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Crytek Staff


Joined: 06 11, 2010 /04:10

Posts: 715

Location: Germany
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /02:30 

Nice thread, we'll sticky this if you plan on keeping it updated and i'll pass it along to our dev team.


   

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Joined: 06 11, 2010 /04:11

Posts: 7

Location: Australia
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /02:41 

The issue I ran into today was the SuperSoldier Achievement not unlocking even though I completed the entire game on Super Soldier and it says 19/19 completed on Super Soldier. When I finnished the game today It only gave me the completing the game on veteran.

Link to Image of the campaign menu showing Time, Difficulty completed and other stats
http://i962.photobucket.com/albums/ae10 ... 1301056853

Link to my Crysis 2 Achievements http://live.xbox.com/en-US/GameCenter/A ... 1161890019


   

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Joined: 06 11, 2010 /04:11

Posts: 95

Location: Canada
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /04:22 

Cry-Tom wrote:
Nice thread, we'll sticky this if you plan on keeping it updated and i'll pass it along to our dev team.


Absolutely, Its what I planned from the beginning.


   

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Joined: 03 25, 2011 /04:23

Posts: 15

Location: Germany
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /04:39 

Another Multiplayer Issue:

No Reload / Fire Animation: Sometimes when reloading / firing there is no Animation / Sound at all, but the "Action" still happens. Like when no Reloading Animation is there, you still see that your Ammunition is reloaded. Or when firing, you dont hear the Sound or see the Animation, but you can see the Bullet Inpact and still kill people.
Performance Issues while "Ionic Cannon": Seems like that problem didnt exist in the Demo, but on the Beta. When using the "Ionic Cannon" on any Map the Framerate dramatically goes down (below 10fps ?).
People with a "crap" connection get Host: I know the Connection´s of my People, and everytime the guy with the worst one gets the Host. Changes after a Minute while the Game, but still unplayable.

I have Videos of the first 2 Bugs, gonna upload if needed.


   

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Joined: 06 11, 2010 /04:11

Posts: 95

Location: Canada
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /05:04 

v3n3 wrote:
Another Multiplayer Issue:

No Reload / Fire Animation: Sometimes when reloading / firing there is no Animation / Sound at all, but the "Action" still happens. Like when no Reloading Animation is there, you still see that your Ammunition is reloaded. Or when firing, you dont hear the Sound or see the Animation, but you can see the Bullet Inpact and still kill people.
Performance Issues while "Ionic Cannon": Seems like that problem didnt exist in the Demo, but on the Beta. When using the "Ionic Cannon" on any Map the Framerate dramatically goes down (below 10fps ?).
People with a "crap" connection get Host: I know the Connection´s of my People, and everytime the guy with the worst one gets the Host. Changes after a Minute while the Game, but still unplayable.

I have Videos of the first 2 Bugs, gonna upload if needed.


Both of those videos can be uploaded, just to give the devs an idea of whats going on.

The Orbital Strike lag is caused by the game adding particles after it leaves. So for that short period of time, there are many smoke and spark particles in one general area. Hence the Framerate drop.

And the reloading animation ive encountered, and quite funny to see.

Added ALL of these, thank you.

JkR93 wrote:
Proximity Alarm or whatever its called does not work..... needs fixing, is completely useless atm.


Ive said this in other threads.

Proximity Alarm is working, but at very short. And when i say very short. I mean a few feet, so when you upgrade the proximity alarm it starts to become more useful!


   

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Joined: 03 25, 2011 /04:23

Posts: 15

Location: Germany
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /05:11 

Thank you.
Im going to upload them later ... need the Upload right now to play some more Crysis 2 :-3

Im 98% sure that the Framerate-drop didnt exist on the Demo, since I wrote an Review about it and got a few Videos around where Im pretty close to the Orbit Strike.
Looks like the tried to make the Graphics better on Multiplayer, but I think its more importand to keep the Game playable under any circumstances.

EDIT:
Oh, forgot another Multiplayer bug:

Challange´s not Updating: Some Challanges are not updating at all (like the Sprinting or "Grabing border´s" Challange)


   

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Joined: 06 11, 2010 /04:11

Posts: 95

Location: Canada
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /05:21 

v3n3 wrote:
Challange´s not Updating: Some Challanges are not updating at all (like the Sprinting or "Grabing border´s" Challange)


I've gotten the Witness the Fitness challenge and ledge grabbing ones before. Maybe they do not save for you?


   

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Joined: 03 25, 2011 /04:23

Posts: 15

Location: Germany
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /05:34 

Killor117 wrote:
v3n3 wrote:
Challange´s not Updating: Some Challanges are not updating at all (like the Sprinting or "Grabing border´s" Challange)


I've gotten the Witness the Fitness challenge and ledge grabbing ones before. Maybe they do not save for you?


Maybe its just a Graphical thing, but it looks like its different for anyone.
I dont know if I achieved them, but Im pretty sure I did run before quite a lot ... :-P


   

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Joined: 09 26, 2010 /04:00

Posts: 274

Location: Germany
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /05:35 

Add Controller response to multiplayer ;)


   

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Joined: 03 24, 2011 /05:19

Posts: 64

Location: United States
 Post subject: Re: [List] Collection of Issues found in Crysis 2 (XBOX)
PostPosted: 03 25, 2011 /05:40 

The "Assault" game mode also has an interesting bug... during the score screen it will play the victory/loss scoreboard music more then once, and sometimes play throughout the next round over and over.


   

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