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SLI-756
Joined: 03 29, 2011 /09:26
Posts: 1304
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:38 |
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ChronoDetector wrote: About time too, hopefully this patch will bring back people to multiplayer, because multiplayer is dead these days. But I only care about the visuals. In europe MP hasn't been more alive, nice Decimation map servers too.
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nex999
Joined: 06 11, 2010 /04:09
Posts: 4
Location: Serbia and Montenegro
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:39 |
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SLI-756
Joined: 03 29, 2011 /09:26
Posts: 1304
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:43 |
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nex999 wrote: Great news Hopefully this DX11 implementation will be proper one on the performance side too, multithreaded :) http://forums.anandtech.com/showpost.ph ... stcount=28Yeah, this is why i want an i7 870(for hyper threading), the i5 760 is a very nice CPU but the thought of eight cores running a game is kinda ...sexy?
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mnpsbp
Joined: 06 11, 2010 /04:09
Posts: 108
Location: Canada
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:44 |
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bodycount69 wrote: So its going out as a DLC are you charging money for it if so that's gay and you can have your game back. They're free. There was a DX11 page but it went down and there was two download buttons for DX11 package and high-res textures.
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darkchazz
Joined: 06 11, 2010 /04:11
Posts: 180
Location: United Arab Emirates
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:46 |
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Will the steam version get the update ???
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ReVan1199
Joined: 06 11, 2010 /04:09
Posts: 2
Location: Germany
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:46 |
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I'm looking forward to the DX11 and the better textures, but i hope, that the Sandbox 3 Editor will be finish too in the next time:-/
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Cry-Adam
Crytek Staff
Joined: 06 11, 2010 /04:09
Posts: 2013
Location: Germany
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /03:51 |
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SLI-756 wrote: MFlash wrote: @Adam Would it be possible for you to sticky the cvar white list? Or is it already documented somewhere? Yeah, please give us the white list. :) Sorry it took a while to formulate. The list wasn't finalised until recently but some of the additional client CVars are as follows: Code: New additional graphical CVars: e_GI e_GIAmount e_GINumCascades e_GsmLodsNum e_GsmRange e_GsmRangeStep e_ShadowsCastViewDistRatio e_ShadowsMaxTexRes e_ShadowsResScale e_WaterOceanFFT e_WaterTesselationAmount e_WaterTesselationSwathWidth hud_hide q_shaderWater r_MotionBlurMaxViewDist r_PostMSAAEdgeFilterNV r_ShadowJittering r_SSAODownscale r_SSAOQuality r_WaterReflectionsMinVisiblePixelsUpdate r_WaterUpdateDistance r_WaterUpdateFactor
Cvars for S3D functions: r_StereoDevice r_StereoEyeDist r_StereoFlipEyes r_StereoMode r_StereoOutput r_StereoScreenDist r_StereoStrength r_StereoSupportAMD
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /04:03 |
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What about r_DisplayInfo? And what about Singleplayer cheats :(
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Devildoll
Joined: 06 11, 2010 /04:08
Posts: 1
Location: Sweden
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /04:07 |
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TSAndrey
Joined: 04 20, 2011 /02:35
Posts: 2881
Location: Croatia
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Post subject: Re: Crysis 2 Patch 1.9 Notes Posted: 06 22, 2011 /04:08 |
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What about Orbital Strike lagg? I don't want to push, but are you working on it?
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