| Author |
Message |
 |
FrozenIpaq
Joined: 06 14, 2010 /04:36
Posts: 10
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:06 |
|
xPreatorianx wrote: FrozenIpaq wrote: Harmatia wrote: This is an example of the needs of the majority outweighing the needs of the minority.
The whole damn point of PC gaming is mouse and keyboard, actual skill, and no auto aim. Letting people like you enjoy yourselves is what consoles are for. This game could benefit from auto-aim, at least on the controller side. The removal of auto-aim makes it an unfair playing field for those who want to use a controller in multiplayer. This game isn't like Counterstrike where absolute accuracy is a must (then a controller can't be used). This game should be more forgiving for players who use controllers, like myself. I've played with the keyboard + mouse combo for a long time and really enjoy playing with a controller instead. Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments. Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to. Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me. Why should the developers have to sit there and give someone a bit more help just because they choose an inferior input device? That's like giving a sports team an additional player because one of their players bloody sucks that season. So the team is 8V9 instead of 8V8 (just an example) that's stupid. If you want to play with a crappy input device, you have to accept everything that comes with it. Auto aim was removed for a good reason and they won't bring it back. It was here in the beginning and it was removed. They won't waste additional man hours re putting it back in. Tough luck, learn how to play without it, or even better learn to play with K&M. I'm very capable playing without it on a controller and very capable on a keyboard + mouse, I'm just saying that for the majority of players a handicap is needed and how would that be a bad thing? It would even the playing field and if done right, which it was in the demo, the small assist given would not assist to the point where controller > mouse. EDIT: Why don't you guys, who keep recommending a keyboard to controller players pick up a controller and try your luck with that. If you guys can tell us to pick up a keyboard and notice the difference, pick up a 360 controller and try to see how "good" you are now
|
|
|
|
|
|
Benvie
Joined: 03 04, 2011 /04:17
Posts: 2
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:14 |
|
It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!
No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok?
|
|
|
|
|
 |
Vulgotha
Joined: 10 14, 2010 /09:13
Posts: 11
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:15 |
|
That's a nonsense post.
For starters, do not assume your preference is entirely objective. I.E. "Keyboard and Mouse are the superior forms of input as compared to a controller, why would developers waste time with it?"
That isn't even close to a rational argument and I'm becoming increasingly annoyed with this pervading mentality amongst the PC gaming community. I've been gaming my entire life, and like a few posters here I actually happen to prefer controllers.
Like mentioned before, removing Aim Assist for gamepads in Crysis 2 MP basically means you're entirely screwed if you want to use a controller. Take note that they still allow you to use a gamepad entirely as it is meant to be in the SP and even in the MP- they just nerf your aiming so its incredibly hard to compete with Mice using opponents.
Aim Assist levels the playing field between Mice and Gamepads. I have a 70$ Razer mouse and I play quite a few PC games on my nice powerful rig with it. Having said this, I also own a 360 and PS3 and I prefer the ergonomics of a controller. The elitist **** that is espoused by some of the members here is truly incredible.
What? You think it's "Unfair" if your 4800-5600DPI mouse has to go up against a stock 360 controller with a little aim assist? Are you kidding me? THAT is your argument?
My issue isn't with the mouse, it's with the keyboard. I despise it. In my entirely subjective opinion (notice the courtesy I extend to you which you deny others), a keyboard is NOT ergonomic, it is not as intuitive as a controller, and it does not allow for as comfortable sitting positions.
And by the way, there is a difference between "Slight aim assist" and "tons of aim assist". I mean really, a happy medium can be achieved here. In addition to this, the argument that "well people could just cheat and leave their controller in and use mouse\keyboard" - That isn't an argument either. Why, you may ask?
Well mostly because that's a game developer oversight. It also is NOT unfixable, so acting like it is and hiding behind it as an argument is a joke.
The position that Aim Assist is cheap is therefore entirely bunk. I find all of the arguments offered in this thread at best incompetent and at worst horribly prejudiced and arrogant. Crytek clearly removed it to soothe your wounded egos at the concept of having such a severe blasphemy as "aim assist" existing on a PC game- especially one supposedly as "high tier" and a "posterchild" for PC gaming like Crysis.
On that note, I think another reason they felt forced to comply to the overwhelming backlash by you people is also due in no small part to the amazing level of incompetence they've shown in developing this game. For starters:
1. DX11 is a shoe in, and the "Day 0 patch" they promised is nowhere to be seen. Also a day or so ago Nvidia removed Crysis 2 from their pages regarding DX11 support. This may have been on the Geforce forums.
2. Texture resolutions are so low its almost hysterical. My GTX570 rarely uses more than 600-700MB on this game on "Maximum". Nice one, Crytek.
3. Only 3 preset graphical options and no other customizations outside of writing up a config file.
4. No Sandbox 3. At some unspecified date we'll be allowed to download it, but until then we're SOL.
Yea, This whole thing is just stupid.
|
|
|
|
|
 |
FrozenIpaq
Joined: 06 14, 2010 /04:36
Posts: 10
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:17 |
|
Benvie wrote: It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!
No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok? Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal. EDIT: @Vulgotha: You pretty much accurately summed up my opinion of the matter in a way I've been struggling to so good job.
|
|
|
|
|
|
Benvie
Joined: 03 04, 2011 /04:17
Posts: 2
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:19 |
|
FrozenIpaq wrote: Benvie wrote: It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!
