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Joined: 08 15, 2012 /09:04

Posts: 11

Location: Pakistan
 Post subject: A bit about the "NANO SUIT"..........
PostPosted: 09 04, 2012 /12:34 

You might have read this article...It is quite interesting.....


Crysis began in 2007 when the first iteration of the video game trilogy was released, and it now looks like the trilogy may even be extended further (past Crysis 3) for gamers on the Xbox 360, PS3 and computers. Throughout, the nanotechnology suit has been the paragon of innovation, and the Crysis 3 nanosuit 3.0 is going to be no exception. The Crytek exoskeleton has seen two previous models (1.0 and 2.0) accentuated with nanoparticles, different versions worn by characters Nomad, Alcatraz and Prophet. The mind blowing combination of nanoparticles and stunning graphics has kept the video game winning awards, and countless people await the 2013 release date of Crysis 3. The original nanosuit (and subsequently the 3.0 upgrade) was based on real-life army soldier mock-ups and research. The capabilities are far more advanced than anything known in the civilian sector of nanoparticle research, but it is so realistic and feasible that many consider the Crysis game to be mental programming preparing society for what is to come. The Crysis nanosuit has inspired real-life Halloween costumes, minecraft skins, and other gaming mods.


Since the Nanosuit 3.0 will be a progression from the 2.0 form, it is more appropriate to take a look at the features present in Crysis 2 in order to see where modifications might be made. There are a few different modes that can be used as primary function in that nano suit. Armor mode makes use of the exoskeleton and the attached CryFibril artificial muscle in order to avoid toxic encounters. Maxing out at 450N of force, the suit makes superhuman tasks easy for the wearer. Acceleration and other actions exceed basic unaided human capacity due to the massively increased contractile acceleration. Laws of physics are not defied, they are simply leveraged. The nanosuit’s outer weave is tightened in order to cushion explosions and trauma that would otherwise cripple a man. Stealth cloaking mode is another primary mode. It received accessory benefits from the improvement in the nanosuit’s fuel cell which was increased by 20% allowing for longer cloaked runs. The fuel cell technology could very well be one modded area in the Crysis 3 nanosuit 3.0. Nanofibers and nanoparticles make a toxic combination that acts as sensors in order to feedback environmental parameters to keep the user cloaked. Power mode makes use of the CryFibril artificial muscle to increase the effectiveness of actions.



The Nanosuit 3.0 is sure to have kept the nanovision functionality as well. The nanotechnology in the armor picks up any thermal signature and can assist with low light conditions. It would be interesting to see if night vision makes a return from its 1.0 days. Visor mode is a spectacular scanning functionality that catalogs all sorts of information for the user. There are a host of other features as well. Combined with the new high-tech bow, the Crysis 3 Nanosuit 3.0 could certainly take a variety of different forms. From toxic nanoparticles to nanotechnology-assisted armor, the increasing prevalence of nanoparticles in video games and film highlights the importance of study at the nanometer level and beyond. If hidden labs and government facilities do not already harbor a full-featured nanosuit, it certainly cannot be far away.




quoted from : http://toxic-nanoparticles.com/


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Joined: 03 26, 2011 /06:57

Posts: 1094

Location: Australia
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 05, 2012 /02:03 

There is no Nanosuit 3 in Crysis 3 (not one that we get to wear anyway)
Think of the suit we use in C3 as the Nanosuit 2.5.


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 05, 2012 /03:18 

Or a mutated 2.0


   

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Joined: 06 11, 2010 /04:11

Posts: 180

Location: United Arab Emirates
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 05, 2012 /04:24 

What we got in Crysis 2 was "Nanosuit 0.5 Console Edition". dumbed down and streamlined to fit the controllers ...


   

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Joined: 01 13, 2011 /09:58

Posts: 3979

Location: Australia
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 05, 2012 /11:56 

darkchazz wrote:
What we got in Crysis 2 was "Nanosuit 0.5 Console Edition". dumbed down and streamlined to fit the controllers ...

No, we got an overpowered EZ-mode nanosuit that let you use multiple abilities at once, because the pea-brained audience was incapable of managing multiple suit modes.....


   

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Joined: 10 10, 2011 /02:27

Posts: 1186

Location: Spain
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 05, 2012 /01:12 

Actually it was the newest model from Burger King Industries BKI™. The fat-o suit.


   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 05, 2012 /02:54 

darkchazz wrote:
What we got in Crysis 2 was "Nanosuit 0.5 Console Edition". dumbed down and streamlined to fit the controllers ...

Whu do people like you even come to these forums? Ever thought about marrying your PC? Some Asian guy married his pillow, surely that could happen with electronic devises, too.


   

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Joined: 06 11, 2010 /04:11

Posts: 212

Location: United States
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 06, 2012 /01:28 

yes the Crysis 2 nanosuit 2 just s*ck like hell.

A real nanosuit 2 would have been :
Crysis 1 nanosuit mode control ( speed / strength / cloak / armor ) but beeing able to stack speed + strength and add on top of that cloak or armor.
Like that the nanosuit 2 would have been just perfect.


But instead its a poor nanosuit " 2 " just made for console pad where you cant turn on / off the speed mode, or strength mode.
Also the nanosuit speed sprint have the same speed of what is capable a 100m human sprinter.



And Crysis 3 will have the same poor nanosuit " 2 " but without energy usage for speed, and maybe a little speed, increase.

To Get Crysis 3 nanosuit Setting in Crysis 2 :

----- You just need to open the Crysis 2 nanosuit.xml
Quote:
gamecrysis2\Scripts\entities\NanoSuit\nanosuit.xml


----- Increase the speed speed multiplier, to increase the speed.

Code:
<param name="sprintSpeedScale" value="1.8"  />]
, so lets up it to 2.4 ( random )

------ And turn to 0 the sprint energy consumption...

Code:
  <DefaultParams>
    <!-- Benito: Leave those alone, even if empty -->
    <!-- Energy only is consumed while sprinting in this mode -->
    <EnergyMod>
      <param name="consumptionRateMin" value="0" GAME="SP" />
      <param name="consumptionRateMax" value="15" GAME="SP" />
      <param name="consumptionRateMin" value="0" GAME="MP" />
      <param name="consumptionRateMax" value="7" GAME="MP" />
      <param name="regenerationDelay" value="2.0" GAME="SP" />
      <param name="regenerationDelay" value="1.0" GAME="MP" />
      <param name="maxSpeedReferenceForConsumption" value="6.0" GAME="SP"/> 
      <param name="maxSpeedReferenceForConsumption" value="9.0" GAME="MP"/>
      <param name="speedToConsumptionRateCurve" value="1.0" GAME="SP"/>
      <param name="speedToConsumptionRateCurve" value="1.0" GAME="MP"/>
    </EnergyMod>


Set All the value to 0


Time used : 10sec

So no offence, but thats NOTHING else than a BAD modding work. Its not a professional work. That's just a real shame.

EDIT : the powerpunch, throw, power kick.. all the value can be found in the Crysis2 nanosuit.xml, you just need to set the value to 0..

Freaking shame.


   

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Joined: 01 13, 2011 /09:58

Posts: 3979

Location: Australia
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 06, 2012 /10:06 

wootwoots wrote:
A real nanosuit 2 would have been :
Crysis 1 nanosuit mode control ( speed / strength / cloak / armor ) but beeing able to stack speed + strength and add on top of that cloak or armor.
Like that the nanosuit 2 would have been just perfect.

PLEASE. NO stacking. That was the worst feature of N2


   

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Joined: 06 11, 2010 /04:11

Posts: 212

Location: United States
 Post subject: Re: A bit about the "NANO SUIT"..........
PostPosted: 09 06, 2012 /05:06 

M4dn3ss wrote:
wootwoots wrote:
A real nanosuit 2 would have been :
Crysis 1 nanosuit mode control ( speed / strength / cloak / armor ) but beeing able to stack speed + strength and add on top of that cloak or armor.
Like that the nanosuit 2 would have been just perfect.

PLEASE. NO stacking. That was the worst feature of N2


that mean it would work like in C2, but you could just on / off speed - strength when you want -_-

Its same result, but you can control the nanosuit mode, i dont see the problem.


   

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