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Joined: 09 03, 2010 /07:20

Posts: 138

Location: United States
 Post subject: I actually ended up creating
PostPosted: 09 03, 2010 /07:32 

I actually ended up creating an account just to answer this thread.
Don't bother calling me a fanboy, I'll laugh.

To the OP:
An encyclopedia is a bizarre place to look for the definition of a word, I suggest a dictionary myself. Sequel is defined as follows.
–noun
1.
a literary work, movie, etc., that is complete in itself but continues the narrative of a preceding work.

Now, in keeping with this definition of the word, Crysis 2 is in fact a sequel, regardless of anyone's personal opinion as far as step up/step down.

Crysis 1, in single player, which would be where the sequel part comes in, was a series of tactical environments within an overall strategic theater of operations.

Crysis 2, in single player, promises to be the same thing, in a different location, with a different antagonist, in keeping with continuing the narrative.

Now as far as multiplayer is concerned, I fail to see how it is inappropriate at all to make the game modes coherent to the plot of the single player game. In a small scale tactical urban environment, large force on force is a surefire way to have constant friendly fire incidents.

Something the Crysis Wars gameplay advocates seem to repeatedly forget is that the title of the game being released is NOT Crysis Wars 2 or Crysis Warhead 2. Crysis Warhead and, to a lesser extent, Crysis Wars, specifically on the large maps, with vehicles, were NOT the same gameplay as Crysis. They were an entirely different experience.

Expecting a Warhead clone with a new engine would be the "Step down" that everyone is accusing Crytek of. Instead of pushing into a NEW environment in an appropriate manner, they would be doing the same OLD thing.

Flame on.


   

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Joined: 08 13, 2010 /10:05

Posts: 74

Location: United States
 Post subject: [quote][quote]Did any one
PostPosted: 09 04, 2010 /03:26 

[quote][quote]Did any one played C2 MP or SP.How do you know then that C2 is a step DOWN from C1?One level of SP and 10 min of MP can't tell is C2 a step DOWN or not.Don't make conclusions ,with so little amount of information, about entiregame![/quote]

It doesn't help when the PC community at gamescom that played it did not like the multiplayer. ;)

Also, we know you can still use the environment to your advantage in Crysis 2. You can rip out light poles and smack people with it, I saw someone picking up a teddy bear and throwing it in the Central Station gameplay, and you can still choke, as well as deploy armored blast shields and many sliding and jumping animations.

The vehicles are still there for the Singleplayer, but we haven't seen any in the Multiplayer yet. It is a dissapointment, but hopefully Crytek adds a humvee or something of the sort for quick transportation across the larger maps, and maybe a hang glider to get down from rooftops to ground level.

Power Struggle remains to be seen, but we only know 2 of the 6 modes that Crytek will have in Crysis 2. Don't give up hope on seeing that mode yet.[/quote]
The nanosuit can now survive a fall from a building due to it's new stamp ability. I'm sure we could just drop down a building, and scale back up easily with strength jump, by jumping from ledge to ledge.


   

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