This question is really aimed at people who have sunk a ton of hours into the game so far, have got a verdict on the state of most weapons and a feel of the overall balance/state of gameplay. It would also be nice if said players had a good amount of experience with Crysis 2 MP.
28 hours on C3 so far.
More than enough hours into C2 (I played competitively there though).
I usually play around with several weapons on C3.
Average player to say the least though.
Lets put the whole Jackal mess aside for now (it's a minor imbalance that can be easily fixed) and look at something that Crytek genuinely intended to be part of the game that wasn't a part of Crysis 2 - OHK weapons.
I'm referring to:
> Bolt Sniper
> Xpac Mortar
There may be one or two that I have missed, I don't know whether the automatic alien rifles (Pinch and Reaper) are insta-kill on non-armor.
The first 3 weapons on that list will kill you instantly with a direct impact regardless of whether you have Armor on or not. You don't have a say in whether you live or die, your fate was decided when your enemy pointed his cursor in your general direction and clicked.
The last 2 weapons on that list will instantly kill you if you don't have Armor activated, or don't have Auto Armor.
The first 3 should kill you instantly, no doubt. No one should ever complain.
The reason behind it is:
These two are alien weapons.
There is a tip during the loading mentioning that alien weapons can be picked up and are essentially the "power up" weapons.
If it is a weapon accessible by both a Rank 1 and a Rank 51, and is able to be picked up on the open field, then it's more than fair and balanced.
A power up weapon at that, I expect it to out-power any gun/weapon in game.
This is a "reward" for a kill streak. Why would you want a nerfed kill streak?
Should the Orbital Strike be nerfed too?
I know it seems off tangent, but the point is, if I get a 5 kill streak and potentially risk my life to death by picking up the dropped dog tags, I deserve to be rewarded with a strong weapon.
That's the point of the streak support!
SWARMER even comes with tremendous disadvantages such as reduced movement and the incapability to grab ledges.
These are OHKO for default/cloak.
These weapons are definitely balanced in my opinion, because if you're running around, you are either given two-choices:
1. Be in armor mode where you glow and attract attention, but survive OHKO unless a headshot.
2. Be in default where you do not attract attention as much, but are in due of OHKO.
These choices are really irrelevant IMO, because personally, you should be depending on cover in addition to the armor and the cloak.
If a player who knows his/her **** about the Gauss/Bow and the map, then I'd expect the same for Run-N-Gun players to know their **** around the map and go from cover to cover.
That's what the kill cam is for, now isn't it?
At this point a lot of the "top tier" players have dropped Auto-Armor because they know the maps and movement well enough to not die to newbie-average users of Bow/Gauss. But please tell me, what happens when that Bow/Gauss user knows what they're doing and can almost always land their first shot on you from across the map? Do you feel you were killed fairly?
How about when you are destroyed by an alien weapon, do you feel you were killed fairly, that you died due to your mistake, or your opponent's amazing skill?
I both use and do not use AA depending on the loadout (AA when using confrontational bow).
I damn do feel that I was killed fairly.
It's the same as being killed by someone who can aim well with their FY71M, SCAR, SCARAB, etc.
Plus, the snipers have the risk of standing still when aiming. This is a HUGE disadvantage as a player who once sniped in one spot.
In addition, if the player was able to kill me across the map, I'm usually a small-ass midget - and if they were able to crosshair me, I deserve to die.
When destroyed by an alien weapon, I have to admit that I intentionally chose not to grab the weapon and died due to the disadvantage.
It's war out there (setting wise), advantage is the key to winning.
In general, how do you feel when you are OHK'd by a highly powerful weapon?
Since everyone has access to said weapons, one could say all is fair in love and war - but on the other hand, one could also call it a 1-shot-kill mess.
Do you feel it suits Crysis 3's fast-paced gameplay, or do you feel it is a step backwards from Crysis 2's more "disciplined" shooting where your skill mattered more than the jizz-cannon you were holding?
Alien weapons are also limited in numbers, and do not always spawn.
In addition, alien arsenals slow you down (unless with a module), which is somewhat balancing.
Did you also know that alien arsenal will make your cloak "flicker"?
This is a HUGE advantage for bolt snipers.
Given that, I definitely think it suits the C3 fast-paced gameplay, because while everyone's out there run-n-gunning, someone out there is slowing down to pick up the alien arsenals or sniping. The slow game play these players provide gives balance to the overall match.
Honestly, C2 is different from C3, I admit.
However, I disagree strongly that you need no skill for C3.
C3 emphasizes a different skill set than that of C2, and demands you to Adapt. Engage. Survive.
This also applies to players who are heavily into Cell vs Rebel, I know for sure that Gauss/Bow are always OHK in that mode no mattter where you get hit.
Remember this isn't a minor balance concern, this is a laundry list of weapons/mechanics that were intended by Crytek to be that way - so lets keep the discussion about the weapons I listed above i.e. alien weapons, swarmer, gauss and bow.
I have not played the Cell vs Rebel, as I prefer to use the Nanosuit.
So I cannot give my input there, but I'd expect it to be substantially balanced.