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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 28, 2012 /05:30 |
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You seem to be confusing skill and annoyance. Crytek could make it to where every single bullet in your clip has to hit them or you don't kill them...that would be making the game more skillful, but not in a good way. Making a game more skillful isn't always a good thing.
So I can tell by looking at your reply that you're a run-and-gunner. Do you not realize every play style has its pros and cons. Pros- you can easily outgun someone at close range, one or two shot kill, and more hunterish. Cons- You can't outgun someone at close range, if you're not careful enough you can get gunned down from mid-to-far distance. If you were more careful, these things wouldn't happen as often. I'm not questioning your skill, just saying that if its too big of a problem then its most likely your fault and not the game's.
This guy is wanting increased health, and increased armor protection. This would make killing people more a pain in the ass than anything. If it's on a horizontal plane then I could see this being a good idea, but judging by the trailer (which I scolded people for doing earlier) the environments are more vertical and like C2. That would mean any time you were shooting, they could sprint (which you want buffed) with increased health and armor and easily get to cover. I can consistently fire at someone, and once again people are putting words into my mouth. I just can't consistently fire at someone where's their's cover everywhere. You guys are wanting your character to be way too OP. Maybe there's something I'm not seeing here, but I can't see some of the ideas working out. And Rukumouru, I'm agreeing with the majority of the stuff you're saying. A lot of those are good ideas, just some of them aren't and that's why I responded to them.
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Rukumouru
Community Veteran
Joined: 03 04, 2011 /06:16
Posts: 2214
Location: Spain
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 28, 2012 /11:42 |
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GutterTrashJosh: This Guy (me) wants Crysis 3 to feel and play like Crysis.
Crysis 2 is a disgrace that bears zero resemblance to the TWO previous titles. I have repeated this ad eternum in this forum but I shall again:
One does not simply make the next Mario play nothing like Mario. If a Mario plays NOTHING like Mario, you demand a return to form.
We are not run-and-gunners. We are CRYSIS players. We demand Crysis 3 play like CRYSIS does.
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M4dn3ss
Joined: 01 13, 2011 /09:58
Posts: 3956
Location: Australia
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 29, 2012 /07:52 |
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GutterTrashJosh wrote: Crytek could make it to where every single bullet in your clip has to hit them or you don't kill them...that would be making the game more skillful, but not in a good way. Actually... that would be nice. In Half Life 2 Deathmatch if your aim wasn't spot-on you would often have to reload while trying to kill a guy. It definitely reduced the amount of spraying
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 30, 2012 /12:54 |
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Zero resemblance? Oh wait...you're right. Someone who just finished C1 and went on to C2 would probably think they're completely different games because apparently they bare ZERO resemblance. The game changed a bit, but like I said its still Crysis at its core. I also have another question...have you ever played more than TWO Mario games? The difference between the SNES Mario and N64 Mario was tremendous...it bared very little resemblance to previous installments of the series. Then N64 Mario to Mario Sunshine was INSANELY different. Then Sunshine to Galaxy was UNBELIEVABLY different. You don't know what you're talking about. C1 to C2 was a bit of a change, but near enough to get as butt-hurt as you along with other people are getting. Also, why don't you try to defend the original points you made instead of starting off-topic discussions?
Last edited by GutterTrashJosh on 05 02, 2012 /04:57, edited 1 time in total.
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CepHeaT
Joined: 06 22, 2011 /09:52
Posts: 78
Location: United States
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 30, 2012 /01:33 |
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adding prone would be terrible. Just imagine noobs prone in a dark corner cloaked....or even Drop shotters.
DO NOT add prone! It will ruin the game!
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CepHeaT
Joined: 06 22, 2011 /09:52
Posts: 78
Location: United States
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 30, 2012 /06:07 |
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HeatDodger wrote: adding prone would be terrible. Just imagine noobs prone in a dark corner cloaked....or even Drop shotters.
DO NOT add prone! It will ruin the game! adding to this point, I wouldn't mind prone in campaign like Crysis 1 on the Xbox 360, just not in multiplayer.
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contacti
Joined: 04 09, 2011 /05:25
Posts: 63
Location: Australia
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 30, 2012 /07:13 |
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Prone plz. Don't ruin 95% of your game because you want to have twitchfest multiplayer.
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CephxNightmare
Joined: 06 24, 2011 /12:44
Posts: 1247
Location: Netherlands
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 30, 2012 /07:25 |
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if you want a fast paced multiplayer, then hellno to prone!! I hate people using prone, seriously, i've not seen any prone user who doesnt camp extensively. Even the guys who call themselves 'legeminate proners', i don't believe it.
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PREDATORPANTSx
Joined: 03 01, 2011 /02:57
Posts: 18
Location: United Kingdom
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 04 30, 2012 /08:46 |
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Im agreeing with mostly everything up there, good ideas and makes much sense as Crysis had a lot more options in terms of MP :)
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Rukumouru
Community Veteran
Joined: 03 04, 2011 /06:16
Posts: 2214
Location: Spain
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Post subject: Re: Crucial gameplay improvements (Devs should read) Posted: 05 02, 2012 /02:47 |
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To anyone who says prone automatically equals campers-only gameplay:
Complete fallacy as proven by a counterexample: CRYSIS WARS.
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