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Joined: 06 14, 2010 /02:18

Posts: 588

Location: Japan
 Post subject: What do you hope in Crysis3 campaign?
PostPosted: 04 27, 2012 /06:11 

What's your request? What should Crytek fix or improve? Let's post for Crytek.


Level Design

Bigger & wider map

Crysis2 maps were very narrow or small. Only 100~200m even biggest area. I hope Crysis3 has 500m area.

Freedom of the route

Crysis2 was almost no freedom of the route. Most of maps are very linear. Even if some maps have several routes, it's like driver choose lane. Not road. Choosing lane, choosing road, they're totaly different. And I hope that we can pass many buildings. It's important. The building which we can't pass limit route, gameplay. I want ladders, too. There are building, but we can't climb!?

More vertical

Crysis2 vertical gameplay was weak. I hope Crysis3 has much more up-down, much more range of height. I want to shoot enemy from hill & roof of building.

Less respawning AI & stop close-range spawning

Frequent respawning is annoying & very unnatural in some cases. Please use more carefully. And please stop close-range spawning. Not only it cause a visual problem, but also it brings limitation of gameplay.


Game Design

Less energy cost of sprint

Big energy cost of sprint made strong limit of movement in Crysis2.

Less energy cost of power attack

We need all energy for power attack? That was rediculous. It makes power attack garbage.

More meaningful pickable object

This is important point for gameplay. There were very few meaningful pickable objects in Crysis2. And, there should be several kind of barrels. Because flammable barrel is bad as pickable weapon.

Meaningful driveable vehicles

Meaningful, this is important point. Not only driveable.

Meaningful suit modules

Most of suit modules were garbage in Crysis2 campaign. Please re-design.

Less QTE

As many many gamers said, QTE is garbage in most cases.


Enemy

Normal AI

Crysis2 AI was very buggy. It was one of the most biggest problem in Crysis2. CELL & Marines throw grenade towards an obstacle and blow up themselves. AI don't notice sound of cannon. AI don't notice crash sound of car. High frequency stuck. I was surprised & became very sad that last boss stuck... I don't need super smart AI, I want normal AI...

More variety of enemies

We can already see several kinds of new enemy units. But an important point is individuality or characteristic in gameplay. It makes fun. They stand, walk, run, shoot or not... Crysis2 aliens were so in most parts. They're just hyper human as gameplay. Boring.

What I want is... for example, some aliens use barrier (I think Crysis Warhead type was good. Group leader make barrier for other members), some aliens fly (and grab & carry friend to anywhere anytime. this is great... we aren't safe at the roof of building), etc.

Others

Better Lean

Lean system of Crysis2 wasn't good. Very limited position & strange camera.

Skippable cutscenes

I can't understand why Crytek made unskippable... it's just waste of time in replay.


Credits after Ending

"No Credits after Ending" was one of the big fault in Crysis2. It's very important point for players.


****


Last edited by modsuki2 on 05 22, 2012 /06:56, edited 7 times in total.

   



Joined: 03 21, 2011 /10:28

Posts: 232

Location: United States
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 27, 2012 /06:36 

I hope the AI are more smarter and actually make things challengenly this time, and tht u cn pick up any ceph weapon instead of being limited to a small amount of weapons.

Hope we see alot more new looking ceph then the ones from crysis 2 especially the big bulky ceph aliens


   

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Joined: 01 13, 2011 /09:58

Posts: 4162

Location: Australia
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 27, 2012 /08:55 

I agree with all of these.


   

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Crytek Staff


Joined: 06 11, 2010 /04:09

Posts: 2013

Location: Germany
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 27, 2012 /11:06 

Some good points in there :) Except for this one:

needcrysis wrote:
Meaningful suit modules

Most of suit modules were garbage in Crysis2 campaign. Please re-design.

Examples of how you think this could be improved?


   



Joined: 06 24, 2011 /12:44

Posts: 1246

Location: Netherlands
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 27, 2012 /11:34 

i disagree on the suit modules as well, i loved those, i DO think however that some other like track tracer can be buffed up a bit, i mean, a lot of people just use 2/5 of the modules (well, on average) because the others aren't always as usefull


   

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Joined: 06 23, 2011 /08:13

Posts: 31

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 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 27, 2012 /11:40 

Cry-Adam wrote:
Some good points in there :) Except for this one:

needcrysis wrote:
Meaningful suit modules

Most of suit modules were garbage in Crysis2 campaign. Please re-design.

Examples of how you think this could be improved?

I'd like to see all of the modules have a much, much larger effect, while the higher-level ones being less of a direct upgrade compared to the lower ones!

The suit modules in Crysis 2 were more suited to MP. Case in point, the one which lets you see cloaked enemies.


   

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Joined: 03 10, 2011 /10:34

Posts: 1322

Location: Germany
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 28, 2012 /12:07 

Cry-Adam wrote:
Some good points in there :) Except for this one:

needcrysis wrote:
Meaningful suit modules

Most of suit modules were garbage in Crysis2 campaign. Please re-design.

Examples of how you think this could be improved?


It should be like in crysis 1. I hate that you can't sprint when you're outta energy. Speed as a separate mode is the best!


   

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Crytek Staff


Joined: 06 11, 2010 /04:09

Posts: 2013

Location: Germany
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 28, 2012 /12:23 

^ talking about modules, not modes here :)

Quote:
I'd like to see all of the modules have a much, much larger effect, while the higher-level ones being less of a direct upgrade compared to the lower ones!

So as example, you mean instead of it being 1x -> 1.5x -> 2x... it should be 1x -> 3x -> 10x?


   

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Joined: 06 11, 2010 /04:08

Posts: 5

Location: United States
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 28, 2012 /12:36 

I just want the ability to turn off the nanosuit voice! PLEASE LET ME TURN IT OFF!. I hate hearing "Cloak engaged", or "Nanovision engaged"... It gets to be annoying after a while. :(


   

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Crytek Staff


Joined: 06 11, 2010 /04:09

Posts: 2013

Location: Germany
 Post subject: Re: What do you hope in Crysis3 campaign?
PostPosted: 04 28, 2012 /12:37 

What if it was a sexy chick voice? Would you turn it up then? :)


   

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