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Joined: 11 15, 2012 /04:57

Posts: 25

Location: Australia
 Post subject: Pity that...
PostPosted: 11 18, 2012 /06:09 

1) when you use the Cloak ability, the controller vibrates...I'm going to need to recharge in no time! Any way to disable that? I really don't see why you would want the controller to vibrate for that. Just plain annoying.

2) I'm only early on in to the game but I have looked at the Trophies list...a lot of silly trophies which I don't see the point of. I Aced the trophies for the first game and liked that it was manageable. The sequel has just gone overboard in this department...and I generally find Trophies stupid anyway. Do you need to play Online to get 100% for your Trophies? If yes, that sucks too!

3) the inventory system is inferior to the original game. That was transparent...you could see what options you had and it was easy modifying weapons. Currently finding the inventory system and modifications baffling in Crysis 2...and I don't expect things to clear up either!

I'll suspend judgement on the game until (or if) I complete it. But the first game was a 'purer' FPS, which I liked (and I'm not really a fan of the FPS genre). Also preferred how in the first game you could unequip weapons. Also good how you could mod weapons right away...a Marine going into a combat zone without these options right away?

So far the sequel isn't living up to my expectations...but it took until the halfway mark of Uncharted 3 for that game to get good. We'll see...


Last edited by FacultyOfReason on 11 19, 2012 /06:14, edited 1 time in total.

   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: Pity that...
PostPosted: 11 18, 2012 /04:37 

How can you unequip weapons on PS3?! Please tell!


   



Joined: 11 15, 2012 /04:57

Posts: 25

Location: Australia
 Post subject: Re: Pity that...
PostPosted: 11 19, 2012 /06:11 

I think you just press the triangle button and you get options...you pick one of two assault rifles from the top, or between a handgun (or guns) and fists. To the side you could equip things like the missile launcher. To the other side you had explosives or whatnot.

I'm more in the dark with Crysis 2...I really liked the original's inventory system better. Now you press triangle or whatever button it is and you only swap between the rifle or handgun. You can't see a list of options like before. And I snagged a Jaw or whatever you call them...big gun...but somehow lost that. If you're meant to be able to equip grenades onto your rifle, I have no idea how you do that...the inventory system in Crysis 2 is just baffling. Not sure that I worked out how to fire the grenades with the rifle in the original, but at least I was half way there!

Anyway, in case you forgot, for the ORIGINAL game, to unenequip weapons, you chose the symbol for fists, and you would unequip your weapons...I'd always do that...especially if going for a stealth kill...feels more natural.


   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: Pity that...
PostPosted: 11 19, 2012 /03:05 

Oh crap, silly me. I (somehow) thought you were talking about dropping weapons. You can do that on PC. I have no idea why would they cut that from the consoles.


   

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Joined: 12 11, 2011 /05:20

Posts: 238

Location: Lebanon
 Post subject: Re: Pity that...
PostPosted: 11 19, 2012 /08:01 

I'm assuming you have more problems with the game than a vibrating controller, silly trophies, and a different system for switching weapons, because those are of pretty little importance when it comes to whether a game is good or not. Unless those are what you mainly look into when judging games.

If Crysis was made for Ps3 only, and Crysis 2 was on PC, I think any player of the original would have troubles with the control scheme, right?
I'm garbage at any sort of computer game, since I've been playing on consoles since I was 5. It's a pity that you're finding difficulties in adapting, but in my opinion, Crysis 2 is a pretty solid game, save the multiplayer.

Did you feel fast? Did you feel invincible? Did you feel like the weapon?


   



Joined: 11 15, 2012 /04:57

Posts: 25

Location: Australia
 Post subject: Re: Pity that...
PostPosted: 11 20, 2012 /08:02 

Crysis was more a no nonsense kind of shooter. Crysis 2 has just added a lot of pointless bells and whistles...I have no idea why it's a good idea to collect the keys or whatnot in the game. Basically, to get those it looks like you'll have to download a map of the locations of all these items...and playing a game whilst referring to a map of locations isn't really my idea of good gaming. I did this kind of stuff for Assassin's Creed II...and felt dirty afterwards.

I've played Crysis two and a bit times...wanted to get the Platinum trophy, which I did. All these 'improvements' to Crysis 2 don't look like being enough to make me want to replay the game...especially if you need online achievements in order to get Platinum...and there are loads more stupid trophies to get even for the solo campaign.

All those things I identify just bug me...I go into cloak and the controller vibrates...just what is the point of that? It's annoying. And if I'm recharging the controller x2 or x3 times more often, I'm playing the game less. Just because the controller has a vibration function doesn't mean you have to use it!

As for the different systems for switching weapons...Crysis was better...you had meaningful information represented clearly...the new system is unclear. I like pick up and play. This is more pick up and wonder how its supposed to work.

re "Did you feel fast? Did you feel invincible? Did you feel like the weapon?"

As far as the original goes, playing it for the first time on Normal I thought that the game was brutal and challenging. I had gotten the hang of it by the end, so if I was to have replayed on the same difficulty again, I would have felt more like a super soldier. From what I read, the latest game will be more like a super hero from the get go.

For me, if Crysis 2 had superior visuals but a similar game experience to the original, I'd have been happy.

Currently on the section where you have to travel via roof top in Crysis 2...bit of a head scratcher at the moment...I preferred the simpler puzzles of the original...as in just getting to grips with how to reach your objective without dying.

Bells and whistles can make games worse.


