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Joined: 03 22, 2011 /08:38

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Location: United States
 Post subject: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /04:13 

Sometimes i feel a little guilty running around in C2 with my DSG reflex, sniping from across the map. I think adding a little bit of bullet drop would add to the realism, and also add another level of skill required for shooting at long range. This way at long range, players using a sniper scope will actually have an advantage over those with the reflex sight. Thoughts?


   

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Joined: 10 10, 2011 /02:27

Posts: 1232

Location: Spain
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /04:25 

.....Thanks, but no thanks.

Bullet drop only adds to being a pain in the ass, specially for counter sniping players you only can see about 3 pixels of them or they are too far away. It just adds to make the game harder to those that first enter it and have to learn through getting killed a million times by other snipers.

Not to mention bullet drop works on all guns, so an assault type with the recoil and bullet spread has no to 0 chances against a sniper.

For me bullet drop only promotes try achieve higher level of camping for shooting from more secure positions while training your 1 hit kill shots.

And I have tons of hours on BF3 against crane campers in the cannals and on top of buildings so I know what I´m talking about.


Last edited by Mjr.Strickland on 08 19, 2012 /04:36, edited 3 times in total.

   

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Joined: 03 04, 2011 /06:16

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 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /04:28 

Naaaaaaaah. It might be because I come from an Unreal/Quake background, but I like my "bullet" type weapons to be hitscan.

This is 100% personal preference though. I just think it doesn't fit in a super fast paced game, but everyone is entitled to their opinion in subjective matters such as these.


   

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Joined: 01 10, 2011 /06:13

Posts: 1638

Location: Argentina
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /04:47 

Bullet drop wouldn't work in this game, the gameplay is too fast. it would be ridiculously hard to hit a running target with the DSG if they implement bullet drop, and you wouldn't have a chance against snipers unless you have a scope


   

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Joined: 06 11, 2010 /04:10

Posts: 2479

Location: Philadelphia, Pennsylvania, United States
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /08:29 

Bullet drop is a no-go for me. It's a huge pain in the ass in Battlefield games to have to deal with the bullet drop, and it's unrealistically extreme. Over a length of 300 meters a freaking Assault Rifle is still accurate (in real life), yet in BF3 you have to aim twenty feet above the guys head with a **** sniper rifle.

Thanks but no thanks! Especially since Crysis 3's maps seem to be leaning towards having the amazingly large maps of about 50x50 meters. ^-^ I like my bullets to go where my crosshair is.


   

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Joined: 03 02, 2011 /10:14

Posts: 1132

Location: Finland
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /09:23 

I disagree. It's enough that the bullets have travel time.

I'd rather play Quake than a game with bullet drop :D


   

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Joined: 07 14, 2011 /07:49

Posts: 137

Location: Croatia
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /11:51 

afaik crysis wars had both


   

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Joined: 06 11, 2010 /04:10

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Location: Philadelphia, Pennsylvania, United States
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /12:31 

themichael wrote:
afaik crysis wars had both


Crysis Wars had an actual projectile on the sniper rifles so there was travel time, but all the other weapons were hitscan. There also was no bullet drop.


   

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Joined: 07 14, 2011 /07:49

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Location: Croatia
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /07:27 

Talon1995 wrote:
themichael wrote:
afaik crysis wars had both


Crysis Wars had an actual projectile on the sniper rifles so there was travel time, but all the other weapons were hitscan. There also was no bullet drop.


only weapon that did not have travel time was gauss rifle because i don't remember giving any damage to a moving vtol with a scar


   

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Joined: 06 11, 2010 /04:10

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Location: Philadelphia, Pennsylvania, United States
 Post subject: Re: Crysis 3 really needs bullet drop!
PostPosted: 08 19, 2012 /07:39 

themichael wrote:
Talon1995 wrote:
themichael wrote:
afaik crysis wars had both


Crysis Wars had an actual projectile on the sniper rifles so there was travel time, but all the other weapons were hitscan. There also was no bullet drop.


only weapon that did not have travel time was gauss rifle because i don't remember giving any damage to a moving vtol with a scar


I don't remember those weapons having travel time but you might be right, it has been quite a while since I last played Crysis Wars. ^-^


   

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