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Joined: 09 01, 2011 /01:43

Posts: 151

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 Post subject: mixing modules for crysis 3?!?
PostPosted: 06 29, 2012 /06:10 

the crytek guys made it sound like we can mix modules. air stomp with energy transfer... stealth enhance with blind spot, mobility and aim enhance etc. what would u guys mix if u could mix the crysis 2 perks? there are a lot of combos to choose from.


   



Joined: 06 24, 2011 /12:44

Posts: 1247

Location: Netherlands
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 29, 2012 /09:02 

Would be interesting!
But it is hard to balance it then though, since you can get 2/3 rd of all the modules into one dude..

But i would like the change of perks and stuff (which i am sure that will happen)


   



Joined: 02 10, 2012 /02:52

Posts: 86

Location: United States
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 29, 2012 /03:39 

Who cares about balance? It seems to me like crytek doesn't, after all finding the most overpowered loadouts in crysis 2 is half the game. In my opinion it would be best to be able to have four modules to choose from( you know your normal power, armor, and stealth) then for the fourth one just pick whatever you want. Mix it up without losing out on anything. Call me greedy, but when it comes to video games, I want my cake and eat it too.


   



Joined: 02 10, 2012 /02:52

Posts: 86

Location: United States
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 29, 2012 /11:08 

Oh, and I would love to rock aim enhance and weapon pro together. That would be legit


   



Joined: 03 21, 2011 /10:28

Posts: 232

Location: United States
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 30, 2012 /07:31 

id choose nano recharge stealth enhance mobility enhance with blind spot :) lol. Other loadouts id mix diff ones together then decide if itll be good


   



Joined: 02 10, 2012 /02:52

Posts: 86

Location: United States
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 30, 2012 /02:33 

I was also fantasizing about energy transfer and nano recharge... Any thoughts on wether that would work?


   

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Joined: 01 13, 2011 /09:58

Posts: 3971

Location: Australia
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 30, 2012 /04:15 

It would be a balancing nightmare


   



Joined: 03 21, 2011 /10:28

Posts: 232

Location: United States
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 30, 2012 /04:20 

hmm well energy transfer with nano recharge plus stealth enhance and mobility enhance would be beast dude itd be overkill lol u could sprint endlessly a run n gun play style would fit well with it and adding stealth to that itd be ..... just god mode faster health/energy regen with kills giving energy at the same time youd be nearly unkillable so yea it would work well just too powerful is the only effect of that setup


   



Joined: 02 10, 2012 /02:52

Posts: 86

Location: United States
 Post subject: Re: mixing modules for crysis 3?!?
PostPosted: 06 30, 2012 /08:20 

Counter it with aim enhance and rapid fire with laser scar I think that would be awesome too. Or covert ops with stealth enhance if covert ops II would only negate the sound of friendly foot steps instead of being a waste of a module...


   

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