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Joined: 02 13, 2011 /05:52

Posts: 664

Location: United States
 Post subject: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /03:54 

Most issues, IMO have been fixed through 1.2. One more patch should finalize and then we wait for sandbox 3 and DX11 BUT there's something i wanna bring up and that's balancement in the multiplayer. I actually started enjoying the game but theres a few things i think need fixing.

1-Scar needs to be nerfed, perhaps by slightly more recoil and smaller clip size.
2-The Scarab also needs to be nerfed like the scar
3-Jackal needs at LEAST a slight bit more of power. Not much more, just SLIGHTLY more.
4-Cloak on enemies should have a SLIGHTLY stronger outline in SOME sense. Not immensly but VERY VERY slightly.

Just type in the numbers for the ones you think need balance. Type All if you think everything here should be done for balance or type 0 if you think none should happen.


   

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Joined: 07 27, 2010 /12:35

Posts: 204

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /03:59 

4 and 3. Dont touch the Scar or the Scarab because all the weapons are less accurate than they should be. Pay attention. THE LASER IS GOD IT REDUCES BULLET SPREAD TO NEAR 0. Dont you touch the laser either. Just start using it and trust your aim.


   

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Joined: 02 13, 2011 /05:52

Posts: 664

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:02 

Kill-Jack wrote:
4 and 3. Dont touch the Scar or the Scarab because all the weapons are less accurate than they should be. Pay attention. THE LASER IS GOD IT REDUCES BULLET SPREAD TO NEAR 0. Dont you touch the laser either. Just start using it and trust your aim.


The lazer is balanced as it has its own weaknesses to it. It reveals your position easily and sometimes too much accuracy can cause you to lose a fire fight. I think Scar and Scarab need AT LEAST to be weakened in bullet tdamage, but more recoil and bigger magazine can be efficient. keep it coming guys, keep this thread alive.

Its best to get MAXIMUM balance :P


   

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Joined: 02 13, 2011 /05:52

Posts: 664

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:06 

bump


   

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Joined: 02 13, 2011 /05:52

Posts: 664

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:12 

bump


   

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Joined: 02 13, 2011 /05:52

Posts: 664

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:15 

bump....im almost worried i might have to go on the console forums to get this noticed.


   

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Joined: 06 11, 2010 /04:10

Posts: 3811

Location: United Kingdom
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:18 

Scar should be nerfed. The rest are fine. Scarab is in no way of needing nerfed.

What needs to be stronger is the fricking K-Volt! can't believe I wasted an unlock on that.

Also on pro-mode L-tag should be a 1 hit kill. Lol.


   

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Joined: 07 27, 2010 /12:35

Posts: 204

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:20 

Gauss should have a crosshair for hip fire. Why it was removed form C2 is beyond me when crysis 1 and wars has a crosshair and allow for laser but this doesnt.


   

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Joined: 02 13, 2011 /05:52

Posts: 664

Location: United States
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:23 

Bump

Also I forgot about K-Volt, that **** needs to be stronger lol. I LOVE using the K-Volt but it's just......I mean yheah it's fun to use but I rage because it's so hard to kill with it. I usually end up meleeing an enemy to finish them off...u literally need to put like 30-40 shots in them with a K-volt, wtf lol


   



Joined: 03 13, 2011 /06:48

Posts: 85

Location: Australia
 Post subject: Re: Things that should be balanced in multiplayer
PostPosted: 04 05, 2011 /04:25 

SilentPhenomed wrote:
Most issues, IMO have been fixed through 1.2. One more patch should finalize and then we wait for sandbox 3 and DX11 BUT there's something i wanna bring up and that's balancement in the multiplayer. I actually started enjoying the game but theres a few things i think need fixing.

1-Scar needs to be nerfed, perhaps by slightly more recoil and smaller clip size.
2-The Scarab also needs to be nerfed like the scar
3-Jackal needs at LEAST a slight bit more of power. Not much more, just SLIGHTLY more.
4-Cloak on enemies should have a SLIGHTLY stronger outline in SOME sense. Not immensly but VERY VERY slightly.

Just type in the numbers for the ones you think need balance. Type All if you think everything here should be done for balance or type 0 if you think none should happen.


1 - Yeah the scar is simply too powerful and overshadows the other weapons.
2 - ....The scarab is like a crappy scar, not entirely sure on nerfing this weapon.
3 - ....No, jackal fills its role when compared with the marshall, increasing its power would just be stupid (it can already 1 shot kill at 3m, thats enough, learn to not hold left click so much and time your shots). DO NOT TOUCH THIS WEAPON CRYTEK.
4 - Again no, there are modules that increase invis visibilty above its already damn obvious state. Pay attention to your surroundings and you wont have a problem.


So yeah, nerf the scar, leave the other 3 points alone, they are fine as is.


   

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