Elitis wrote:
I get it, Crysis and Crytek for that matter were a PC game and a PC company. But MOVE ON. That's the past. All over the forum, I hear "Crytek is a sellout", "consoles brought the downfall of an amazing company", "Crysis 2 is a slap in the face to crysis". You want to know why Crysis 2 is so different from the original? Its not because of consoles (well, to a certain extent), its because developers are CREATIVE.
If they wanted to make something DIFFERENT than CRYSIS, just make a new IP for christ's sake. Also we don't mind if Crytek develops for consoles. We mind if consoles constrain PC development, as if you do it the other way around, nobody loses. Just takes some extra time (Crysis 1 for consoles).
Elitis wrote:
What company (besides Treyarch and Infinity Ward) sticks to the same style game after game? Crytek, like most other developers, experiment with their style. Almost every developer does it. Dragon Age: Origins, you're a Grey Warden saving the world. Dragon Age 2, your a nobody protecting your family and rising to the top. You're in a pawn in a much bigger plot. Dragon Age 3. Bioware is taking the best of Origins and 2.
You're "someone" in all of your examples. You're literally nobody in Crysis 2. Just a name. Just the moniker "Alcatraz". Absolutely zero personality. And don't give me the "it's supposed to be the gamer!" excuse: The problem is that the channel which connects you to Alcatraz is nonexistant. When I play Deus Ex, I AM Adam Jensen, does the things I would do, he speaks out MY will through HIS voice and face. I feel like SOMETHING.
Elitis wrote:
Take Halo for example. 1,2, & 3 were pretty much the same style/gameplay. Then comes along ODST and Reach, and their different. Halo 4? It will be different. Its the same thing Crytek is doing. Crysis came. Open world, blah blah. Then Crysis 2 came. And it was different. Now, Crysis 3 is a year away and because it has SOME similarities to C2, a lot of you are complaining.
ODST and Reach aren't "different" in the same way. All of them have everything that was in the first HALO gameplay-wise: Fast movement, high jumps, lateral strafing... The soul of HALO, the HALO "feel" is in every single HALO game.
Elitis wrote:
Crytek is giving you the best of 1 and 2. Most of you (I guess all of you to be honest) enjoyed the open world of Crysis 1. Well, look. Crytek is doing their best to give you as much of that as they can to you in Crysis 3. Will it be anywhere near the level of open world-ness in Crysis 1? No, this is one of the down sides of developing for current generation consoles. Yes, it looks like Crysis 2. Of course it does. Crysis 2 looks different from Crysis 1 because an entire new game engine was used. That's not the case in Crysis 3. Their using the same engine as Crysis 2. Only this time its been updated some.
This is simply wrong. Crytek is giving us Crysis 2 with slightly (very slightly) bigger levels and some vegetation here and there. The best of Crysis was the Crysis FEEL. How playing it FEELS. In Crysis 2, EVERYTHING feels different: Moving, strafing, melee, chokegrab, throw, even the actual AIMING AND SHOOTING!
Elitis wrote:
A lot of you are complaining that 2 years is not enough time for development. I think I can explain this best with an example of Assassin's Creed. Assassin's Creed is/was (can't be sure after 3 comes out) a yearly release game. But Ubisoft was almost simultaneously working on each release. Its the same case with Crysis 3. Crytek confirmed the story was done when Crysis was just released. This obviously means they started working on Crysis 3 when the story for Crysis 2 was done, which puts the development time at least 3 years. You guys should be happy Crytek doesn't make Crysis 3 a console exclusive because of YOUR piracy rates.
This is extremely ignorant. Piracy rates in consoles are absolutely rampant: The difference between PC and Console is that PC gamers are much more picky: They have a much finer eye for quality and will not buy uninspired, soulless garbage like Call of Duty. Did you know PC gaming creates higher revenue for developers and publishers than all home consoles COMBINED? (seriously, look it up).
Making a really touching, inspirational game is hard work. Better to develop for the lowest common denominator audience and rake in the profits of significantly lower efforts... Otherwise just blame it on piracy.
Elitis wrote:
Long rant post but too many of you (a lot of you being pc gamers) complain about how Crysis 3 looks like Crysis 2/2.5, how it'll be the same, blah blah, when there's obvious reasons for each complaint. People really DON'T like change. (Guess that's why so many of us like COD)
We DO like change. What we don't like is garbage. No self-respecting PC gamer (which is the vast majority of PC gamers) would touch Call of Duty with a mile-long stick.
BTW: Not every CoD is garbage. Call of Duty 2 and Call of Duty 4 (which is objectively a pretty good game but one I don't personally like too much) did extremely well on PC and are near-universally praised in the PC community.
Both games still have a surprisingly healthy online PC community.