Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /09:12
Which puzzles me, surely they have the demo on PC and ps3 already! It makes no sense for them to go 360 exclusive! (they'd earn more money from the positive publicity on the PC and ps3)
Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /09:14
The Comfy Chair wrote:
Which puzzles me, surely they have the demo on PC and ps3 already! It makes no sense for them to go 360 exclusive! (they'd earn more money from the positive publicity on the PC and ps3)
Like I said, EA is a devil when it comes to ****. It said Battlefield 3 was PC exclusive, then recently said its now multiplatform.
EA has a demo for Bulletstorm for PS3 and Xbox but no PC even tho Bulletstorm is coming for all three.
Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /09:17
Bloodyghost wrote:
The Comfy Chair wrote:
Which puzzles me, surely they have the demo on PC and ps3 already! It makes no sense for them to go 360 exclusive! (they'd earn more money from the positive publicity on the PC and ps3)
Like I said, EA is a devil when it comes to ****. It said Battlefield 3 was PC exclusive, then recently said its now multiplatform.
EA has a demo for Bulletstorm for PS3 and Xbox but no PC even tho Bulletstorm is coming for all three.
EA is a monster in disguise.
Indeed, although i think every publisher wants multi platform games so i don't care so much about bf3 as long as it's not cut down crap (minimum 64 players on PC or it's right out from the start, i can play bc2 right now for 32 players), it's just very annoying how they handle demos and then complain that people pirate their game first to see what it's like.
They've not even got an excuse, PC revenue tends to sit between ps3 and xbox for EA. Activision obviously owes roughly 60% of their income to the PC platform.
Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /09:22
Bloodyghost wrote:
Well Activision sits on Blizzard who makes bank. COD and Blizzards IP's alone make more then EA in a year.
Indeed, EA's total sales revenue is around £1.5-2bn or so (varies wildly year to year though). The PC platform alone for Activision makes £1.5bn. Which is why it annoys me when activison say 'they don't want to take risks', they've got the most spare cash floating around of any company!
Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /09:28
Activision now even has **** Bungie on there laps. There a great business just too money grubby to think about expanding into gamers hearts not there piggy banks.
Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /10:06
It helped the pc version because they used the same low-res textures (and not only textures) on the pc too. That's why they said Crysis 2 it's going to run better than the first Crysis on low-end machines.
Post subject: Re: Crysis 2 “Better On PC” Due To Console Versions
Posted: 01 22, 2011 /10:30
There are a number of problems with Cevat's statements. For one, he says the bigger budget makes the game better, however from what I've seen, the bigger budget has only contributed to flashiness. There seems to be greater emphasis on cutscenes and set pieces. I don't remember exactly the words they used, but I think they described it as "cinematic sandbox" or something like that. I take issue with that since those cutscenes and set pieces are good for only one playthrough. After seeing those events being played, they lose their "WOW" factor the next times. I replayed Crysis six times. Crysis Warhead, which takes a more cinematic approach, I've only beaten three times. Crysis 2 seems even less open than Crysis Warhead and I'm thinking I'd be lucky to even get a second playthrough out of it.
Also, his approach of having consoles as a baseline and then scaling up to the PC only works in favour of consoles. The controls are worked specifically for the gamepad, which is why there are fewer actions (no prone, no lean, no suit menu, etc). They are not scaling up at all in that aspect since the PC version has the same restrictions on actions. Nanosuit 2.0 only takes away control from the user my automatically activating modes. I'm questioning why they call it Nanosuit 2.0 when it seems like a downgrade from the original Nanosuit. Environments are more closed off so that consoles can stream the levels. They're not going to change the levels for the PC version. Multiplayer only has 6 vs 6 players and the levels are medium-small to tiny. They're not changing that for the PC version either.
So basically the only thing they do scale up is graphics. Haters claim that the original Crysis only had great graphics but mediocre gameplay. I strongly disagree with that as the original Crysis not only had great graphics but also great gameplay and is truly one of the greatest games of all time. Now Crysis 2 really does seem like it's all about the graphics, at least when discussing the differences between the PC and console versions. The gameplay has taken a negative impact because of consoles.