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Rukumouru
Community Veteran
Joined: 03 04, 2011 /06:16
Posts: 2237
Location: Spain
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Post subject: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /05:13 |
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Hey guys.
In this thread I'm gonna make a list of what, in my humble opinion, should be kept from Crysis/Warhead/Wars and what should be kept from Crysis 2 to make a perfect Crysis 3.
CRYSIS / WARHEAD / WARS
GENERAL - Unlocked developer console with access to ALL CVARS in Single Player - Fully skippable cutscenes, all of them (CONFIRMED by Cry-Adam at Crydev) - Better soundtrack and overall presentation - All cutscenes are in-engine (except for the cinematic intro) - Better moddability in general - MUCH better Storytelling - Soundtrack quality is more consistent - Main character speaks (CONFIRMED)
GRAPHICS - Better graphics quality and polish in general: Assets, textures... - Better destruction - Boids (CONFIRMED by several sources: Frogs and crocodiles at least) - Smoother animations, both for the player and the environment/vegetation - Larger levels
GAMEPLAY - Health Bar - Quick-throw grenades - Unrestricted weapon customization: Still haven't seen a laser on that SCAR Mod 2... - Armor mode acts as a second health bar (CONFIRMED in Eurogamer gameplays) - Faster speed (CONFIRMED only in multiplayer so far, Maximum Speed module) - Less energy consumption for Strength Actions (CONFIRMED for Multiplayer: Unlimited) - Extended inventory: Sidearms, two primaries, explosives, several grenade types... - Bigger ammunition pool - Omnidirectional sprinting - Working Laser Sight: No scar+laser speed bug, no obnoxious aiming delay bug... (BEING WORKED ON according to Cry-Adam at Crydev) - Prone - Sprinting without suit energy (CONFIRMED unlimited sprint) - Maximum Sprint with suit energy - Sprinting is not interrupted by enemy fire in Multiplayer - Can sprint while reloading: Couldn't do it in Crysis 2 SinglePlayer - Overall snappier, more responsive controls: No weapon switching bug... - Faster grabbing and throwing, for both enemies and objects - Secondary objectives (CONFIRMED in interviews) - Power Struggle - Alien Weaponry (CONFIRMED) - Tighter hipfire accuracy (CONFIRMED in Multiplayer at least) - Vehicles: More of them, and also in Multiplayer. - Better vehicle handling - First person driving
ENEMIES - Enemies with uncovered faces for facial expressions - Better AI - Surprised reactions against superhuman feats: Becoming surprised by Maximum Sprints... - MUCH better aliens: Both in gameplay and in "foreign feel"
ONLINE - Punkbuster - Better connectivity and less lag in general - Better hit detection
CRYSIS 2
GENERAL
GRAPHICS - New CryEngine 3 features (CONFIRMED) - Better cutscene character animation
GAMEPLAY - Selectable grenades (CONFIRMED by several gameplays) - Streamlined suit controls/modes (CONFIRMED) - NanoSuit Modules (CONFIRMED) - Less energy consumption for Mobility actions (CONFIRMED, unlimited) - Sliding (CONFIRMED) - Ledge grabbing (CONFIRMED) - Power Kick (CONFIRMED) - Ripping stationary weapons (CONFIRMED)
ONLINE - Tweaked level system (CONFIRMED in interviews: Most unlocks now front-loaded) - Multiplayer challenges (CONFIRMED at least in the form of the New York Feed, unkown whether we will see Skill Assessments)
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ProphetCRO
Joined: 05 03, 2012 /12:28
Posts: 120
Location: Germany
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /05:26 |
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-Better graphics quality and polish in general: Assets, textures... -Unlocked developer console with access to ALL CVARS in Single Player -MUCH better Storytelling -Better AI -Smoother animations, both for the player and the environment/vegetation -Larger levels -Enemies with uncovered faces for facial expressions
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /06:04 |
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I agree on everything except for the ledgegrab. As we both know, all it did was make us jump lower and having to enter in an obnoxius animation to reach the same heights as the first game.
So, remove ledgegrab, put back the original jumping height.
Last edited by Mjr.Strickland on 10 12, 2012 /07:15, edited 2 times in total.
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SUNNY_LEGUNA
Joined: 03 18, 2011 /01:37
Posts: 655
Location: Australia
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /06:19 |
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Just from skimming, and from your prev posts, I know I'll agree with your list.
I've been away from C3 news for a while, when was tighter hipfire for MP confirmed??? Is it in a gameplay video somewhere. Not doubting you, but would be interested in seeing it myself. Hoping I can combine the point fire and speed modules in a MP class with a laser on my gun, that'd be nice. But they prob in the same slot
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SUNNY_LEGUNA
Joined: 03 18, 2011 /01:37
Posts: 655
Location: Australia
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /06:19 |
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Double post for some reason
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SDub
Community Veteran
Joined: 03 08, 2011 /06:39
Posts: 2833
Location: United States
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /07:02 |
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Can we do prone only in SP? In MP it makes people tend towards camping, which is generally not cool.
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TSAndrey
Joined: 04 20, 2011 /02:35
Posts: 2881
Location: Croatia
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /07:33 |
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I still don't understand, how you can think the C1 soundtrack is better than the C2 soundtrack! C2 has a far better one
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M4dn3ss
Joined: 01 13, 2011 /09:58
Posts: 3985
Location: Australia
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /08:34 |
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More player health Separate suit modes?
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /01:24 |
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TSAndrey wrote: I still don't understand, how you can think the C1 soundtrack is better than the C2 soundtrack! C2 has a far better one My mind just can´t process how sh*t goes down the toilet >>>> island and fighting themes. http://www.youtube.com/watch?v=LqU6twws-1QExcept for soundtracks 18 and 19 there is none that doesn´t either try to make you feel depressed or that you with your "super nanosuit" are in the looser end of the fight. At least for me, an entire game of soundtracks that follow the mood of the moment and do NOT try to make me want to kill myself instead of keep fighting are much better.
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KingNRO1
Joined: 04 26, 2012 /07:35
Posts: 872
Location: Finland
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Post subject: Re: What to keep from Crysis and Crysis 2 Posted: 10 12, 2012 /02:27 |
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Mjr.Strickland wrote: TSAndrey wrote: My mind just can´t process how sh*t goes down the toilet >>>> island and fighting themes.
What? IMO, both games have great soundtracks, but C2 just sounds a little more epic.
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