play.


   

User avatar

Joined: 01 13, 2011 /09:58

Posts: 3979

Location: Australia
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 10, 2012 /03:16 

bhougha11 wrote:
I used to stay in speed mode and strafe fight, that was so much fun.

Exactly. In Crysis 2 when you get into a fight you always use armour mode, while in Crysis 1 you could choose from one of 3 different modes, all being a viable option


   

User avatar

Joined: 05 30, 2012 /09:39

Posts: 581

Location: United Kingdom
 Post subject: Re: Crysis 3 Gameplay ~
PostPosted: 07 10, 2012 /03:47 

I can certainly agree on the object-hurdling point. Crysis has such smooth movement in every other respect, that you have to use the clumsy jump feature every time you want to move over an object not short enough to be considered a step is ridiculous.

I wonder... would you actually need a button prompt? Or could walking into a wall and continuing to press 'move forward' suffice? Perhaps the control scheme could give us a choice between manual and automatic.


   

  Previous topic | Next topic      Page 1 of 1   
Display posts from previous:  Sort by  


Jump to: