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Joined: 06 11, 2010 /04:11

Posts: 133

Location: Brotherhood of man
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /02:26 

Quote:
i do still believe that C2 will be some good fun, but i would rather if i could have fun with more of my friends and if i didnt have to be always kicking someone for VIP slot cause mot prob 6x6 servers will be full most of the time


It's all about decisions, If Crytek don't give a **** about PC gamers, Crysis 2 will have no matchmaking lobbies or same stuff to form your own team on server. Black Ops easly goes to brainless **** on PC, because you can't play with your friends in one team. Shame on Treyarch for that!


   

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Joined: 06 11, 2010 /04:11

Posts: 133

Location: Brotherhood of man
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /02:47 

Cell_666, look at Battle.Net - where's your "console stuff". People, when you start thinking?! If it works fine that's problem? Modern game design is not about dedicated servers system from 90'. Why Battle.Net system works fine on Xbox 1, but still not supported as well on PC?... OK, DICE have their solution with squads in BF:BC2. Why Crytek can't make it right? If solutions is already found?


   

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Joined: 06 11, 2010 /04:11

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Location: Germany
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /03:20 

I feel myself forced to answer on this:
I play Crysis Wars now from the beginning and I loved it from the beginning and the main thing I loved it was that you can do whatever you want to do whenever. So you can play with 32 people on a server with heavy machines and stuff but you also can play aimmapv2 with 12 players. I have to admit that I love aimmapv2 but one thing I love even stronger is powerstruggle mode with 32 players in it necause I´m getting fastly annoyed by some super pro on aimmap whereas you can go away from him at a bigger map. So the main point in this is that you can easily go on a server with only 12 people but it is problematic to go to a 32 slot server where is none. And as Likon said before a game that isn´t made for 32 players will be difficult to play with 32 players. Take the Noobhunter server as an example that stays in Germany (as I do) and it lags like hell but it isn´t my internet connection. So things show that you can reduce but you can´t perfectly increase it.
I´m really sad about everything I´ve heard about C2.


   

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Joined: 06 11, 2010 /04:11

Posts: 133

Location: Brotherhood of man
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /03:49 

I talking about solutions how make it right without 32 players limit.

It makes no sense right now, because we don't know how Crytek will do:

Quote:
Oh well guess another franchise lost to consoles :(


And about this:

Quote:
dedi server for rent, minimum 24 slots 32 would be better, 64 would be tremendous!


Whatever, more server slots can be available(two for TDM, two for CTF, for example). Where's no problem. ;)


   

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Joined: 06 11, 2010 /04:09

Posts: 344

Location: Estonia
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /04:57 

Likon wrote:

Dj-iceman wrote:
If you want to play a game that rewards you for running around like a headless chicken, go play Black Ops.


have you ever played powerstruggle?
cause the way crysis 2 is heading looks much more like 'running around like a headless chicken' than a usual game of powerstuggle, in PS if you have to capture a bunch of strategic point to win the game and form what i've seen from C2 the easiest way is just running around shooting everything that moves, much like cod where most ppl dont give a **** if the headquarter needs to be captured or the bomb needs to be defused cause they just want to press the mouse button and get some kills

i do still believe that C2 will be some good fun, but i would rather if i could have fun with more of my friends and if i didnt have to be always kicking someone for VIP slot cause most prob 6x6 servers will be full most of the time


When did this become about C1? I thought we were talking about player count? And no, it's not the same. 6vs6 is much more quiet. Hence, you need tactics to overcome your enemies, because otherwise other players will just outsmart you. And also, the fighting itself is far more tactical than most other games. There's armor, there's stealth, there's speed, there's strength and then there's the weapons and the suit modules and the environment and... OK, you get the idea.

Crysis 1 MP and Crysis Wars... I hate to say it, but it sucked. Power Struggle was boring. It was just simply boring. Get to point A, kill player X kill player Y. Get to point B, kill player X, kill player Y. Get to point C, kill player X, kill player Y. Then, the other team captures A, then B and then C and you have to do the same thing again. That's just to incredibly boring.

And then there were the FFA and TDM modes. Basically, the guy who had the best spawn spot and got a SCAR with laser/reflex sight wins. Everyone else just has to run around, hoping to find a good weapon somewhere.

It was all just bad. The atmosphere was terrible. It honestly just disgusted me. That's why I quit playing it after the first week. And that's precisely why it's dead.

I'm sorry, but that's the truth.


   

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Joined: 12 21, 2010 /10:14

Posts: 169

Location: India
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /05:28 

WELL SAID,Iceman.Within a week after i got Crysis i got spawn killed 15 times by a guy who was hovering above me!Damn Hackers!!


   

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Joined: 06 13, 2010 /09:45

Posts: 84

Location: United Kingdom
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /06:24 

Quote:
If anything, I think this will enable a lot more competition within clans. A clan of 20+ members will be looking at finding their best six players to represent them, from there they will work out B and C teams.

Either way, the Crysis 2 MP experience is awesome with 12 players, once you guys get your hands on it, you won't be dissapointed.


Even then, there still should at least be an option to allow a larger amount of players, flexibility would be a much more suitable option for PC.


   

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Joined: 06 11, 2010 /04:11

Posts: 700

Location: Germany
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /06:32 

Crysis 1 MP wasn't good. It had less substance then other games. It reminded me a bit of Half-Life 2 Deathmatch, but with the difference, that it wasn't balanced well.

BUT this is off-topic. To get back ON topic:

All the clans on all the games... I never thought it was a good idea to join one, but I did. It was less the "I know you well so we can be a good team"-feeling I had with my best buddies. Also we have to look at maps and modes for the playercount. Crash Site as the best example: imagine 6 people of one team sitting in, on or next to the alien pod. Did? Now imagine 12 players of one team sitting next to the pod. Do you think it would make fun? 6vs6 isn't bad. Because in certain games it's mass over quality (M.A.G... ) but in Halo, for example, in ffa, there are only 6 players. In normal Team-Slayer only 8 (4vs4), but still, it makes a lot of fun.


   

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Joined: 06 11, 2010 /04:09

Posts: 344

Location: Estonia
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /06:50 

Cell_666 wrote:
@ExildMan and that was Cryteks fault for not listening to server admins who were battling to save their own game from cheaters. I even sent them a copy of the most popular hack which they were going to patch...never happened even though we were promised it was getting addressed.

@Dj-iceman So if you've not played Crysis or Wars since after week one how can you make constructive argument ? If that's how you was playing powerstruggle then no wonder you got bored. Yes we KNOW about the suit modes, weapons etc, that's why we are so passionate about Crytek getting this RIGHT this time round.
As I said in my previous post, the main reason why Wars died is because of the patches with things nobody wanted, plus Crytek dropped support after only a few months in reality.


I've played my fair share of Crysis 1 MP and Crysis Wars. That is Power Struggle. I mean, that's it. That's basically what PS is all about, though in simplified manner, yes.

How can you possibly say that 6vs6 is wrong? How? There is absolutely no way you could know that it is wrong. Even if it was wrong, for that matter. And it's probably not.

Also, Crysis Wars didn't die because of the lack of support. It died because it was crap. That's why it died. It had no long-lasting appeal. It wasn't well though out. Next to none of its potential was used. That is why it died. NOT because it did or didn't have patches. The base game itself was fundamentally flawed to begin with. It was never a serious MP game. That is why.

People who believe otherwise are only fooling themselves.


   

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Joined: 08 17, 2010 /09:37

Posts: 1035

Location: United Kingdom
 Post subject: Re: 6v6 Multiplayer...The Death Of PC Clans and Crysis ?
PostPosted: 01 19, 2011 /07:28 

I've never even loaded up crysis wars.


   

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