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Joined: 03 02, 2011 /10:14

Posts: 1132

Location: Finland
 Post subject: Footsteps in C3
PostPosted: 08 07, 2012 /10:12 

I think it's very important that in Crysis 3 footstep sounds should be fixed, and working properly.

In crysis 2, someone running around behind you only makes a sound every third or fourth step, which is a big problem since you can be easily snuck upon because of this. You NEED to be able to hear footsteps all around you, otherwise there isn't a point to it.

Crytek, do it. It can't be a big deal, and it's pretty groundbreaking for advanced level of play.


   

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Joined: 03 18, 2011 /01:37

Posts: 659

Location: Australia
 Post subject: Re: Footsteps in C3
PostPosted: 08 07, 2012 /10:29 

Absolutely, it was really patchy in C2. Walking seemed to make more noise than sprinting. I remember being able to clearly hear a crouching team mate on a roof top turning left and right, but not be able to hear a cloaked enemy sprinting up from behind me.

Also, cloak should NOT reduce the sound of your foot steps. There should have to be some small effort made on the players behalf in order to play a stealth playstyle. Not just clicking the cloak button


   

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Joined: 04 14, 2011 /09:49

Posts: 2305

Location: United Kingdom
 Post subject: Re: Footsteps in C3
PostPosted: 08 08, 2012 /01:09 

Yeah I have 7.1 surround sound that really don't help me hear foot steps....

Only game that I can't hear foot steps is Crysis 2, shame really


   



Joined: 11 07, 2012 /09:43

Posts: 4

Location: United States
 Post subject: Re: Footsteps in C3
PostPosted: 11 07, 2012 /02:07 

This really NEEDS to be addressed, we want footsteps


   



Joined: 11 07, 2012 /09:43

Posts: 4

Location: United States
 Post subject: Re: Footsteps in C3
PostPosted: 11 07, 2012 /02:07 

This really NEEDS to be addressed, we want footsteps


   

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Joined: 04 06, 2011 /11:42

Posts: 103

Location: Netherlands
 Post subject: Re: Footsteps in C3
PostPosted: 11 07, 2012 /03:58 

Well, I caught one stealthed enemy by the sound of their footsteps. That was the only one.
Remember that the Scout class got a module to reduce/eliminate the footstep sounds.
But still, make footsteps more audible.


   

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Joined: 11 12, 2010 /07:13

Posts: 5623

Location: Ireland
 Post subject: Re: Footsteps in C3
PostPosted: 11 07, 2012 /04:03 

Meh, doesn't affect me


   

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