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Joined: 03 16, 2011 /04:38

Posts: 1421

Location: United States
 Post subject: Crash Site 2.0
PostPosted: 08 25, 2012 /09:15 

I've read a lot articles saying how Crytek has shown off their Hunter game mode at Gamescom 2012 and that they also showed off Crash Site in Crysis 3. However I can not find any footage for the life of me of the new Crash Site, it's all only of the Hunter mode. If anyone has a link to some Crash Site game play footage from Crysis 3 please send a link, or even a link to a detailed interview would be nice.


   



Joined: 06 08, 2011 /04:39

Posts: 292

Location: Ireland
 Post subject: Re: Crash Site 2.0
PostPosted: 08 26, 2012 /12:03 

i don't think there is any game play about yet but this pretty much what is known so far, maybe more stuff will be added.
you probably know all this but just in case.

"we also got chance to go hands-on with Crash Site, a 6-on-6 mode that featured in Crysis 2. It’s straightforward ‘king of the hill’ with moving hills. Stay in the hill, get points. Simple. How Crysis 3’s version of crash site differs though is with the inclusion of a controllable Pinger in the map. Gain control of it and you'll get a significant advantage, but be careful, the ride can be jacked and your worst nightmare can be turned against you."

http://www.xbox360achievements.org/news ... arrel.html

not mentioned in this interview but there are two shields in the pod that can be used.

i love crash site but the thing that is annoying are the "melee shoot you in the back" players who have no interest in the objective what so ever. they stand off the site and wait till a player uses their energy then melee you to death.

they would rather run away from the site to get another kill to pad their precious KDR rather than win the game.
i don't how many times i use to see players who would not go near the site at all. especially annoying when they could win the game for the team and you meet them running away from an empty crash site to try get one more kill.

when they go almost level/negative or have a bad start they quit.


   

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Joined: 01 13, 2011 /09:58

Posts: 3985

Location: Australia
 Post subject: Re: Crash Site 2.0
PostPosted: 08 26, 2012 /09:46 

They should make crash site with multiple crash sites.


   

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Joined: 04 20, 2011 /02:35

Posts: 2881

Location: Croatia
 Post subject: Re: Crash Site 2.0
PostPosted: 08 26, 2012 /09:53 

oo00oo00oo wrote:
they would rather run away from the site to get another kill to pad their precious KDR rather than win the game.
i don't how many times i use to see players who would not go near the site at all. especially annoying when they could win the game for the team and you meet them running away from an empty crash site to try get one more kill.

when they go almost level/negative or have a bad start they quit.


That's not always true. Someone has to defend the CS from incoming enemies, and if everyone in the team camped on the CS, you would be easy targets!


   



Joined: 06 08, 2011 /04:39

Posts: 292

Location: Ireland
 Post subject: Re: Crash Site 2.0
PostPosted: 08 26, 2012 /12:08 

TSAndrey wrote:
oo00oo00oo wrote:
they would rather run away from the site to get another kill to pad their precious KDR rather than win the game.
i don't how many times i use to see players who would not go near the site at all. especially annoying when they could win the game for the team and you meet them running away from an empty crash site to try get one more kill.

when they go almost level/negative or have a bad start they quit.


That's not always true. Someone has to defend the CS from incoming enemies, and if everyone in the team camped on the CS, you would be easy targets!


your right it's not always true but there's no denying that some players are only there to pad their KDR and don't care about the objective.
when the score is almost level and are the only player at the site they could win the game by holding it down.
why instead head away from the empty crash site to get an extra kill?


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Crash Site 2.0
PostPosted: 08 26, 2012 /07:28 

M4dn3ss wrote:
They should make crash site with multiple crash sites.

That's more or less Domination, and I like it better than Crash Site because you don't have the whole team storming the same site at once


   

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Joined: 10 03, 2011 /01:23

Posts: 320

Location: United States
 Post subject: Re: Crash Site 2.0
PostPosted: 09 13, 2012 /07:41 

It goes faster if you're all in it. I once won a CS game in about 2 minutes flat because my whole team stormed the site and held it the whole time. Only took us about 3 crash site switches to do it. So no, leaving only one person to do it is stupid.


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Crash Site 2.0
PostPosted: 09 14, 2012 /01:23 

I hate when the opposite team is 100% snipers... they are only there to score easy kills for their ratio and don't even play the objective


   



Joined: 05 31, 2012 /03:01

Posts: 481

Location: United States
 Post subject: Re: Crash Site 2.0
PostPosted: 09 15, 2012 /03:29 

is pinger that annoying tripod robot? if yes then people shouldnt ban c4 or ltag or RPG on the crash site cause thats only way to kill without dieing repeatedly


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Crash Site 2.0
PostPosted: 09 15, 2012 /04:04 

If they don't fix the lag the pinger is going to be a pain in the a**


   

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