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Joined: 07 15, 2011 /01:32

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 Post subject: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 08, 2012 /02:36 

One thing I didn't like about Crysis 2 was the dumbed down feeling I got when everything was pointed out to me in the game. The on-screen objective markers and the "guiding voice" in the head should have a ON or OFF setting. The "guiding voice" in the head shouldn't give all information as to what needs to be done to complete a task - Doom3 was good at forcing you to figure things out for completing tasks. The Objective information is in the Objective menu. The layout map always has the objective marker. Figuring out how to achieve a task is part of making the game challenging and memorable. There was no need to think in Crysis2. Everything was handed to you via the "guiding voice" in the head and the on-screen objective markers. Boring!


   

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Joined: 10 09, 2011 /09:56

Posts: 70

Location: United States
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 08, 2012 /04:58 

I agree, Crysis 2 did hold the hand too much. The challenge without the voice wouldn't be too much more than with the voice, but it still was a bit much.


   

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Joined: 02 12, 2011 /08:42

Posts: 237

Location: Spain
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 08, 2012 /05:28 

Am I the only one who didn't listen to the voice at all? lol

Anyway, on-screen objective markers are pointless. Not because they make everything easier, but because the objective is in the minimap, no real difference there.


   

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Joined: 01 13, 2011 /09:58

Posts: 3990

Location: Australia
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 09, 2012 /07:27 

"If Quake was done today:"


   

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Joined: 03 29, 2011 /04:23

Posts: 315

Location: United States
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 09, 2012 /11:37 

M4dn3ss wrote:
"If Quake was done today:"


This is freakin hilarious...but is totally not something to laugh at ;)


   

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Joined: 10 10, 2011 /02:27

Posts: 1186

Location: Spain
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 09, 2012 /12:23 

^^^ And the worst of all is that it´s true....


   

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Joined: 03 04, 2011 /06:16

Posts: 2238

Location: Spain
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 09, 2012 /03:29 

^^^ +20000000000000000000.

My favorite thing I've watched in years.

Now, if you'll excuse me, I have to rocketjump uphill both ways over boiling lava to shop for groceries :)


   



Joined: 03 16, 2011 /04:38

Posts: 1423

Location: United States
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 11, 2012 /06:06 

This would be a good toggle function on a harder difficulty. But remember in Crysis 1 you still had your map to check. The actual objective points in the physical level (similar to Crysis 2 and Call of Duty's story modes) are in my opinion for casual gamers. Certainly I don't think they need to be removed, or that they need to be there, but I think it helps progress the story. I remember in Deus Ex: Human Revolution they had a yellow highlight over items you could pick up, and doors or vents you could open. This feature could be toggled on or off. As a default I believe in the Easy setting the marker was on, and on the Hard setting it was off.


   

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Joined: 03 04, 2011 /06:16

Posts: 2238

Location: Spain
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 09 12, 2012 /02:39 

God forbid crytek listen to any of that.


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Crysis 3 NO on screen objective markers NO Guiding VOICE
PostPosted: 10 19, 2012 /07:28 

The only thing I use objective markers for is going in the opposite direction the game tells me to go haha

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