No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok? Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal. I don't give a **** if you're the best player in the world. Your ego has no bearing on the legitimacy of your position, just how much of a tool you come off as.
|
|
|
|
|
 |
dwilson9725
Joined: 03 24, 2011 /04:58
Posts: 5
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:22 |
|
I'm sort of in the same boat. I think the option to have console style Aim Assist (NOT AUTOAIM) on the server end would be nice but it's not likely to happen. For those who were saying that PC's are locked into Keyboard controls forever I wouldn't be so sure. Almost all new PC titles have a controller option that maps it out just like the xbox360 and even changes the in game graphics in tutorials or whatnot to show icons of the correct buttons. On the good side though play on the PC with a controller for a week or two and then jump back to the console, you'll notice your aim has greatly improved! I personally would set up a dedicated server for controller users myself but there would be no way to enforce it so people using the mouse and keyboard would join just to have the advantage.
Like others have mentioned the mouse is not the problem. Hunkering down in front of a keyboard for extended periods of time hurts your back, your arms, and your fingers not to mention that yes mouse aiming is more precise, but keyboard movement control as far inferior to that of a controller.
I wish someone would make an FPS PC controller that basically consists of the nunchuck from the wii with a couple of buttons on it and a gaming mouse. That would pretty much be a perfect compromise in my opinion.
|
|
|
|
|
 |
FrozenIpaq
Joined: 06 14, 2010 /04:36
Posts: 10
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:23 |
|
Benvie wrote: FrozenIpaq wrote: Benvie wrote: It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!
No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok? Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal. I don't give a **** if you're the best player in the world. Your ego has no bearing on the legitimacy of your position, just how much of a tool you come off as. I'm just conveying how I'm capable when it comes to playing with a controller, which you called an inferior input device. Part of my argument contends how it is worse at aiming and how it should be "corrected" for in the software but you guys refuse to allow even that because it might provide more of an even challenge for you.
|
|
|
|
|
 |
Vulgotha
Joined: 10 14, 2010 /09:13
Posts: 11
Location: United States
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:30 |
|
dwilson9725 wrote: I'm sort of in the same boat. I think the option to have console style Aim Assist (NOT AUTOAIM) on the server end would be nice but it's not likely to happen. For those who were saying that PC's are locked into Keyboard controls forever I wouldn't be so sure. Almost all new PC titles have a controller option that maps it out just like the xbox360 and even changes the in game graphics in tutorials or whatnot to show icons of the correct buttons. On the good side though play on the PC with a controller for a week or two and then jump back to the console, you'll notice your aim has greatly improved! I personally would set up a dedicated server for controller users myself but there would be no way to enforce it so people using the mouse and keyboard would join just to have the advantage.
Like others have mentioned the mouse is not the problem. Hunkering down in front of a keyboard for extended periods of time hurts your back, your arms, and your fingers not to mention that yes mouse aiming is more precise, but keyboard movement control as far inferior to that of a controller.
I wish someone would make an FPS PC controller that basically consists of the nunchuck from the wii with a couple of buttons on it and a gaming mouse. That would pretty much be a perfect compromise in my opinion. The closest thing to that is the Razer Nostromo, which I'm seriously considering at the moment as an alternative. @Benvie, While some of what you say is true, please note that the majority of your (and other) arguments used here to defend the removal of aim assist is borderline pathetic. True, his skill does not have anything to do per se with the "legitimacy of his argument" but I would examine your own before you crucify his. You may not like his wording, but I don't care for 99% of all of yours in this thread so far. For the record, though, in support of his argument: in the PC Demo I was going on absurd killing sprees with a 360 pad. My record is 42 and 5 during one round of pod capture. Now I'm sure you'll say "Well you were using auto assist with your controller!" - sure. But upon playing the retail game with aim assist disabled I was still creaming PC players with my absurdly gimped controller. Top of my team routinely. However, doing so required an inordinate amount of concentration and replanning. I could no longer allow myself to be engaged in firefights over a distance of 40 feet, lest I fall prey to headshots. I also had to ditch using the sniper rifle. My success is based entirely around quick thinking and successful utilization of the Nanosuit powers. I also feel that a controller has given me an edge in mobility on the maps, especially jumping from place to place, cloaking\armor tabbing and the like. But the bottom line is my experience is inherently limited by the fact that I have to "adapt" to the handicaps placed upon me. Sure, I still win, but its frustrating as hell.
Last edited by Vulgotha on 03 24, 2011 /05:36, edited 1 time in total.
|
|
|
|
|
 |
jelf
Joined: 06 11, 2010 /04:09
Posts: 77
Location: Hong Kong
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:34 |
|
FrozenIpaq wrote: Harmatia wrote: This is an example of the needs of the majority outweighing the needs of the minority.
The whole damn point of PC gaming is mouse and keyboard, actual skill, and no auto aim. Letting people like you enjoy yourselves is what consoles are for. This game could benefit from auto-aim, at least on the controller side. The removal of auto-aim makes it an unfair playing field for those who want to use a controller in multiplayer. This game isn't like Counterstrike where absolute accuracy is a must (then a controller can't be used). This game should be more forgiving for players who use controllers, like myself. I've played with the keyboard + mouse combo for a long time and really enjoy playing with a controller instead. Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments. Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to. Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me. So you say the game doesn't require as much accuracy as other fps games(which I do not agree), why would you want auto aim then? As far as I know auto aim increases the accuracy when you can't aim accurately. If you say this game doesn't require much accuracy then it must be fine for you to not being able to aim accurately.
|
|
|
|
|
|
Phreeflo
Joined: 03 22, 2011 /07:12
Posts: 519
Location: Canada
|
|
Post subject: Re: No auto Aim ? Why ? Posted: 03 24, 2011 /05:36 |
|
I really hope this guy is trolling you all.. If he's serious I'm going to have to hurt my head real bad on my desk and I don't want to do that.
|
|
|
|
|