Post subject: Crysis 3 NO on screen objective markers NO Guiding VOICE
Posted: 09 08, 2012 /02:36
One thing I didn't like about Crysis 2 was the dumbed down feeling I got when everything was pointed out to me in the game. The on-screen objective markers and the "guiding voice" in the head should have a ON or OFF setting. The "guiding voice" in the head shouldn't give all information as to what needs to be done to complete a task - Doom3 was good at forcing you to figure things out for completing tasks. The Objective information is in the Objective menu. The layout map always has the objective marker. Figuring out how to achieve a task is part of making the game challenging and memorable. There was no need to think in Crysis2. Everything was handed to you via the "guiding voice" in the head and the on-screen objective markers. Boring!
Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
Posted: 09 11, 2012 /06:06
This would be a good toggle function on a harder difficulty. But remember in Crysis 1 you still had your map to check. The actual objective points in the physical level (similar to Crysis 2 and Call of Duty's story modes) are in my opinion for casual gamers. Certainly I don't think they need to be removed, or that they need to be there, but I think it helps progress the story. I remember in Deus Ex: Human Revolution they had a yellow highlight over items you could pick up, and doors or vents you could open. This feature could be toggled on or off. As a default I believe in the Easy setting the marker was on, and on the Hard setting it was off.
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