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Joined: 03 26, 2011 /06:57

Posts: 1094

Location: Australia
 Post subject: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SPLIT
PostPosted: 10 01, 2012 /05:36 

Crash site gameplay/info
More hunter mode gameplay
Levelling information
Armour, Stealth and Speed energy split.
http://www.youtube.com/watch?v=lduMXJambhU
Enjoy!


   

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Joined: 06 16, 2011 /03:38

Posts: 973

Location: Germany
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /05:48 

One energy Bar for amor and One for stealth.

I don't know if that is Good or Bad.


   

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Joined: 03 08, 2011 /06:39

Posts: 2833

Location: United States
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /06:04 

Stealth and Amour are decoupled and sprinting is unlimited. Do you guys know what this means? This means that essentially they removed an entirely unique aspect to this game: Energy Management. Essentially they replaced it with a muscle memory: press "(armor button)" when you get into a fight, press "(stealth button)" everywhere else. The beauty of C2 was that you had to use your energy wisely when scaling multiple levels. It meant you had to know areas of hostility and know when to use your energy and when to conserve it. It also balanced stealth mode, because people who run and gun w/stealth typically had less energy than people who primarily used armor. By making this awful, awful change, they made the type of play pigeon holed, and they made this game significantly less unique and incredibly more like CoD, and you never hear me saying that. I hate this.


   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /06:10 

SDub wrote:
Stealth and Amour are decoupled and sprinting is unlimited. Do you guys know what this means? This means that essentially they removed an entirely unique aspect to this game: Energy Management. Essentially they replaced it with a muscle memory: press "(armor button)" when you get into a fight, press "(stealth button)" everywhere else. The beauty of C2 was that you had to use your energy wisely when scaling multiple levels. It meant you had to know areas of hostility and know when to use your energy and when to conserve it. It also balanced stealth mode, because people who run and gun w/stealth typically had less energy than people who primarily used armor. By making this awful, awful change, they made the type of play pigeon holed, and they made this game significantly less unique and incredibly more like CoD, and you never hear me saying that. I hate this.

Energy cosumption was f'ked up in C2 IMO. This is way better. Armor will actually be useful now. I never understood why sprinting consumed energy, but I'm really glad they removed it. And no more SE either.


   

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Joined: 11 12, 2010 /07:13

Posts: 5130

Location: Ireland
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /06:41 

KingNRO1 wrote:
SDub wrote:
Stealth and Amour are decoupled and sprinting is unlimited. Do you guys know what this means? This means that essentially they removed an entirely unique aspect to this game: Energy Management. Essentially they replaced it with a muscle memory: press "(armor button)" when you get into a fight, press "(stealth button)" everywhere else. The beauty of C2 was that you had to use your energy wisely when scaling multiple levels. It meant you had to know areas of hostility and know when to use your energy and when to conserve it. It also balanced stealth mode, because people who run and gun w/stealth typically had less energy than people who primarily used armor. By making this awful, awful change, they made the type of play pigeon holed, and they made this game significantly less unique and incredibly more like CoD, and you never hear me saying that. I hate this.

Energy cosumption was f'ked up in C2 IMO. This is way better. Armor will actually be useful now. I never understood why sprinting consumed energy, but I'm really glad they removed it. And no more SE either.


@OP
I'd normally complain about duplicate threads but since the forums are half dead...

Did they say SE was removed from MP? Cause in the module selection thing I can see a cloak picture of the nanosuit with a clock beside it


   



Joined: 09 28, 2012 /02:10

Posts: 41

Location: United States
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /06:45 

No, Stealth Enhance is not removed. He means you probably won't need to use it anymore, since sprinting, jumping, and sliding aren't going to drain your stealth energy, leaving you more for running around cloaked. And this will definitely remove the need for Mobility Enhance for players that used it religiously. So those people will start using another module, instead. The same goes for Armor Enhance.


   



Joined: 06 08, 2011 /04:39

Posts: 292

Location: Ireland
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /06:51 

we don't know how fast the energy is going to drain from armor and stealth plus the maps seem to be bigger so it will probably balance out.


   



Joined: 09 28, 2012 /02:10

Posts: 41

Location: United States
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /06:58 

oo00oo00oo wrote:
we don't know how fast the energy is going to drain from armor and stealth plus the maps seem to be bigger so it will probably balance out.


That's true. They could significantly increase the drain rate, but it's too early to tell because they STILL haven't showed us any multiplayer footage. "Hunter, Hunter, Hunter, let's talk about Hunter for 9 months straight in every single interview!!!! Y'all wanna keep hearing the same exact thing over and over, and nothing else, right?!?! Of course you do! Let's talk about Hunter!" Ugh. Is it so much to ask for just one gameplay video of instant action, already?


   

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Joined: 02 01, 2011 /05:20

Posts: 1762

Location: United States
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /07:24 

SDub wrote:
Stealth and Amour are decoupled and sprinting is unlimited. Do you guys know what this means? This means that essentially they removed an entirely unique aspect to this game: Energy Management. Essentially they replaced it with a muscle memory: press "(armor button)" when you get into a fight, press "(stealth button)" everywhere else. The beauty of C2 was that you had to use your energy wisely when scaling multiple levels. It meant you had to know areas of hostility and know when to use your energy and when to conserve it. It also balanced stealth mode, because people who run and gun w/stealth typically had less energy than people who primarily used armor. By making this awful, awful change, they made the type of play pigeon holed, and they made this game significantly less unique and incredibly more like CoD, and you never hear me saying that. I hate this.


Sdub, you have no idea how proud of you I am at this moment in time, speaking out for the Crysis 2 players that earned their place, I'm extremely glad to see I wasn't the only person witnessing the collapse of the term "game," Crytek has screwed us all.

"Next we shall have the good runner's shins beaten so the fat men trying to compete in the race have a fair chance"-Crytek Logic

Games have always been about adapt or perish. I agree, I hate this new direction.


   

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Joined: 04 18, 2011 /05:33

Posts: 1947

Location: Bulgaria
 Post subject: Re: *NEW INFO* Levelling+ Crash Site+ More Hunter+ ENERGY SP
PostPosted: 10 01, 2012 /07:29 

When you think about it from a scientific point of view, the Nanosuit has been improved. Now it is not just for hit&run, but a much more advanced bio-weapon.

I mean, anything less would've been stupid. Perhaps what Crytek are doing, is what scientists would do in reality.


   

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