| Author |
Message |
 |
Bloax
Joined: 04 16, 2011 /06:00
Posts: 255
Location:
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /05:34 |
|
I wouldn't say that I'm exactly fond of stealth, since it is cheap.
But if this "Glass Joe"-suit bullwaste stays, then I'm just gonna say screw this.
In case someone still hasn't got my PoV (oh boy have I spammed this):
In C2, you can run for 10 seconds. And then you're forced to walk, very, very slowly. Running isn't even classifiable as "quite damn fast", it's just fast running.
YOU DIE WAY TOO FAST. If you had at least 1.5x, preferably 2-2.5x the health, stealth would be useful, but not necessary. And it definitely doesn't help that you STOP RUNNING when you get hit. That's stupid.
If anything, YOU MIGHT TRIP, because ouch, that hurt. But stop running? No way.
Why would I even want a nanosuit like that, when my own fragile human body only lacks the regeneration and strength. I can still take more hits and run for longer.
I'd die shortly afterwards due to blood loss, yes. That's the bad part of being a fragile human.
-------------------------------
Point is, if running was FAST, and lasted a while, and you yourself lasted a while; You'd be less required to run around in stealth, because then you'd lose some speed.
And that wouldn't be the best of all tradeoffs, if only you could actually survive a couple of bullets. Alas, that is too much to require of our fragile nanosoldiers. I mean honestly, they can kick a car repeatedly, no problem. Must be lead allergy.
Yeah, definitely lead allergy.
As for the beta nanovision, I'd like that. But it should be a bit weaker.
Because if you actually remembered it, it was practically short/medium-range wallhack.
|
|
|
|
|
|
IlDamageIl
Joined: 03 29, 2011 /09:32
Posts: 1677
Location: India
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /05:49 |
|
WaR_SPiRiT wrote: Says the guy who is constantly spamming stealth and nanovision.
Put your glasses on subho and learn how to see and easily kill cloaked people. Cloak moar please, I SEE YOU. (Without nanovision - nanovision is for noobs with bad eyesight) i knew someone will say that.I used that becoz its the easiest way to get high KD.And i only play for KD and i use the easiest setup the game has to offer.
|
|
|
|
|
 |
Namsei
Joined: 03 10, 2011 /10:34
Posts: 1322
Location: Germany
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /06:00 |
|
I won't vote. This poll is stupid. Either I'm a so called "pro" who hates stealth or I'm a dumb noob who can't live without it.
Reconsider this poll.
|
|
|
|
|
 |
DanTheGamer11
Joined: 11 12, 2010 /07:13
Posts: 5615
Location: Ireland
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /06:02 |
|
It is very biased, cloak is one of the things that makes this game..
The suit doesn't perform very well in other areas :/
|
|
|
|
|
 |
Jac70
Joined: 07 28, 2011 /06:33
Posts: 251
Location: United Kingdom
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /06:43 |
|
I thought about having the cloak very rapidly drain energy whilst moving, making it more useful for quickly healing or reloading whilst stationery. However this would likely lead to many people just camping in corners while stealthed, waiting for targets to run by.
There could be a stronger visual lensing effect caused by stealthing. You can still see well enough to move around but getting shots on moving targets would be that more difficult.
|
|
|
|
|
 |
Blutaar666
Joined: 03 23, 2011 /11:32
Posts: 1615
Location:
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /06:50 |
|
hah had to laugh about that poll - I am with u dude ;)
|
|
|
|
|
 |
DanTheGamer11
Joined: 11 12, 2010 /07:13
Posts: 5615
Location: Ireland
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /06:51 |
|
That's why a beta quite a long time before launch can help with the balancing :)#
They should make the suit have better counter measures since it the protagonist in C2 coulda alerted Rasch about the cloaked aliens... adapt the suit cause people can't
|
|
|
|
|
 |
AnNoYiiNG
Joined: 03 28, 2011 /05:35
Posts: 166
Location: United Kingdom
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /07:04 |
|
I would've voted the second option purely because I dislike biased polls.
Nano Vision could do with some changes, but Stealth itself is fine.
|
|
|
|
|
 |
MMAMickey
Joined: 02 17, 2011 /05:35
Posts: 1300
Location: United Kingdom
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /07:42 |
|
Stealth wouldn't be so bad in Crysis 2 if the maps weren't so pitifully small. On a larger more open map it'd be tolerable, because no matter where you head it's still not going to get you to the next hiding place in time for a recharge. That being said, I stand by what I said earlier.
Hopefully, Crytek will get some serious playtesting done by professionals, and largely ignore what the inevitable open Beta(demo) feedback brings. Pros will soon figure out the ways in which cloak are imbalanced or just plain bad, and they can be fixed with no hassle; provided the developers don't then bend to the sea of complaints which will inevitably arise from the minuscule online community, we'll probably end up with something a little better than before..
|
|
|
|
|
 |
DanTheGamer11
Joined: 11 12, 2010 /07:13
Posts: 5615
Location: Ireland
|
|
Post subject: Re: Make stealth less effective in C3 MP Posted: 04 24, 2012 /07:44 |
|
We should make 'em play their own game... I wonder what their reactions will be like :D
|
|
|
|
|