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Joined: 03 29, 2011 /09:26

Posts: 1304

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 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:38 

ChronoDetector wrote:
About time too, hopefully this patch will bring back people to multiplayer, because multiplayer is dead these days. But I only care about the visuals.


In europe MP hasn't been more alive, nice Decimation map servers too.


   

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Joined: 06 11, 2010 /04:09

Posts: 4

Location: Serbia and Montenegro
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:39 

Great news

Hopefully this DX11 implementation will be proper one on the performance side too, multithreaded :)

http://forums.anandtech.com/showpost.ph ... stcount=28


   

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Joined: 03 29, 2011 /09:26

Posts: 1304

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 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:43 

nex999 wrote:
Great news

Hopefully this DX11 implementation will be proper one on the performance side too, multithreaded :)

http://forums.anandtech.com/showpost.ph ... stcount=28


Yeah, this is why i want an i7 870(for hyper threading), the i5 760 is a very nice CPU but the thought of eight cores running a game is kinda ...sexy?


   

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Joined: 06 11, 2010 /04:09

Posts: 108

Location: Canada
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:44 

bodycount69 wrote:
So its going out as a DLC are you charging money for it if so that's gay and you can have your game back.


They're free. There was a DX11 page but it went down and there was two download buttons for DX11 package and high-res textures.


   

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Joined: 06 11, 2010 /04:11

Posts: 180

Location: United Arab Emirates
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:46 

Will the steam version get the update ???


   

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Joined: 06 11, 2010 /04:09

Posts: 2

Location: Germany
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:46 

I'm looking forward to the DX11 and the better textures, but i hope, that the Sandbox 3 Editor will be finish too in the next time:-/


   

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Crytek Staff


Joined: 06 11, 2010 /04:09

Posts: 2013

Location: Germany
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /03:51 

SLI-756 wrote:
MFlash wrote:
@Adam
Would it be possible for you to sticky the cvar white list?
Or is it already documented somewhere?


Yeah, please give us the white list. :)

Sorry it took a while to formulate. The list wasn't finalised until recently but some of the additional client CVars are as follows:

Code:
New additional graphical CVars:
e_GI
e_GIAmount
e_GINumCascades
e_GsmLodsNum
e_GsmRange
e_GsmRangeStep
e_ShadowsCastViewDistRatio
e_ShadowsMaxTexRes
e_ShadowsResScale
e_WaterOceanFFT
e_WaterTesselationAmount
e_WaterTesselationSwathWidth
hud_hide
q_shaderWater
r_MotionBlurMaxViewDist
r_PostMSAAEdgeFilterNV
r_ShadowJittering
r_SSAODownscale
r_SSAOQuality
r_WaterReflectionsMinVisiblePixelsUpdate
r_WaterUpdateDistance
r_WaterUpdateFactor

Cvars for S3D functions:
r_StereoDevice
r_StereoEyeDist
r_StereoFlipEyes
r_StereoMode
r_StereoOutput
r_StereoScreenDist
r_StereoStrength
r_StereoSupportAMD


   

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Joined: 06 11, 2010 /04:11

Posts: 856

Location: Germany
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /04:03 

What about r_DisplayInfo?
And what about Singleplayer cheats :(


   

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Joined: 06 11, 2010 /04:08

Posts: 1

Location: Sweden
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /04:07 

SiggiG wrote:
Good stuff! Since the patch is coming next week, how about some good screens or videos showing the new rendering tech?



gifs away....

Image
Image
Image
Image
Image
Image


   

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Joined: 04 20, 2011 /02:35

Posts: 2881

Location: Croatia
 Post subject: Re: Crysis 2 Patch 1.9 Notes
PostPosted: 06 22, 2011 /04:08 

What about Orbital Strike lagg? I don't want to push, but are you working on it?


   

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