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shofz-
Joined: 04 13, 2012 /10:57
Posts: 236
Location: United States
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Post subject: All this "debate" on cheap gameplay elements... Posted: 09 16, 2012 /09:36 |
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Can't call it a debate unless theres a counter argument gentlemen. So let me give you my take on all these complaints, remember this is coming from someone that does not use aim enhance and has never been known to abuse a skill. First of all it seems that we are all forgetting we all play in public lobbies. It is a rare occurrence for rival clans to get together before the match and set the ground rules. I think its pretty futile to try and control the general public, whether they are elite or not. What drives people to play the game day after day is enjoyment since it is after all, a game. This means they are going to do what they like when they like, just look at the FOOT clan or MrKillyouquick they use all the tactics people hate and all the gear and perks people hate and they know it but they keep using them day after day. I think people need to get a little more forgiving and stop with the hating its driving me crazy I swear. I get a bigger headache from all the complaints I hear throughout the day about lag, c4, aim enhance, tagging, melee and felines than I do from these things being used against me.
I think a true hero in this game is not someone who limits their own gameplay to please others but one who can master defeating the enemy against all odds. I personally have never shared the hate of aim enhance, if you can't beat them in a head on battle because they are warping back and forth then stop attacking them head on! If they entire other team is using aim enhance then tag and attack from the side! When it comes to the strong melee system this game gave us its as simple as punching them before they punch you and the list goes on. Now I know you are all thinking these strong attacks cause people to overuse and abuse them, but I don't find this a profitable strategy. Repeating the same move throughout the whole game makes one very predictable, I love when people try and punch me the whole round Ill just back up and jaw them as soon as I see them heading my way ect. Crysis is one of the most challenging FPS games I have ever played and that's why I love it so much. It gives players infinite room for improvement, it's skill curve is just one steady unending ever-increasing linear line. I believe every attack, every situation has a counter. Even if that counter has yet to be found or mastered. This is my philosophy and my enjoyment. It's why I keep coming back day to day. I don't want to limit the challenges I face, I want to and will conquer them! Basically what I'm trying to say is BRING IT ON CRYSIS!
Thanks to anyone who actually read all that. I'm not trying to start any drama or anything this is just my personal mind-set.
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Fishdizzzzle
Joined: 08 14, 2011 /06:06
Posts: 62
Location: United States
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 16, 2012 /05:47 |
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Thank you shofz been trying to get that point across but didn't want to do all the typing.
Shofz you've had a lot of play against FOOT members and know 99.9% don't use aim enhance. Until recently I started using it (first had to level 3 it) just to figure out how aim enhance people play used it for a sold week or two until I could feel like I play like they do. And then I turned it off!
Why did I go through all that trouble? Because now I know how they move, how far they can move, how they use it to avoid melee attacks and how it can be used to trick people. Now I can play that same game but with aim enhance off and know the limitations they have with movement energy and know they are mostly only going to attack 2-3 different ways effectively and mastered how to counter their moves.
Aim enhance isnt unbeatable you just have to learn both sides of the war to get one foot ahead of them ;)
Just my .2¢
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CephSaintJason
Joined: 06 18, 2011 /11:55
Posts: 842
Location: United Kingdom
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 16, 2012 /07:50 |
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Enhance is not everything, it makes the game really fast and somewhat really enjoyable, but like earlier i use Weopon pro or mobility or weopon pro and i seem to do better than alright with it. It is you have to learn how and were you can jump to use less enegy (i know alot of jumps people dont know about ^^) thats why when people see me i can do what they can in Aim enhance,
plus if there ready to 'strafe' me i just jump around them intil there close to reload or near close to enegy depleat, Its a tactical game thats all. I dont think AE makes people better it just makes them harder to kill, thats all! So to adapt do what i do lol. Be a hard ass target!! I was strafing AE players (wont name) earlier without out, its a tactical jump that makes that perk useless.
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 17, 2012 /01:05 |
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Wow! at last, a voice of reason. You present a very reasonable and compelling point of view. Rather than succumb to a bulldozer mentality that would browbeat, threaten, and shame players into compliance, you choose to develop skills and strategies to counteract whatever they throw at you. The path you follow is difficult, but the rewards will be immeasurable. Confronted with a challenge, you assess it, develop a strategy, adapt, you become a weapon. Wait!, I've heard that before somewhere... never mind, sometimes I hear voices in my head. May your successes always surpass your desires. With respect: inviolatemayhem.
