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Crytek Staff


Joined: 06 09, 2011 /06:18

Posts: 65

Location: United Kingdom
 Post subject: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /05:46 

Just to let you all know, we're currently investigating changes to the matchmaking algorithm on both consoles which should improve issues relating to lag and players from different regions being matched together.

I'll post again when I have more details.


   



Joined: 01 28, 2011 /08:28

Posts: 1042

Location: United States
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /05:54 

Thanks


   



Joined: 02 13, 2013 /10:03

Posts: 53

Location: Canada
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /05:59 

Host selection is a major thing too. A Host with the proper required bandwidth to feed 12 players trumps a Host that lacks the bandwidth required yet is in region....


Also I fear with the limited amount of a player pool on Consoles even having a region parameter within the algorithm will just reduce potential of full lobbies and increase wait times...


A question, wouldn't you have to roll out these parameters to the live game just to see how it works and the results? You can't exactly do this in-house...?


   



Joined: 01 25, 2013 /10:27

Posts: 91

Location: United Kingdom
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /06:16 

Arkazon wrote:
Just to let you all know, we're currently investigating changes to the matchmaking algorithm on both consoles which should improve issues relating to lag and players from different regions being matched together.

I'll post again when I have more details.


Why was this not addressed after the Beta?

Thats why we had a beta, you were told about these issues while the beta was in progress.

Also what is the ETA for this fix?


   



Joined: 05 07, 2011 /03:36

Posts: 541

Location: United Kingdom
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /06:54 

Arkazon wrote:
Just to let you all know, we're currently investigating changes to the matchmaking algorithm on both consoles which should improve issues relating to lag and players from different regions being matched together.

I'll post again when I have more details.



I'm not sure how much of this can be tweaked, but Ghost Recon Future Soldier on consoles had similar issues with lag and disconnects - especially on transatlantic connections - until they eventually "reduced the maximum required bandwidth" of MP connections to compensate for that.

Everything went quicker, faster load-times and above all pretty much no more lag - sure, some Menu effects went away, some small animations in the loadout-screen, but it improved the connections immensely.

If something like that were possible with Crysis 3, I think a lot of people would appreciate that.

Thank you for your efforts.


   

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Crytek Staff


Joined: 06 09, 2011 /06:18

Posts: 65

Location: United Kingdom
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /08:12 

First data patch update is now live - PATCH_B_1. There is another update planned but that one requires a full server restart so it has to be done off-peak.

Please let me know in this thread if you notice any improvements, also it would be useful to know roughly how long people are spending searching before being put into a lobby. Please mention which platform you're playing on when giving feedback.


   

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Joined: 01 30, 2011 /03:10

Posts: 120

Location: United States
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /08:31 

Here's my group's experience with B_1 so far:
<INSERT GAMERTAG HERE> Has joined your squad
<INSERT GAMERTAG HERE> Has left your squad
<INSERT GAMERTAG HERE> Has joined your squad
<INSERT GAMERTAG HERE> Has left your squad
<INSERT GAMERTAG HERE> Has joined your squad
<INSERT GAMERTAG HERE> Has left your squad
<INSERT GAMERTAG HERE> Has joined your squad
<INSERT GAMERTAG HERE> Has left your squad
<INSERT GAMERTAG HERE> Has joined your squad
<INSERT GAMERTAG HERE> Has left your squad

And then the squad menu drops in framerate tremendously.

Forgot to add. It also keeps saying there is mismatched multiplayer versions amongst us, even though we all backed out and rejoined MP.


   



Joined: 02 25, 2013 /11:58

Posts: 226

Location: United States
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /08:34 

My friends and I have been trying to play for 15+ minutes now. At first we had no troubles joining a squad together (there's 5 of us). We could not find a match, however, and were waiting in the lobby when I noticed the broadcast about the new patch. We all left to the Menu and went back to Multiplayer. Now we can't even get in a squad together. For more than 2 minutes I had people joining and leaving the squad rapidly causing major framerate issues when the squad menu is open. The only way to stop it is to turn off the xbox, go to the single player menu, or dashboard. From what I understand none of us were doing anything to cause this to happen.

We are on Xbox 360, 2 of us are in the U.K., and 3 are from the U.S.

^ Derkaness above me is one of the people I was playing with.


   

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Joined: 02 24, 2013 /11:57

Posts: 24

Location: Lebanon
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /08:37 

PLZ link the middle east with Europe or somewhere where ppl actually play a game other than COD and FIFA.PLZ!!!!!!!


   

User avatar

Joined: 02 24, 2013 /11:57

Posts: 24

Location: Lebanon
 Post subject: Re: Console matchmaking & latency issues
PostPosted: 02 27, 2013 /08:39 

ps3 i sometimes takes forever but some times instantaneous


   

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