   

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Joined: 03 26, 2011 /12:52

Posts: 1565

Location: United Arab Emirates
 Post subject: Re: Pity that...
PostPosted: 11 20, 2012 /02:36 

KingNRO1 wrote:
Oh crap, silly me. I (somehow) thought you were talking about dropping weapons. You can do that on PC. I have no idea why would they cut that from the consoles.

Whaa? How? O.o


   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: Pity that...
PostPosted: 11 20, 2012 /03:54 

demoniXblood1337 wrote:
KingNRO1 wrote:
Oh crap, silly me. I (somehow) thought you were talking about dropping weapons. You can do that on PC. I have no idea why would they cut that from the consoles.

Whaa? How? O.o

You mean the key for PC? I think it's J. I'm not sure though.


   

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Joined: 12 11, 2011 /05:20

Posts: 238

Location: Lebanon
 Post subject: Re: Pity that...
PostPosted: 11 20, 2012 /05:51 

In my case, I play close enough to the console to be able to charge while playing. So the battery of my controller was never really an issue. Perhaps you could move your console closer to you?

Yeah, getting the platinum is a pretty tedious task. Online trophies such as the cleaner are difficult to get. Mostly because getting skill kills like psycho don't happen very often to most players, but I ended up getting it. The dedication trophy was just a bad idea. As you said, there are other games- like Assassin's Creed - that have platinums that would be very difficult to get without looking up maps online.

I've never played the original Crysis, so I don't have much to compare it to except for other FPS games I've played. Crytek may have thought that since they're moving a FPS onto consoles, they're going to have to revamp the controls to be appealing to the console crowd. In other FPS games on console, pressing triangle switches to your secondary weapon; there is no screen that gives details on your arsenal. I believe that since this is their first shot at consoles, they wanted to make that crowd feel more at home. Besides, once you get used to the system, it's just a very simple way of switching between weapons and explosives.

Triangle to switch weapons, double-tap triangle for your explosive. Left on the D-pad to switch firing-modes, up for visor, and down for nanovision. I'd think that switching weapons at the press of a button would make a game more fast-paced, and if not, just simple.


   



Joined: 11 15, 2012 /04:57

Posts: 25

Location: Australia
 Post subject: Re: Pity that...
PostPosted: 11 21, 2012 /06:44 

I'd actually recommend playing Crysis as a point of comparison...I might even play that again ('one of these days')...maybe on Hard. Did find Delta a bit glitchy towards the end...maybe Hard is less so.

The annoying thing about C2 is just that your inventory system display is mysterious. There's a Bioshock like upgrade to your nanosuit in C2...but it's not clear to me how to display this...I can find it sometimes...but most of the time I just get the screen for modding your weapon. That's a Fail in my view. At least C1 had a simple interface...you press Triangle and you got all the information that you needed and it was easy to use. You could just find the info you wanted. In C2, I thought that I'd picked up a Jaw, say, then I seemed to lose it for no apparent reason...it seems like you still have it but you have to muck around randomly pressing buttons to find it...seems to be some kind of dodgy system on the D Pad but if you're meant to be able to cycle through elements it's not clear to me how to do that (i.e. go from weapons to modding your nanosuit)...C1 was just obvious...for C2 it seems you have to download and print stuff just to know how the basics works!

Sounds like I won't worry about Platinum for C2...but that's just as much due to the gameplay as to the 'lure' of Platinum. C1 was more Half Life like (I played that on PS2)...you got some cutscene like material which quickly let you go back into the game. C2 is more cinematic...you watch the game instead of playing it).

Mentioned last time being up to the bit where you have to travel on roof tops to reach your next objective...I eventually worked out the 'trick' to that...so, I can't really blame the devs being obscure on how to progress. It's just that gameplay like that seems more like 'stuff you have to do before you can play the game'...i.e. more of chore than a puzzle or part of the game. Hell, I don't even like the obscure puzzles in the Assassin's Creeds games...or even Uncharted...at least in Uncharted there was an "This puzzle is boring. Take me back to the game now" option...i.e. Nate solves the puzzle in a cutscene, in case you can't. Just found C1 combat the kind of in game puzzle that I liked...working out how to progress without dying...not really a fan of these 'chores'...like finding the 'right' path to the ground from the rooftop.

Am finding C2 a bit Bioshock like. I highly recommend that game. I'm not really a fan of FPS games but that game seems a good FPS for people who don't like FPS.

Anyway, I like C1 because there's just no mucking around in it. C2 seems more wannabe Bioshock...it would have been funny if Gould told Alcatraz "Would you kindly...?"! I'm up to the bit now where I have to meet Hargreaves or something.

Earlier I tried out that powerslide feature. Sometimes it would kill the CELL guy. Other times it would just knock them over. Another thing I don't like about C2 (or C1, I suppose)...this insistence that when you die you have to replay a slab of a game. COD4:MW didn't care...you died, you respawned where you died, most of the time. Bioshock had the ability to save wherever you wanted. With Bioshock, you could try things out for fun because you reload your last save. With C2, I'm not keen on trying stuff out because if I die I'd have to replay a slab of the game again! Solution? Save slots and/or quick saves. Bioshock was a great game...they didn't care if you constantly saved. More fun that way.

The Crysis franchise just makes me play conservatively because I don't want to replay something I've already played.

P.S. pity that Prophet dies in this game...that seemed a bad choice...I was kind of hoping him and Nomad would play a role in sequels. Just seemed unnecessary.


   

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