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 Post subject: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /07:38 

Hey guys.

I'm modifying several Crysis 2 game scripts (such as the NanoSuit and the Weapon scripts) in order to bring Crysis 2 to a "true PC gaming" state.

By "true PC gaming" I mean unrestricted weapon customization, faster movement, considerably less-OP cloak, higher weapon accuracy and dramatically tighter hip-fire accuracy...

Changes so far:

NANOSUIT CHANGELOG

-Increased base speed modifier, from 1.25x to 1.75x (this in turn enhances maximum speed from 9 m/s to 12.6 m/s, about 28mph. Now it makes sense that you get speed tickets in 25mph speed radars!)

-Removed the lateral movement speed decrease: In vanilla Crysis 2, your strafing speed is 70% of your forwards speed. You can now move with the same speed in all directions and thus zig-zag/dodge effectively while using Maximum Speed.

-Increased Maximum Speed energy consumption significantly but not dramatically.

-Increased Cloak Mode's energy consumption, particularily at high speeds (with Stealth Enhance, you'll drain your cloak in just a few seconds if you sprint)

-Decreased consumption of Maximum Strength actions (except Power Jump), from 100% to 25%.

-Decreased the minimum energy needed to use NanoSuit powers after the Suit's been disabled/Energy depleted, from 25% Suit Energy to 15% Suit Energy.

WEAPONS CHANGELOG

-Dramatically increased hip-fire accuracy of the SCAR and its attachments (soon to be all weapons)

-Unlocked several attachments for the SCAR:
-Extended Mag (Also added semi-automatic fire mode to the Extended Mag)
-Shotgun Attachment (Also increased shotgun attachment ammo to 6/12)
-Silencer
-Laser Sight (Also made it so that it will aim down the IRON SIGHT, not zoom)

-Removed reloading delay of the SCAR and its attachments (Now as soon as the magazine is in/weapon is cocked/ammo counter goes up, the weapon is ready to fire and you are ready to sprint)

-Reduced transition times to and from Aiming Down Sights for all Optics to Multiplayer times

-Fixed ridiculous sensitivity when using the Assault Scope

-Removed Armor Mode zoom bonus for all SCAR optics and attachments


Last edited by Rukumouru on 09 09, 2012 /10:11, edited 3 times in total.

   

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /07:38 

PICTURES

NEW ATTACHMENTS
Image

SCAR POWERJUMP ACCURACY
Image

GRENADE LAUNCHER POWERJUMP ACCURACY
Image

GAUSS POWERJUMP ACCURACY
Image

SHOTGUN ACCURACY
Image

LASER HIPFIRE ACCURACY
Image

LASER-LESS HIPFIRE ACCURACY
Image

DISTANCE FOR LASER/NO-LASER TEST
Image


Last edited by Rukumouru on 09 09, 2012 /09:21, edited 2 times in total.

   

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Joined: 06 11, 2010 /04:10

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /07:55 

My mod already includes most of this stuff + a lot more: http://www.youtube.com/watch?v=LiQeuWBDm7M


   

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Joined: 10 10, 2011 /02:27

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /07:57 

Ruku, just one question.

Where do I download it?


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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /08:40 

WaR_SPiRiT wrote:
My mod already includes most of this stuff + a lot more: http://www.youtube.com/watch?v=LiQeuWBDm7M


My mod is SP-oriented and obviously our personal touches and balances will be different :)

Mjr.Strickland wrote:
Ruku, just one question.

Where do I download it?


Only the NanoSuit and the SCAR have been modified so far.


Last edited by Rukumouru on 09 09, 2012 /08:42, edited 1 time in total.

   

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /08:42 

Rukumouru wrote:
WaR_SPiRiT wrote:
My mod already includes most of this stuff + a lot more: http://www.youtube.com/watch?v=LiQeuWBDm7M


My mod is SP-oriented and obviously our personal touches and balances will be different :)


Ah ok sweet, isn't there like loads of singleplayer mods on Crydev that do all that stuff already?


   

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Joined: 10 13, 2010 /06:08

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /08:43 

DO WANT. this sounds like a lot of fun for SP. :D


   

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /08:44 

WaR_SPiRiT wrote:
Ah ok sweet, isn't there like loads of singleplayer mods on Crydev that do all that stuff already?


There are, and I did download lots of them, but I didn't like their particular balances.

Some make the hipfire too accurate, some make the speed way too fast, some consume too much energy, some don't consume enough...

This is my particular take on how this balance should be, basing it on both my personal preferences and my lengthy experience with Crysis and Warhead SinglePlayer.


   

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Joined: 03 10, 2011 /10:34

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /08:48 

Sounds good! Keep doing your stuff. Any release date yet?


   

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 Post subject: Re: Crysis 2 PC Gaming script mod
PostPosted: 09 09, 2012 /08:49 

Namsei wrote:
Sounds good! Keep doing your stuff. Any release date yet?


Honestly, I don't think it'll take me too long to release at least a preview version. I fully intend to take feedback into account as far as balancing goes, so long as I believe the suggestions to be positive.

I've pretty much finished the NanoSuit and the SCAR and it's only been one-two days.


   

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