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Do you want stealth to do be less effective in c3 MP?
Yes,I hate stealth.  32%  [ 19 ]
No,i am noob. Need stealth to hide my a@@.  68%  [ 40 ]
Total votes : 59
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Joined: 04 16, 2011 /06:00

Posts: 255

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 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /05:34 

I wouldn't say that I'm exactly fond of stealth, since it is cheap.

But if this "Glass Joe"-suit bullwaste stays, then I'm just gonna say screw this.

In case someone still hasn't got my PoV (oh boy have I spammed this):

In C2, you can run for 10 seconds. And then you're forced to walk, very, very slowly.
Running isn't even classifiable as "quite damn fast", it's just fast running.

YOU DIE WAY TOO FAST.
If you had at least 1.5x, preferably 2-2.5x the health, stealth would be useful, but not necessary.

And it definitely doesn't help that you STOP RUNNING when you get hit. That's stupid.

If anything, YOU MIGHT TRIP, because ouch, that hurt. But stop running? No way.

Why would I even want a nanosuit like that, when my own fragile human body only lacks the regeneration and strength. I can still take more hits and run for longer.

I'd die shortly afterwards due to blood loss, yes. That's the bad part of being a fragile human.


-------------------------------

Point is, if running was FAST, and lasted a while, and you yourself lasted a while;
You'd be less required to run around in stealth, because then you'd lose some speed.

And that wouldn't be the best of all tradeoffs, if only you could actually survive a couple of bullets.
Alas, that is too much to require of our fragile nanosoldiers.
I mean honestly, they can kick a car repeatedly, no problem. Must be lead allergy.

Yeah, definitely lead allergy.

As for the beta nanovision, I'd like that. But it should be a bit weaker.

Because if you actually remembered it, it was practically short/medium-range wallhack.


   



Joined: 03 29, 2011 /09:32

Posts: 1677

Location: India
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /05:49 

WaR_SPiRiT wrote:
Says the guy who is constantly spamming stealth and nanovision.

Put your glasses on subho and learn how to see and easily kill cloaked people. Cloak moar please, I SEE YOU. (Without nanovision - nanovision is for noobs with bad eyesight)



i knew someone will say that.I used that becoz its the easiest way to get high KD.And i only play for KD and i use the easiest setup the game has to offer.


   

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Joined: 03 10, 2011 /10:34

Posts: 1322

Location: Germany
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /06:00 

I won't vote. This poll is stupid. Either I'm a so called "pro" who hates stealth or I'm a dumb noob who can't live without it.

Reconsider this poll.


   

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Joined: 11 12, 2010 /07:13

Posts: 5615

Location: Ireland
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /06:02 

It is very biased, cloak is one of the things that makes this game..

The suit doesn't perform very well in other areas :/


   

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Joined: 07 28, 2011 /06:33

Posts: 251

Location: United Kingdom
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /06:43 

I thought about having the cloak very rapidly drain energy whilst moving, making it more useful for quickly healing or reloading whilst stationery. However this would likely lead to many people just camping in corners while stealthed, waiting for targets to run by.

There could be a stronger visual lensing effect caused by stealthing. You can still see well enough to move around but getting shots on moving targets would be that more difficult.


   

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Joined: 03 23, 2011 /11:32

Posts: 1615

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 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /06:50 

hah had to laugh about that poll - I am with u dude ;)


   

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Joined: 11 12, 2010 /07:13

Posts: 5615

Location: Ireland
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /06:51 

That's why a beta quite a long time before launch can help with the balancing :)#

They should make the suit have better counter measures since it the protagonist in C2 coulda alerted Rasch about the cloaked aliens... adapt the suit cause people can't


   

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Joined: 03 28, 2011 /05:35

Posts: 166

Location: United Kingdom
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /07:04 

I would've voted the second option purely because I dislike biased polls.

Nano Vision could do with some changes, but Stealth itself is fine.


   

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Joined: 02 17, 2011 /05:35

Posts: 1300

Location: United Kingdom
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /07:42 

Stealth wouldn't be so bad in Crysis 2 if the maps weren't so pitifully small. On a larger more open map it'd be tolerable, because no matter where you head it's still not going to get you to the next hiding place in time for a recharge. That being said, I stand by what I said earlier.

Hopefully, Crytek will get some serious playtesting done by professionals, and largely ignore what the inevitable open Beta(demo) feedback brings. Pros will soon figure out the ways in which cloak are imbalanced or just plain bad, and they can be fixed with no hassle; provided the developers don't then bend to the sea of complaints which will inevitably arise from the minuscule online community, we'll probably end up with something a little better than before..


   

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Joined: 11 12, 2010 /07:13

Posts: 5615

Location: Ireland
 Post subject: Re: Make stealth less effective in C3 MP
PostPosted: 04 24, 2012 /07:44 

We should make 'em play their own game... I wonder what their reactions will be like :D


   

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