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emperorCleon
Joined: 01 28, 2011 /01:20
Posts: 715
Location: United States
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Post subject: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /06:45 |
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DarkLite
Joined: 06 11, 2010 /04:09
Posts: 245
Location: United Kingdom
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /06:51 |
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Quote: Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.
However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience. I hope I'm not the only person who had absolutely no idea what this meant.
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sirius89
Joined: 06 24, 2010 /11:08
Posts: 237
Location: Germany
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /06:51 |
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emperorCleon wrote: http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/ Bahahahah,eat this Crytek. Your game is a complete broken console trash atm just say it......
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guzim
Joined: 03 04, 2011 /06:12
Posts: 17
Location: United States
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /06:52 |
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DarkLite wrote: Quote: Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.
However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience. I hope I'm not the only person who had absolutely no idea what this meant. sounds like something from a science fiction novel.
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emperorCleon
Joined: 01 28, 2011 /01:20
Posts: 715
Location: United States
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /06:53 |
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I hope ppl picked up the sarcasm in the article.........
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Benzi109
Joined: 03 27, 2011 /04:09
Posts: 2
Location: United Kingdom
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /06:54 |
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"With Crysis having supported DX12, and Crysis 2 not even shipping with DX11 support, it’s nothing short of a disgrace."
lolwut?
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f3llyn
Joined: 03 01, 2011 /06:36
Posts: 282
Location: United States
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /07:22 |
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sirius89 wrote: emperorCleon wrote: http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/ Bahahahah,eat this Crytek. Your game is a complete broken console trash atm just say it...... ^^ Sounds like some one didn't read the article and/or their sarcasm detection module is broken or turned off.
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di5sy
Joined: 03 24, 2011 /09:24
Posts: 35
Location: United Kingdom
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /07:23 |
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lmao
dx12
I didnt even need to create my thread to show the idiots in here who have believed this.
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Shelledfade
Joined: 06 14, 2010 /06:39
Posts: 109
Location: United States
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /07:24 |
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sirius89 wrote: emperorCleon wrote: http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/ Bahahahah,eat this Crytek. Your game is a complete broken console trash atm just say it...... agreed. Would be nice if crytek made a statement saying they know their game sucks and they did it for money. PS: We didn't need to read that article to make this assumption. The game does that perfectly on its own.
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Post subject: Re: RPS picks up on Crysis2 being a console port Posted: 03 29, 2011 /07:33 |
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Shelledfade wrote: sirius89 wrote: emperorCleon wrote: http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/ Bahahahah,eat this Crytek. Your game is a complete broken console trash atm just say it...... agreed. Would be nice if crytek made a statement saying they know their game sucks and they did it for money. PS: We didn't need to read that article to make this assumption. The game does that perfectly on its own. LOL. Obviously you didn't read the article, or were completely unable to understand it. The article is a scathing satire of the sad fanboy's arguing over minutiae with no more than subjective arguments.
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