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Mofakin
Joined: 06 11, 2010 /04:11
Posts: 3
Location: United States
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Post subject: About how we get "supported" with multiplayer problems! Posted: 09 09, 2012 /10:08 |
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I'd buyed the game just a copple of days ago, and while I really enjoyed the single player campaign, the multiplayer is a bit underwhelming. Behaviour on thoose servers is like in a Kindergarten and you get to hear more cursewords in a minute, then you heard before in your real life. It's also obvious the servers are filled with hackers and cheaters. Ontop of that you're coming to the forums just to hear a bunch of kids arguing about how the multiplayer is unplayable, because tons of new players "invade" their servers. Wake up, this is not your personal game only made for you, there are other players, and they just recently started to play the game. I wonder how some of you "Pros" would act on other multiplayer games, were you are the noob.
While I'm used to this from almost any other game, and don't have to much problems dealing with the facts, there's one fact that totally pisses me off. It's how you get frequently disconnected from servers for no appearant reason. It pisses me off even more after opening tons of NAT ports on my router, which opens up whole new opportunities for all the funny chinese and russian hackers outside there, and yet still it will disconnect me again and again and again.
I don't want to hear anything about how I'm supposed to try another server, open up NAT ports or do any other acrobatics in order to play a game that has a seriously broken multiplayer and a dubious community. I'm supposed to play this game like any other game I own, without stupid NAT rules, not permanently disconnecting and with a crowd of fun loving and mature players.
If the developers aim for the "95%" they should make sure their game actually is working without problems. And next time get a decent story writer, all the up and downs remind me of North&South...the series, not the game...and get some females into the game. I understand the turks are strictly dividing males and females, but all the manly male dominance in this game, is somehow...well...suspective.
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Namsei
Joined: 03 10, 2011 /10:34
Posts: 1322
Location: Germany
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 09, 2012 /10:40 |
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"Support" and "multiplayer" in one sentence... that's hard to believe.
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BigIronTech
Joined: 05 01, 2011 /05:31
Posts: 1199
Location: Canada
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 09, 2012 /11:25 |
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Opening ports has always been a part of mutiplayer in any game btw.
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XuviaI
Joined: 05 26, 2012 /07:52
Posts: 1531
Location: New Zealand
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 09, 2012 /11:59 |
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BigIronTech wrote: Opening ports has always been a part of mutiplayer in any game btw. Except that 99% of modern games do it dymanically and automatically. As usual I'll excuse Crytek because they're like newborn babies to the whole multiplayer scene, they have a LOT to learn when it comes to getting the basics of multiplayer right.
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BigIronTech
Joined: 05 01, 2011 /05:31
Posts: 1199
Location: Canada
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 10, 2012 /12:54 |
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Zuvial wrote: BigIronTech wrote: Opening ports has always been a part of mutiplayer in any game btw. Except that 99% of modern games do it dymanically and automatically. As usual I'll excuse Crytek because they're like newborn babies to the whole multiplayer scene, they have a LOT to learn when it comes to getting the basics of multiplayer right. Well I haven't played online since Quake.x & UT but I've never heard of games controlling firewalls and operating systems so I guess I've been living under a rock?
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trapinn
Joined: 09 09, 2012 /10:03
Posts: 2
Location: United States
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 10, 2012 /01:07 |
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The game is rated mature, so cursing and language complaints are irrelevant. Other than that, I can't disagree with the game not being that playable
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XuviaI
Joined: 05 26, 2012 /07:52
Posts: 1531
Location: New Zealand
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 10, 2012 /01:22 |
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BigIronTech wrote: Zuvial wrote: BigIronTech wrote: Opening ports has always been a part of mutiplayer in any game btw. Except that 99% of modern games do it dymanically and automatically. As usual I'll excuse Crytek because they're like newborn babies to the whole multiplayer scene, they have a LOT to learn when it comes to getting the basics of multiplayer right. Well I haven't played online since Quake.x & UT but I've never heard of games controlling firewalls and operating systems so I guess I've been living under a rock? Quake and UT? I wouldn't say you've been living under a rock, but that is a long time spent out of touch! :P Most MMORPG's, CoD, Battlefield, TF, etc etc all open ports dynamically. The system firewall typically allows one-way (outgoing) communications and that's all that is needed in most cases. I dunno how C2 netcode works exactly but it seems to demand a some manual work *shrug*
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IMSiggy
Joined: 03 04, 2011 /05:37
Posts: 550
Location: Slovakia
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 10, 2012 /04:00 |
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Zuvial wrote: Most MMORPG's, CoD, Battlefield, TF, etc etc all open ports dynamically. The system firewall typically allows one-way (outgoing) communications and that's all that is needed in most cases. I dunno how C2 netcode works exactly but it seems to demand a some manual work *shrug* What you describe is a software firewall where you simply trust specific application and let it connect to the internet. What the original poster was talking about is allowing the ports on the router itself.
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StorMaj
Joined: 05 25, 2011 /08:06
Posts: 1698
Location: Bosnia and Herzegovina
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 10, 2012 /04:19 |
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OP is obviously one very confused and disappointed noobie :D Welcome, and don't take anything here for serious.
Play as long as you're enjoying it, when you get pissed off by something, just leave everything (game match, forum discussion, whtvr)... believe me, it's the best way. Don't expect ANY official support.
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TSAndrey
Joined: 04 20, 2011 /02:35
Posts: 2881
Location: Croatia
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Post subject: Re: About how we get "supported" with multiplayer problems! Posted: 09 10, 2012 /04:54 |
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BigIronTech wrote: Opening ports has always been a part of mutiplayer in any game btw. Sadly, yes, but the only reason is that those MP games are console ports. I actually never opened ports for a game ;)
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