Post a reply Post a new topic Previous topic | Next topic      Page 1 of 7    1, 2, 3, 4, 5 ... 7  
Author Message
User avatar

Joined: 01 28, 2011 /01:20

Posts: 715

Location: United States
 Post subject: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /06:45 

http://www.rockpapershotgun.com/2011/03 ... -analysis/


   

User avatar

Joined: 06 11, 2010 /04:09

Posts: 245

Location: United Kingdom
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /06:51 

Quote:
Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.

However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience.


I hope I'm not the only person who had absolutely no idea what this meant.


   

User avatar

Joined: 06 24, 2010 /11:08

Posts: 237

Location: Germany
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /06:51 

emperorCleon wrote:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



Bahahahah,eat this Crytek.


Your game is a complete broken console trash atm just say it......


   



Joined: 03 04, 2011 /06:12

Posts: 17

Location: United States
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /06:52 

DarkLite wrote:
Quote:
Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.

However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience.


I hope I'm not the only person who had absolutely no idea what this meant.



sounds like something from a science fiction novel.


   

User avatar

Joined: 01 28, 2011 /01:20

Posts: 715

Location: United States
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /06:53 

I hope ppl picked up the sarcasm in the article.........


   

User avatar

Joined: 03 27, 2011 /04:09

Posts: 2

Location: United Kingdom
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /06:54 

"With Crysis having supported DX12, and Crysis 2 not even shipping with DX11 support, it’s nothing short of a disgrace."

lolwut?


   

User avatar

Joined: 03 01, 2011 /06:36

Posts: 282

Location: United States
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /07:22 

sirius89 wrote:
emperorCleon wrote:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



Bahahahah,eat this Crytek.


Your game is a complete broken console trash atm just say it......

^^ Sounds like some one didn't read the article and/or their sarcasm detection module is broken or turned off.


   



Joined: 03 24, 2011 /09:24

Posts: 35

Location: United Kingdom
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /07:23 

lmao

dx12

I didnt even need to create my thread to show the idiots in here who have believed this.


   

User avatar

Joined: 06 14, 2010 /06:39

Posts: 109

Location: United States
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /07:24 

sirius89 wrote:
emperorCleon wrote:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



Bahahahah,eat this Crytek.


Your game is a complete broken console trash atm just say it......


agreed.

Would be nice if crytek made a statement saying they know their game sucks and they did it for money.

PS: We didn't need to read that article to make this assumption. The game does that perfectly on its own.


   



Joined: 03 25, 2011 /04:01

Posts: 7

Location:
 Post subject: Re: RPS picks up on Crysis2 being a console port
PostPosted: 03 29, 2011 /07:33 

Shelledfade wrote:
sirius89 wrote:
emperorCleon wrote:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



Bahahahah,eat this Crytek.


Your game is a complete broken console trash atm just say it......


agreed.

Would be nice if crytek made a statement saying they know their game sucks and they did it for money.

PS: We didn't need to read that article to make this assumption. The game does that perfectly on its own.



LOL. Obviously you didn't read the article, or were completely unable to understand it. The article is a scathing satire of the sad fanboy's arguing over minutiae with no more than subjective arguments.


   

  Previous topic | Next topic      Page 1 of 7    1, 2, 3, 4, 5 ... 7  
Display posts from previous:  Sort by  


Jump to: