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Would you like to have Air Stomp as a basic move/ability for everyone and not a mod?
Yes.  79%  [ 27 ]
No  21%  [ 7 ]
Total votes : 34
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Joined: 06 23, 2010 /04:25

Posts: 152

Location: Italy
 Post subject: Air Stomp for everyone.
PostPosted: 08 30, 2012 /05:03 

Now that Mobility Enhance & Cloak Enhance are integrated in the Nanousit and everyone can use them I think it would be nice to have Air Stomp for everyone as well.
What do you say: is it a good thing or not?

Here some other users here that have far better arguments then me:

Mjr.Strickland wrote:
In my opinion it should be integrated because it´s not a suit power but an ability of the character himself (though it´s possible thanks to the suit armor). It´s as if you needed a module for slide or kick cars.


Rukumouru wrote:
How about making Air Stomp a regular suit ability, and then having a module for increased radius, recovery time, no fall damage, etcetera?

Kind of like the Brute Force module which enhances Power Kick strength: Power Kick becomes much more useful with the module, yet it remains a basic ability of the suit.

Because let's be honest here: The "action" of airstomping (the body motions, etc) is completely basic: Like kicking and punching. Enhancing its power beyond the "movements", though (like no fall damage or increased radius) is done through other means.


Last edited by Cjail on 09 01, 2012 /06:55, edited 1 time in total.

   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 30, 2012 /05:28 

I was expecting they would do this, because air stomp is too hard to master and leaves you very vulnerable so I'd rather use another module instead of it. My main concern is what if everyone starts spamming air stomp?


   

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Joined: 04 26, 2012 /07:35

Posts: 872

Location: Finland
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 30, 2012 /05:31 

It definitely shouldn't be a module. There was really no reason to use it in C2.


   



Joined: 06 08, 2011 /04:39

Posts: 291

Location: Ireland
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 30, 2012 /06:23 

DandelionL2 wrote:
I was expecting they would do this, because air stomp is too hard to master and leaves you very vulnerable so I'd rather use another module instead of it. My main concern is what if everyone starts spamming air stomp?


i voted no for this very reason, it is hard to master but once you do imo it's a great mod to have in multi.
i'm sure everyone would spam it, if you have been in games with more than 3-4 people stomping it can be very very annoying.
especially crash site where there is alot of people all trying to get to the one spot.

taking no damage from falling is very handy too.
in campaign i didn't use it all the time but in multi it's great.


   



Joined: 03 16, 2011 /04:38

Posts: 1404

Location: United States
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 30, 2012 /07:09 

I voted yes, they need to include Air Stomp as a basic power. AS for people spamming the Air Stomp, they wont do it like they did in Crysis 2, because in Crysis 2 they had to choose specific class to turn on Air Stomp and once they had chosen that, it was already in their mind that they wanted to Air Stomp, so then they spammed. IF it's already always at the players disposal there would be less interest in spamming Air Stomp.


   



Joined: 06 08, 2011 /04:39

Posts: 291

Location: Ireland
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 30, 2012 /09:34 

melee was there for everyone to use it got spammed, the ET,SE,ME was there for everyone, it got spammed.
i honestly think it's a bad idea. if people didn't use it because it was too hard to use i don't think it's a good idea to make it available to everyone.

something like this you should be made to work at to upgrade and have to make a choice to use it or not.
i can see it already the countless overpowered air stomp spammer threads that will pop up.
this is only my opinion of course.


   

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Joined: 05 25, 2011 /08:06

Posts: 1698

Location: Bosnia and Herzegovina
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 31, 2012 /01:02 

You can't spam airstomp you sillies... go try it!
It's one of those things that looks easy when someone else is doing it, but almost impossible to do it by yourself.

Yes, Air Stomp deserves to be integrated into deep layers of Nanosuit 2.0 evolved :P

But don't forget to fix those damn bugs with it, for example when you stomp directly on someones head, it doesn't make any damage at all!


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 31, 2012 /01:27 

Don't compare air stomp to melee it's not the same thing :/


   

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Joined: 03 18, 2011 /01:37

Posts: 655

Location: Australia
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 31, 2012 /02:43 

oo00oo00oo wrote:
melee was there for everyone to use it got spammed, the ET,SE,ME was there for everyone, it got spammed.
i honestly think it's a bad idea. if people didn't use it because it was too hard to use i don't think it's a good idea to make it available to everyone.

something like this you should be made to work at to upgrade and have to make a choice to use it or not.
i can see it already the countless overpowered air stomp spammer threads that will pop up.
this is only my opinion of course.


The thing is...air stomp isn't OP

Why would people be spaming it if using it leads to you dying more than half the time.

When people try using it, miss their target and get shot in the back during the recovery process over and over, they will be highly selective about using it the next time.


   

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Joined: 03 26, 2011 /01:37

Posts: 196

Location: United States
 Post subject: Re: Air Stomp for everyone.
PostPosted: 08 31, 2012 /04:03 

I voted no, because Air Stomp isn't a necessary ability for the nanosuit. It seems to me that people want it for the no fall damage perk, which it obviously won't receive if it is integrated.

It isn't really possible to spam Air Stomp, but integration of it into normal gameplay would lead to people using it far too frequently. I like that people who want to use it for the perks can, and people who can't quite master it go with something more their style. Having Air Stomp for everyone would reduce the amount of people who are skilled with it, because everyone will be relatively good with it with time.

Personally, I use Air Stomp. I use it for the reason of it being pretty fun and rewarding, as it clears out space easily on vertical maps such as Skyline. I also use a 'run and gun' style, so the ability to jump around with no fear of dying from a long fall is very useful, making it one less thing I need to worry about while I'm blowing people's faces off.

The entire point of Air Stomp is that it is a OHK module, that is hard to master, but once you do it proves very useful, not to mention the no fall damage. If everyone has access to a OHK ability, chances are people will try to use it more often, and it'll become one of those abilities everyone is annoyed by. Hence is why I voted no. No offense to those who want it, I just prefer it to remain something that needs relative skill to use that rewards those who do, not something everyone can use. This isn't a necessity for the Nanosuit.

-Zanthir


   

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