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KingCrysisIII
Joined: 05 22, 2012 /06:55
Posts: 1136
Location: New Zealand
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 17, 2012 /02:24 |
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CephSaintJason wrote: I dont think AE makes people better it just makes them harder to kill, thats all! You see that is the very essense of contradiction right there. Take two people of equal skill, with reflexes, decision making, and other abilities comparable, and THEN MAKE ONLY ONE OF THEM HARDER TO KILL, by unnaturally prolonging the life of those even completely out in the open (say the middle of Wall St) and guess who is going to win the fire fight in most situations. The best AE3 users outperform the best Mobility users, and this is not a conincidence. We have moved past threats, and bulldozer mentality. What TASC now asks you is to support a cause the would make the game more balanced for different perks and play styles. Because as said countless times before and demonstrated by any invloved in serious clan matches--like dissolves like, and thus the best and most effective way not to die when playing a skilled AE user is to equip yourself. People here are arguing that you need to use tactics to take them down, but there are situations with AE3 that remove the tactical perks from most users as they all inevitably switch to AE3 as well, say >90%. This is no conincidence. The FAMAS in BF3 was horribly broke. When I came onto BF3 with my clan, I was late to the party and new to BF franchise. I asked them what gun is good for someone to do well and help their team. They said use the FAMAS, youll never look back. Well I did, and I got MVP within an hour of play. I later understood that the gun was horribly OP. DICE did too. They patched the FAMAS. Guess what I did? I moved on! The problem at large is that Crytek never balanced out their OP sh1t from the feline to AE3 to the daunting combination of someone using both, and even more as a whole squad. Jason sort of nailed it, and its what I said before in other words. The perks keeps people alive longer, those sometimes with less skill (more frustrating) in the same way that Armor Mode in Halo Reach unnaturally keeps a weaker player alive for a stronger one to save them. People are argue about tactics that could be used against AE3 users, but the tactics aren't listed in any sort of clear way to me or any curious reader. The message is outsmart your enemy, but just ask Enemy how much better he got once he started using the perk and "becoming harder to kill." As well, I have seen the transformation in front of my eyes, where AE3 does indeed make certain players better. You want proof? Come back 5 months from now and watch your killcam. You just got killed by the same gun and same 3 perks again. :) Trust me.
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Fishdizzzzle
Joined: 08 14, 2011 /06:06
Posts: 62
Location: United States
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 17, 2012 /02:51 |
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Mike I hate to break it too you but their are ways to out play an AE player.
They just don't get shared publicly.
I can gaurentee you this, or ask anyone that I've killed in the past months who uses aim enhance on a regular basis.
It's the elites that don't use it that are harder to kill because they are unpredictable....
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Ceph Walka
Joined: 04 14, 2011 /09:49
Posts: 2136
Location: United Kingdom
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 17, 2012 /01:47 |
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I'd take repaid fire over AE any day of the week, anyways if it's built into the game use it.
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KingCrysisIII
Joined: 05 22, 2012 /06:55
Posts: 1136
Location: New Zealand
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 18, 2012 /04:43 |
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Ceph Walka. wrote: I'd take repaid fire over AE any day of the week, anyways if it's built into the game use it. Why cant we use it in Walka's Customs then? Hmmmmm you are becoming confused by TASC too. Dont worry its a natural step towards complete brainwash. And you still need to repay me some fire, because I lent you many and you gave back none.
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shofz-
Joined: 04 13, 2012 /10:57
Posts: 236
Location: United States
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 18, 2012 /05:23 |
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inviolatemayhem wrote: Wow! at last, a voice of reason. You present a very reasonable and compelling point of view. Rather than succumb to a bulldozer mentality that would browbeat, threaten, and shame players into compliance, you choose to develop skills and strategies to counteract whatever they throw at you. The path you follow is difficult, but the rewards will be immeasurable. Confronted with a challenge, you assess it, develop a strategy, adapt, you become a weapon. Wait!, I've heard that before somewhere... never mind, sometimes I hear voices in my head. May your successes always surpass your desires. With respect: inviolatemayhem. Exactly! This is what I was trying to get at right here. The nanosuit gives so many possibilities of movement and attack it lets you "become the weapon" .....just as advertised
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CephxNightmare
Joined: 06 24, 2011 /12:44
Posts: 1247
Location: Netherlands
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Post subject: Re: All this "debate" on cheap gameplay elements... Posted: 09 18, 2012 /09:04 |
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iNFeCTions wrote: Ceph Walka. wrote: I'd take repaid fire over AE any day of the week, anyways if it's built into the game use it. Why cant we use it in Walka's Customs then? Hmmmmm you are becoming confused by TASC too. Dont worry its a natural step towards complete brainwash. And you still need to repay me some fire, because I lent you many and you gave back none. fail on your part, we never limited perks in game, get your facts straight, or post your opinions better without throwing another insult at guys you dont like.
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