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Joined: 06 25, 2012 /10:10

Posts: 25

Location: Italy
 Post subject: activate the armor or deactivate concealment??????
PostPosted: 08 08, 2012 /09:51 

When you are face to face with an opponent not know if you activate the armor or not. Because if it is in the armor are slower and can not fully exploit the enhanced module aims (lv 3 provides more mobility when aiming) but I have more protection if you do not focus on the breastplate I have more movement but I do not have the same protection that I have with the armor. it is true that if I move to the left and right sided opponent will have more difficulty in looking at me but I happen to avolte even aim correctly, and I'll kill me booooooooo??


   

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Joined: 02 02, 2012 /06:28

Posts: 95

Location: United States
 Post subject: Re: activate the armor or deactivate concealment??????
PostPosted: 08 09, 2012 /01:12 

For me it depends on the situation. If i'm meleing, cant out run the oncoming grenade or pretty sure i'm going to die then I switch to armor mode, but any other time i just use the extra seconds that i'm shooting to recharge my energy.


   

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Joined: 05 22, 2012 /06:55

Posts: 1136

Location: New Zealand
 Post subject: Re: activate the armor or deactivate concealment??????
PostPosted: 08 09, 2012 /09:58 

"fully exploit the aim enhance module...fully exploit the enhance module...ummmm...fully EXPLOIT the enhance module.

^ Got to say this post made my day.

More and more I believing that it would be very interesting to play a clan type match without felines and aim enhance. I'd like to set up such a tournament.

Integrity would be a key factor---as we would have to be honest. My 3 rules would be the following:

1) No felines

2) No Aim Enhance

3) No Double Melees---

3***What I mean by three. Say you are travelling with a teammate, both you and your partner could get one melee in on the enemy for the kill, but not two melees on one person for cheap easy kills.

It would encourage teamwork, playing closer together, and remove the need for AE3 when facing very good boxers. Ae3 can place you out of position from recieving the second melee, and thus save your life or get the kill.

I wonder how many people would be up for this? The feline is such a handicap for the top-tier players that I dont think it would be an easy sell. Im not smack talking but truely curious about how much more tactical and hence slower paced crysis 2 clan matches would be without the EXPLOIT factors of double melees and Aim Enhanced Felines.


   

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Joined: 05 22, 2012 /06:55

Posts: 1136

Location: New Zealand
 Post subject: Re: activate the armor or deactivate concealment??????
PostPosted: 08 09, 2012 /10:03 

Edit: No FY71 either as it would obviously be most peoples second go-to-gun after removing Felines. It would not be fair to those who SMARTLY didnt purchase the DLC packs (LOL--I wasnt too smart there)


   



Joined: 06 25, 2012 /10:10

Posts: 25

Location: Italy
 Post subject: Re: activate the armor or deactivate concealment??????
PostPosted: 08 09, 2012 /11:56 

you might as well do a tournament between clans but between those who participate or who voule??

you should add another rule, no-tag and the C4.


   

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Joined: 05 22, 2012 /06:55

Posts: 1136

Location: New Zealand
 Post subject: Re: activate the armor or deactivate concealment??????
PostPosted: 08 10, 2012 /01:28 

No C4 is an understood rule amongst all noble clansman.

No-tag? You mean tagging or L-tagging? No L-tagging hasnt been set yet, but we ought to agree to that, becuase the sound is egregiously offensive to anyone with an expensive headset.


   

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