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Bloax
Joined: 04 16, 2011 /06:00
Posts: 255
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 16, 2012 /08:26 |
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Modes? Hm, perhaps this?: - Armored - High armor (Tank mode, yahh), reduced mobility (this stuff got stiff), standard (same as standard) strength. (Turret-Rambo mode)
- Standard - Armored, normal speed (pretty fast, nothing amazing though.), extra strength. (Overall cool mode)
- Power - Slightly armored (you're still in a suit), very fast speed, very high stamina, extreme strength. (ACTION mode)
- Stealth - Unarmored (D:), normal speed, plain strength. I IS INVISIBUHHL
- Recharge - Unarmored (D: !), normal speed, plain strength, NO REGENERATION LOL, very fast energy recharge.
Say, do consoles support input from all the L/R 1/2 buttons at once? If so, then perhaps it'd be possible to stuff the recharge in there. :P! As for jumping, I'd say keep the standard jump as it is in Crysis 2. HOWEVER, make the standard/power jumps be separate controls that can be bound to other keys.I'd go on with "suit options" that can be combined (eg. speed+stealth), but I guess I should leave it up to you guys. :(
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Nev0sIs(TR)
Joined: 03 04, 2011 /04:22
Posts: 391
Location: Germany
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 16, 2012 /09:08 |
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i would add, that they should add the possibility like in COD, if you have a lil barrier, like a lil stone, table... that you just have to press space or jump key to climb over he barrier.
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SUNNY_LEGUNA
Joined: 03 18, 2011 /01:37
Posts: 659
Location: Australia
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /12:39 |
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@ farmdve: the gameplay would be almost identical to original, what on earth makes you think you couldnt jump and shoot from these controls
@ Micky: well i think a light on the hud is pretty irrelevant. when u get down to comparing how C1 & C2 controls actually function. OK so the controls are just different, but the C2 controls in console C1 and the default strength glow show that for C2 while not technically shown on the hud and while not technically in a " mode", for all intents and purposes it plays like you are in a power mode
I played on PC a little, but did find I was power jumping when i didnt want to. this is not problem on console, didnt realise it was a pain on pc. the only reason i suggested keeping the "hold" input is because without a separate speed mode you would be unable to perform a low trajectory speed jump
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MMAMickey
Joined: 02 17, 2011 /05:35
Posts: 1300
Location: United Kingdom
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /02:19 |
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SUNNY_LEGUNA wrote: @ Micky: well i think a light on the hud is pretty irrelevant. when u get down to comparing how C1 & C2 controls actually function. OK so the controls are just different, but the C2 controls in console C1 and the default strength glow show that for C2 while not technically shown on the hud and while not technically in a " mode", for all intents and purposes it plays like you are in a power mode The HUD light is entirely relevant, especially when you're trying to use a suit colour as evidence of your assertion. These little aesthetic indicators are exactly that, indicators of what mode you're in. I don't even agree that it plays like power mode is the default; the equivalent mode in Crysis (Speed) had you walking/reloading faster while you were in the mode. Power mode does nothing until you activate it. Therefore, the N2 as shown in Crysis 2 has no default suit mode.
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SUNNY_LEGUNA
Joined: 03 18, 2011 /01:37
Posts: 659
Location: Australia
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /04:30 |
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Imagine playing C1 where both speed and strength (the equivelant of power is both speed and strength) are one mode: power. Imagine you have it selected. When you press sprint you sprint at faster speed, jump you do a power jump. Now imagine you can’t un-select it, except by selecting cloak or armour.
To me that sounds a lot like C2 controls, except for the jumping and melee input (holding). Even the faster “speed” reloads make it across somewhat with a faster animation in default mode compared to reloads in cloak and armour (C2)
All this nitty gritty debating is probably pointless anyway, from what I’ve read, in regards to the nanosuit for C3, it seems Crytek are taking the view that “more is better” again and that the nanosuit will be even more advanced than N2, rather than scaled back to C1 style.
My main idea with these controls was to limit the use of cloak in both SP and MP. For me, the limited cloak battery life created a lot more in game tension in C1, the enemy seemed to have an uncanny knack for closing in on your position just as your battery ran out, leaving you to make a choice: go guns blazing, keep hiding behind cover uncloaked, run away dodging bullets. Sprinting in cloak wiped your energy in no time flat, meaning you had to be more tactical.
In C2 I didn’t feel anywhere near the tension because cloak had so much battery life and you could easily sprint to the other side of the level invisible.
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M4dn3ss
Joined: 01 13, 2011 /09:58
Posts: 4163
Location: Australia
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /10:02 |
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Please remove the "instant suit mode buttons" (like E for stealth, Q for amour)and force players to use the little selection wheel like in the first game. The wheel takes a lot more skill to use
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SUNNY_LEGUNA
Joined: 03 18, 2011 /01:37
Posts: 659
Location: Australia
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /12:09 |
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M4dn3ss wrote: Please remove the "instant suit mode buttons" (like E for stealth, Q for amour)and force players to use the little selection wheel like in the first game. The wheel takes a lot more skill to use this would be the best of all, if crytek would do it. for consoles it would be as simple as holding R2/RB and flicking the right stick to select the mode. maybe there should be a poll for this to return. i liken it to the difference between driving an automatic transmission (N2) vs a manual transmission (N1) car. the manual is a bit harder to begin with, but much more satisfying for real drivers
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WaR_SPiRiT
Community Veteran
Joined: 06 11, 2010 /04:10
Posts: 3906
Location: United Kingdom
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /12:15 |
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M4dn3ss wrote: Please remove the "instant suit mode buttons" (like E for stealth, Q for amour)and force players to use the little selection wheel like in the first game. The wheel takes a lot more skill to use You do realise everyone just set up hotkeys to choose their suit mode in Crysis Wars anyways.... I enjoyed using the wheel, the wheel is in Crysis 2 as well it's just that the main option is Q or E.
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M4dn3ss
Joined: 01 13, 2011 /09:58
Posts: 4163
Location: Australia
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Post subject: Re: Proposed Crysis 3 controls Posted: 04 17, 2012 /01:28 |
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I know but I'd like it if you were forced to use the wheel. Also, the wheel in Crysis 2 is very clunky and half the time it doesn't detect properly that you're switching modes
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